WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia.

Slides:



Advertisements
Similar presentations
Initializing Student Models in Web-based ITSs: a Generic Approach Victoria Tsiriga & Maria Virvou Department of Informatics University of Piraeus.
Advertisements

Web Passive Voice Tutor: an Intelligent Computer Assisted Language Learning System over the WWW Maria Virvou & Victoria Tsiriga Department of Informatics,
VIRGE: Tutoring English over the Web through a Game Maria Virvou, George Katsionis Department of Informatics University of Piraeus Piraeus 18534, Greece.
CONCEPTUAL WEB-BASED FRAMEWORK IN AN INTERACTIVE VIRTUAL ENVIRONMENT FOR DISTANCE LEARNING Amal Oraifige, Graham Oakes, Anthony Felton, David Heesom, Kevin.
Evaluation of a Virtual Reality Game for Education Maria Virvou, Constantinos Manos, George Katsionis, Kalliopi Tourtoglou Department of Informatics University.
Web Services for an Intelligent Tutoring System that Operates as a Virtual Reality Game Maria Virvou, George Katsionis Department of Informatics University.
Towards Adaptive Web-Based Learning Systems Katerina Georgouli, MSc, PhD Associate Professor T.E.I. of Athens Dept. of Informatics Tempus.
A cognitive theory for affective user modelling in a virtual reality educational game George Katsionis, Maria Virvou Department of Informatics University.
Relating Error Diagnosis and Performance Characteristics for Affect Perception and Empathy in an Educational Software Application Maria Virvou, George.
1.Data categorization 2.Information 3.Knowledge 4.Wisdom 5.Social understanding Which of the following requires a firm to expend resources to organize.
On the motivation and attractiveness scope of the virtual reality user interface of an educational game Maria Virvou, George Katsionis & Konstantinos Manos.
James Martin CpE 691, Spring 2010 February 11, 2010.
‘Towards a competency model for adaptive assessment to support lifelong learning’ Onjira Sitthisak, Lester Gilbert and Hugh C. Davis Learning Technologies.
1 A Framework for Mobile, Context-Aware Trails-based Applications: Experiences with an Applications-led Approach Cormac Driver.
Provisional draft 1 ICT Work Programme Challenge 2 Cognition, Interaction, Robotics NCP meeting 19 October 2006, Brussels Colette Maloney, PhD.
Developing Intelligent Agents and Multiagent Systems for Educational Applications Leen-Kiat Soh Department of Computer Science and Engineering University.
University of Jyväskylä – Department of Mathematical Information Technology Computer Science Teacher Education ICNEE 2004 Topic Case Driven Approach for.
Configuration Management
The Computer Science Course at Omar Al-Mukhtar University, Libya The Computer Science Course at Omar Al-Mukhtar University, Libya User-Centered Design.
VR-ENGAGE: A Virtual Reality Educational Game that Incorporates Intelligence Maria Virvou, Constantinos Manos, George Katsionis, Kalliopi Tourtoglou Department.
Incorporating the Culture of Virtual Reality Games into Educational Software via an Authoring Tool Maria Virvou, Constantinos Manos, George Katsionis,
Virtual Reality edutainment: cost-effective development of personalised software applications Maria Virvou, Konstantinos Manos & George Katsionis Department.
31 st October, 2012 CSE-435 Tashwin Kaur Khurana.
1. Human – the end-user of a program – the others in the organization Computer – the machine the program runs on – often split between clients & servers.
 A set of objectives or student learning outcomes for a course or a set of courses.  Specifies the set of concepts and skills that the student must.
Learner Modelling in a Multi-Agent System through Web Services Katerina Kabassi, Maria Virvou Department of Informatics, University of Piraeus.
Chapter 13 Looking Ahead ETEC 562 Jody McIntier. Trends in Media & Technology Merging of media formats “Multimedia” ~ books w/phonograph records; kits.
On the interaction features of the Virtual Reality User Interface of an educational game Maria Virvou, George Katsionis & Konstantinos Manos Department.
Chapter 5 Teaching with Software Tools: Beyond the Basic Programs
ICEE 2005 July 25-29, Gliwice, Poland Implementation of E-Learning in Engineering Education: Evaluation of Students Skills and Learning Approaches James.
Computers & the Internet in PsycINFO Topics in PsycINFO of Relevance to Computers & the Internet PsycINFO is a research database published by the American.
Margaret J. Cox King’s College London
1 USING EXPERT SYSTEMS TECHNOLOGY FOR STUDENT EVALUATION IN A WEB BASED EDUCATIONAL SYSTEM Ioannis Hatzilygeroudis, Panagiotis Chountis, Christos Giannoulis.
1 CS6380 Topics in Information Systems I Current Research in Human Computer Interaction in the Information Systems area Lecturer: Chan Hock Chuan
A. Educational Technology B. Goals of Educational Technology C. Definition of Educational Technology from different perspective.
Competence Analysis in the Two-subject Study Program Computer Science Jože Rugelj, Irena Nančovska Šerbec Faculty of Education Univesity of Ljubljana 1Beaver.
Web-Based Instruction Overview Nada Dabbagh George Mason University.
1 CS 456 Software Engineering. 2 Contents 3 Chapter 1: Introduction.
Knowledge representation
Cognitive Reasoning to Respond Affectively to the Student Patrícia A. Jaques Magda Bercht Rosa M. Vicari UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL BRASIL.
Computer-Based Training Methods
Dissertation Theme “The incidence of using WebQuests on the teaching-learning process of English Foreign Language (EFL) for students attending the seventh.
CSA3212: User Adaptive Systems Dr. Christopher Staff Department of Computer Science & AI University of Malta Lecture 9: Intelligent Tutoring Systems.
COMPUTER ASSISTED / AIDED LANGUAGE LEARNING (CALL) By: Sugeili Liliana Chan Santos.
Mastering Adaptive Hypermedia Courseware Authors: Boyan Bontchev, Dessislava Vassileva, Slavomir Grigorov ICETA 2008.
Diagnosing Language Transfer in a Web-based ICALL that Self-Improves its Student Modeler Victoria Tsiriga & Maria Virvou Department of Informatics, University.
VMT Workshop june 9-11, Philadelphia Gerardo Ayala Centro de Investigación en Tecnologías de la Información y Automatización, CENTIA Universidad de las.
NAVEEN AGENT BASED SOFTWARE DEVELOPMENT. WHAT IS AN AGENT? A computer system capable of flexible, autonomous (problem-solving) action, situated in dynamic,
Educational Software for Mathematics; A Greek Reality Kyriakos Mamoukaris & Anastasios Economides UNIVERSITY OF MACEDONIA THESSALONIKI, GREECE.
The roots of innovation Future and Emerging Technologies (FET) Future and Emerging Technologies (FET) The roots of innovation Proactive initiative on:
Illustrations and Answers for TDT4252 exam, June
Individualizing a cognitive model of students’ memory in Intelligent Tutoring Systems Maria Virvou, Konstantinos Manos Department of Informatics University.
An evaluation agent that simulates students’ behavior in Intelligent Tutoring Systems Maria Virvou, Konstantinos Manos, George Katsiwnis Department of.
Initialising a cognitive user model of memory within a mobile game Konstantinos Manos, Maria Virvou Department of Informatics University of Piraeus.
1 Granular Approach to Adaptivity in Problem-based Learning Environment Sally He, Kinshuk, Hong Hong Massey University Palmerston North, New Zealand Ashok.
1. Where to use Multimedia ? 2  Business  Government  Education  Broadcasting & Entertainment  Research & Development  Health.
Evaluation of the Advice Generator of an Intelligent Learning Environment Maria Virvou, Katerina Kabassi Department of Informatics University of Piraeus.
Agents that Reduce Work and Information Overload and Beyond Intelligent Interfaces Presented by Maulik Oza Department of Information and Computer Science.
W. L. Johnson and J. T Rickel. “Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments,” International Journal of Artificial.
Introduction to HCI Lecture #1.
RULES Patty Nordstrom Hien Nguyen. "Cognitive Skills are Realized by Production Rules"
Artificial Intelligence: Research and Collaborative Possibilities a presentation by: Dr. Ernest L. McDuffie, Assistant Professor Department of Computer.
A simulated student-player in support of the authoring process in a knowledge-based authoring tool for educational games Maria Virvou, Konstantinos Manos.
Current research in Intelligence Agents Victor Govindaswamy.
Maria Virvou, Maria Moundridou, Victoria Tsiriga, Katerina Kabassi,
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall
Strategies and Techniques
MANAGING KNOWLEDGE FOR THE DIGITAL FIRM
Smart Learning concepts to enhance SMART Universities in Africa
Technology of Data Glove
Presentation transcript:

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 1 Adaptive Hypermedia Research at the Department of Informatics, University of Piraeus Maria Virvou, Maria Moundridou, Victoria Tsiriga, Katerina Kabassi, George Katsionis, Konstantinos Manos, Kalliopi Tourtoglou, Eythymios Alepis

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 2 WEAR  WEAR: a Web-based authoring tool for building Intelligent Tutoring Systems in Algebra-related domains (e.g. physics, economics, etc.)  AETG is WEAR’s component that allows instructors to author adaptive electronic textbooks (in any domain) which are then delivered over the WWW to learners  WEAR’s design was based on the results of an empirical study that we conducted among students and instructors  One important finding of this study was the need of incorporating an instructor modelling component in WEAR’s architecture

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 3 Instructor modelling in WEAR  WEAR’s instructor modelling component is used to model the needs, preferences and expertise of instructors and provide them individualised support. In this way, the instructor’s interaction with the tool can be more user-friendly and efficient.  A study was conducted in order to examine the necessity and added value of the existence of this novel component in WEAR’s architecture.  The results of the evaluation study showed that the instructor modelling component is indeed a valuable part of WEAR  Moreover, these positive findings strengthen our belief that most authoring tools for Intelligent and Adaptive Educational Systems could benefit from the incorporation of such a component in their architecture.

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 4 References  Moundridou, M. & Virvou, M. (2003), Analysis and design of a Web- based authoring tool generating Intelligent Tutoring Systems, Computers & Education. 40(2), pp  Moundridou, M. & Virvou, M. (2002): Evaluating the instructor support provided by a Web-based authoring tool for building adaptive courses. In: Petrushin, V., Kommers, P., Kinshuk & Galeev, I. (eds.): IEEE International Conference on Advanced Learning Technologies; Media and the Culture of Learning - ICALT 2002, IEEE Computer Society, Palmerston North, New Zealand,  Moundridou, M. & Virvou, M. (2001): Authoring and Delivering Adaptive Web-Based Textbooks using WEAR. In: Okamoto, T., Hartley, R., Kinshuk & Klus, J.P. (eds.): IEEE International Conference on Advanced Learning Technologies; Issues, Achievements, and Challenges - ICALT 2001, IEEE Computer Society, Los Alamitos, California, More information about WEAR can be found at:

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 5 ISM Framework for Student Modeling  The problem of initializing student models has often been neglected in AEHS.  We have developed a framework for Initializing Student Models (ISM framework) in Web-based educational systems.  ISM uses a combination of stereotypes and the distance weighted k-Nearest Neighbor algorithm.  ISM has been applied in two AEHS for different tutoring domains.  Experiments showed that the initialization of student models was improved using the ISM framework.  The models are used in order to provide adaptive tutoring and support to students.

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 6 Open Issues concerning ISM  Automatic generation of the stereotypes used for initializing student models in ISM.  ISM should be expanded so as to propose a method for updating the initial student models.  Evaluation of the initial student models that are produced by ISM in a longer term basis.

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 7 References  Tsiriga, V. & Virvou, M. (2004a), Evaluating the Intelligent Features of a Web-based Intelligent Computer Assisted Language Learning System, International Journal on Artificial Intelligence Tools, 13(2).  Tsiriga, V. & Virvou, M. (2004b), A Framework for the Initialization of Student Models in Web-based Intelligent Tutoring Systems, User Modelling and User-Adapted Interaction, to appear.  Virvou, M. & Tsiriga, V. (2002): An object-oriented software life cycle of an intelligent tutoring system, Journal of Computer Assisted Learning, 17(2),

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 8 User Modelling through Web Services  Student modelling is of vital importance for the adaptivity of the educational systems because it guarantees personalisation of tutoring.  WebSUM: an architecture for student modelling over the web that is based on the very recent technology of Web Services. Self-contained, modular applications that provide a set of functionalities.  A new model on the Web in which information exchange more conveniently, reliably and easily.  Enables the dynamic integration of applications distributed over the Internet, independently of their underlying platforms.  How this information is used?

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 9 Cognitive and MCDM theories  Human Plausible Reasoning (HPR)  descriptive theory on human plausible inference. representation of plausible inferences patterns set of certainty parameters  However, the creators of HPR had not specified the exact mathematical formula for the calculation of their value.  Multi-Criteria Decision Making (MCDM) complementing HPR decision making theories provide precise mathematical methods for combining criteria but do not define the criteria. HPR provides a unifying formal framework of inference patterns and definition of criteria but does not specify precise mathematical formulas for combining these criteria.  SAW, MAUT, DEA

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 10 References  Kabassi, K. & Virvou, M. (2003), Using Web Services for Personalised Web-based Learning. Educational Technology & Society, Journal of International Forum of Educational Technology & Society and IEEE Learning Technology Task Force, 6(3),  Kabassi, K. & Virvou, M. (2004), Personalised Adult e- Training on Computer Use based on Multiple Attribute Decision Making. Interacting with Computers, 16(1), More information can be found at:

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 11 Virtual reality educational games  The integration of the technology of VR-Games with educational systems can provide effective educational applications.  VIRGE: a language tutoring system that invites the culture of computer games for educational purposes. The use of virtual reality games may provide a cultural internationalisation and wide acceptance of these systems.  However, the marriage of education and game-like entertainment has produced some not-very-educational games and some not very-entertaining learning activities.  Thus, the scope of motivation and attractiveness of the educational game both in classroom and leisure time conditions has been examined.

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 12 Affective user modelling  People’s feelings can play an important role on their cognitive processes.  VIRGE models aspects of student behaviour, by combining detectable performance characteristics of students’ actions while using the keyboard and the mouse, with evidence from students’ errors.  Makes inferences for the student’s possible emotional state while interacting with the educational application, and provides appropriate feedback.  It is very important for intelligent tutoring systems to be flexible, depending not only on the learning model of a student but also on the affective model.

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 13 References  Virvou, M., & Katsionis, G. (2003), Relating Error Diagnosis and Performance Characteristics for Affect Perception and Empathy in an Educational Software Application, Proceedings of the 10th International Conference on Human Computer Interaction HCII’2003.  Virvou, M., Katsionis, G. & Manos, K. (2004), On the motivation and attractiveness scope of the virtual reality user interface of an educational game, Proceedings of the International Conference on Computational Science, Lecture Notes in Computer Science, ICCS More information can be found at:

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 14 Cognitive model of students’ memory in ITS  The model measures-simulates the way students learn and possibly forget by using principles of cognitive psychology concerning human memory  The model is based on a Cognitive Model by Ebbinghaus which tries to simulate the retention capabilities of human brain (Ebbinghaus, 1998)  The generality of our approach and its effectiveness within was tested by incorporating the model in a knowledge based authoring tool,the Ed-Game Author (Virvou et al. 2002)

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 15 Memory Features in Simulated Students  With the use of agents equipped with a cognitive model simulating human’s brain retention capabilities, we try to measure the effectiveness of an educational software  The agents, using different student models, “play” the educational software while keeping track on the information actually retained  At the end of the process we can point out where our educational software is weak on “teaching” the specified subject

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 16 References  Manos, K. & Virvou, M. (2004): Memory Features in Simulated Students to Improve the Software Engineering Process and the Performance of Intelligent Tutoring Systems. Technology Instruction Cognition & Learning, 1(4), OCP Science, Vol 1, pp  Virvou, M., Katsionis, G. & Manos, K. (2004), On the motivation and attractiveness scope of the virtual reality user interface of an educational game, Proceedings of the International Conference on Computational Science, Lecture Notes in Computer Science, ICCS  Virvou, M., Manos, K., Katsionis, G. & Tourtoglou, K (2002): Incorporating the Culture of Virtual Reality Games into Educational Software via an Authoring Tool, Proceedings of the IEEE International Conference on Systems Man and Cybernetics 2002 (SMC 02), 2,  Virvou, M. & Manos, K. (2003), Individualising a cognitive model of students’ memory in Intelligent Tutoring Systems, Lecture Notes in Artificial Intelligence, 2773, More information can be found at:

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 17 Mobile Author  Mobile Author allows human instructors to create their own ITS in the domain they are interested in, simply by using their mobile phone.  A mobile ITS authoring tool designed to provide the relatively new mobile facilities to both instructors and students while retaining high quality of the educational application with respect to interactivity, adaptivity and personalisation.  Human instructors have to insert domain data through a user- friendly interface from any computer or mobile device they wish to use. Then Mobile Author provides the reasoning mechanisms needed for the creation of a complete ITS.

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 18 Mobile Tutoring and Course Management  All domain data that is inserted by instructors is kept into the Tutoring Domain Data-Bases, which communicate with the Educational Application Reasoner and thus can form the ITS to be delivered to the students  When an ITS has been created by an author (instructor), it may be used by students as an educational tool while instructors can be assisted in the management of the course and the assessment of their students  Both kinds of user (students and instructors) can use the application to cooperate in the educational process. The instructor and the students are not only able to have easy access to the data-bases of the application but they can also “communicate” with each other

WORKSHOP OF A SPECIAL INTEREST GROUP ON "ADAPTIVE EDUCATIONAL HYPERMEDIA SYSTEMS" Department of Informatics – University of Piraeus Adaptive Hypermedia Research 19 References  Virvou M. (2002) “A Cognitive Theory in an Authoring Tool for Intelligent Tutoring Systems”, Proceedings of IEEE International Conference on Systems Man and Cybernetics 2002 (SMC’02), Vol 2, pp  Virvou M. & Alepis E. (2003). Human-like characteristics by speaking animated agents in a web-based tutoring system. In C. Stephanidis (ed.) Adjunct Proceedings of the 10th International Conference on Human Computer Interaction (HCII’2003), pp  Virvou M. & Alepis E. (2003). Creating tutoring characters through a Web- based authoring tool for educational software. In Proceedings of the 2003 IEEE International Conference on Systems, Man and Cybernetics.