Coin Toss Not more than four team members in game uniform from each team may be present All other team personnel remain outside the field of play Captains.

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Presentation transcript:

Coin Toss Not more than four team members in game uniform from each team may be present All other team personnel remain outside the field of play Captains escorted to center of field 5 minutes before game time Coin toss at the 3 minute mark Second half choice is obvious, so don’t need to bring out captains

Coin Toss (Starting Position) Referee: Escorts the home team captains Umpire: Escorts the visitors Wings: At the hash marks (40 yard line) Back judge: On HL side at the hash mark (40 yard line) All officials do not have to be present at the coin toss (i.e., HL completes instructions to chain crew) R and U will end up opposite each other with both speaking captains adjacent to the referee

Not a “soap box” Not a forum for prolonged commentary…captains will forget what you’ve said before opening kickoff – There is no requirement or expectation to say anything other than what is necessary to conduct the coin toss Okay to remind captains they are in charge of their teams and officials may approach them on occasion for help Avoid: reviews of past games, mention of rivalries, rules discussions, "helpful" hints and warnings – Address “issues” discreetly with the head coach during pre-game or between halves A coin toss that lasts more than a minute after the captains arrive at midfield means the event has gone on too long

Coin Toss Visiting captain makes a “heads” or “tails” choice before the toss (not “while it is in the air”) – Have the home captain repeat the choice before the flip “Catch” or “Hit the ground” is your choice – Announce “I’ll flip again if I drop it” if you choose to catch the coin – Are you athletic enough to catch the coin in the air?

Choices Winner of the toss will have first choice of options for the first half or will defer and have first choice for the second half – Options to present to the captain are “defer,” “receive,” or “defend a goal” – Do not give “kick” as an option (If team wants the ball first in the second half, they will “defer”) The loser will have first choice of remaining options Recommend getting coach’s decision during pre-game conference

Indications If the choice is to defer, the declination should be signaled immediately The remaining choices are then presented and the captains positioned accordingly If the choice is to kick (unlikely) or receive, only the first selection needs to be signaled If the choice is to defend a goal, two signals are given: – Point both arms towards the goal line being defended – Give the appropriate signal for the other captain, probably to receive

Overtime 3 minute intermission before coin toss Review overtime procedure with captains and discuss how penalties (if any) will carry over from regulation (review with coaches before toss) Coin toss winner will choose: 1.Offense 2.Defense 3.End of field to play first overtime period If score remains tied at end of first overtime period: – 2 minute intermission – Loser of overtime coin toss will have first choice of options – If additional overtime periods are required, first options will continue to alternate with no coin toss