Www.realityworks.com Experiential Learning Technology 1.

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Presentation transcript:

Experiential Learning Technology 1

Experiential Learning Technology 2 SIIA CODiE Award 2014 teachWELD Welding Simulator Overview

Experiential Learning Technology 3 A little about Realityworks DISTRIBUTION INTO EDUCATION  62% of school districts in the U.S.  90 countries worldwide  31,000 institutions  6,000,000 students served through the use of our products EDUCATIONAL FOCUS  Hardware, software, & curriculum development

Experiential Learning Technology 4 Today's educational welding lab 88 – welding booths per school on average 2222 – average number of students/class 33%33% – students with cognitive disabilities Classroom management is an issue Instructors are trained as CTE educators, not always in the specific disciplines (like welding) There may be little to no instructional materials available

teachWELD design for education Minimized cost to enable multiple machines in each classroom A classroom management system to aid instructors Scaffold exercises enable self-paced learning Experiential Learning Technology 5

Experiential Learning Technology 6 Press Release introducing teachWELD

Experiential Learning Technology 7 7 Curriculum Unit 1: Lesson 1: Intro to Welding – Careers/benefits – Types of welds and applications Lesson 2: Types of Welding – Main types of welding process – Benefits/limits of each process Lesson 3: Welding Safety – Personal Protective Equipment – Quiz of PPE Lesson 4: Welding Safety – Safety focus (arc, electric shock, flammable materials) Lesson 5: Welding Safety Lesson 5: Welding Safety – Safety focus (arc, electric shock, flammable materials) Lesson 6: Safety Review/Assessment/Certification – Review materials – Safety test Unit 3: Lesson 1: Intro to Welding Simulation – How it works – What each part does – Coupons – Welding Gloves/Hat – Welding Gun – Software Lesson 2: Welding Sim. Training / Diagnostic Report – Reading a diagnostic report – Understanding five basics – Welding basics Lesson 3: Welding Simulation Review / Assessment – Assessment on reading diagnostic report Unit 2: Lesson 1: Welding Equipment –Types of welders –Parts of welders Lesson 2: Welding Equipment – Parts of welders (pt.2) –Set-up/maintenance Lesson 3: Weld Defects –Types of defects –Causes of defects –Repair –Prevention of defects Lesson 4: Welding Basics –Five basics –Welding joints Lesson 5: Welding Joint Design –Positions –Welding basics assessment

Experiential Learning Technology 8 Better, Faster, Engaged Learning Game-like interface engages students in a way they are accustomed to Immediate feedback on skills and weld quality Repetitive play improves muscle memory learning Excellent distance learning aid: Students can practice remotely and come in for physical assessments periodically

Experiential Learning Technology 9 9 Exercises with Assessments 450 practice exercises allow for self-paced exploration Printed assessments provide immediate feedback and diagnostics Excellent cognitive learning tool Opportunity to require mastery before releasing students to the shop floor

Experiential Learning Technology 10 Experiential Learning Technology 10 Student assessment teaches the interdependent relationships of: Student assessment teaches the interdependent relationships of: – Heat input – Motion straightness – Work angle – Travel angle – Nozzle-plate distance – Welding speed – Voltage – Weld size – Root penetration Assessments saved for teacher review Assessments saved for teacher review Welding Diagnostics: Cognitive Learning Tool

Goals of Welding Simulation Create qualified welders in less time Be more effective in creating welders –increase the number of persons able to achieve passable welds Reduce the cost of consumables Experiential Learning Technology 11

Experiential Learning Technology But does it work? Study: “Virtual Reality Integrated Weld Training” Iowa State University Dept. of Industrial and Manufacturing Systems Engineering by Richard Stone, Ph.D. 12

Simulators create more welders in less time Experiential Learning Technology 13 25% Less Time 1.Stone, R., Watts, K., Zhong, P., & Wei, C. (2011). Physical and cognitive effects of virtual reality integrated training. Human Factors, 53(5), Retrieved from cognitive-effects-virtual-reality integrated-traininghttp://connection.ebscohost 25% increase in qualified participants

Simulators create more welders in less time Experiential Learning Technology 14 65% increase in qualified participants 20% Less Time 1.Stone, R., Watts, K., Zhong, P., & Wei, C. (2011). Physical and cognitive effects of virtual reality integrated training. Human Factors, 53(5), Retrieved from cognitive-effects-virtual-reality integrated-traininghttp://connection.ebscohost

…And with less cost “teachWELD has decreased our consumable and welding costs by about for our program.” Experiential Learning Technology 15 70% George Karr, Welding and Technology Instructor, Hollenstein Career &Technology Center, Fort Worth, TX

Goals of RealCareer Welding Solutions Creates qualified welders in less time More effective in creating welders –increase the number of persons able to achieve passable welds Reduces the cost of consumables Experiential Learning Technology 16

Experiential Learning Technology 17 $4,900.00/workstation

Experiential Learning Technology 18