V’s 3.2.2 Factors influencing contemporary societal relationships with outdoor environments TECHNOLOGY.

Slides:



Advertisements
Similar presentations
Human-Computer Interaction
Advertisements

Teaching a unit of work in D&T at KS2.
Mathematical Models Chapter 2
Level 2 Cambridge Nationals in ICT. ICT Pathway 3hrs a week Two routes you can take one being Cambridge Nationals and the other being GCSE Computing You.
Environmental Attitudes and Travel Behavior of Youth Cindy Tse, Master of Applied Science Student, UBC Sustainable Mobility Summit 2011 October 31, 2011.
Trends in computing- mobile phones! Leah Dring 4478 Wildern school
Trends in computing- Mobile phones
Chapter 18 – The Design of Embedded Computer Systems.
 The media is one of the strongest influences on our society. No matter how hard we may try, we cannot escape today’s media culture.  Media literacy.
Human Needs and Mobile Devices: Small, Fast & Fun Ben Shneiderman Founding Director ( ), Human-Computer Interaction Lab Professor,
Cell Phones from Beginning to End – Impact on the Way the World Communicates By: Emily Ehrlich.
VTS (Vehicle Tracking System) Uffizio India Software Consultants Pvt. Ltd.
Knowing the stages of growth and development throughout the human lifespan - Lesson 4.
Unseen poem What do you think the speaker feels about her daughter growing up and how does she present these feelings to the reader? (18 marks)
Computer and Internet Basics.
TEACHERS AS MODELS FOR DIGITAL LEARNING By Jessica Bonatsos.
Happy Monday! Agenda: The Chosen Presentations part 2 Padlet – Technology Chat.
As human life began in a very simple and primitive way and continued until we reach 2013! Of course a lot of things changed during this huge period of.
Familiarisation with the new environment, staff and friendship formation: Using QR Whodunnit Mystery Activity for students transitioning into HE Sharon.
Theme 2: Working smarter Topic 12: Explore portable devices and learn more about connections Chapter 1.4. Page 61 – 75 Mobile technology.
Dispelling the myth; Youth travel is not a niche market David Chapman Director General – WYSE Travel Confederation.
Transportation in North Korea vs. South Korea
WHAT IS TECHNOLOGY INTEGRATION ? Technology integration is the use of technology resources -- computers, digital cameras, CD- ROMs, software applications,
ICT Exam Techniques This is a guide on how to achieve the maximum marks on the ICT Unit 1 Examination Paper.
Mechanical Engineering Services - Scotland Technology in Machines John Turnbull.
Mobile search engine for a smart phone / navigation system can be used to search and compare hundreds of stores and their products in seconds. © 2001 –
Integrating Educational Technology into the Curriculum
Convergence and New Technologies
Homework Strategies. The Purpose of Homework / Completing unfinished school assignments / Daily practice and rehearsal of information / Communication.
Mr Conti 24th March 2014 Lesson Aim To learn a basic computer system and explore Input devices in real life situations. Lesson Outcomes Good – will understand.
Out of Home works for Travel brands. Leading Travel & Transport brands trust Out of Home £5.9m EE £4.1m£3.9m£2m£1.9m £1.8m£1.6m£990k£970k£920k.
Exam material ADVANCED 1 Speaking Test Parts 3 and 4 4 different tests 1 copy of each Hopes and dreams Take more exercise Worldwide issues Working in.
Inventions That Shook The World A High – Tech Life. Pros and Cons.
Challenging thinking, policy and practice to change our children’s lives Rayoni Nelson, Principal Program Officer, Physical Activity, Sport and Healthy.
Copyright © Cengage Learning. All rights reserved. 2 Organizing Data.
How technology mediates contemporary relationships with the natural environments.
An Effect of interactive media in a social awareness ubiquitous learning community Associate Professor Dr.Jaitip Nasonkhla.
Practicalities of different types of transport (3 slides) This is a brainstorming exercise for pupils where they think of all the practical issues that.
Obstacle Avoidance using Machine Vision Joose Rautemaa
Edexcel GCSE Maths Spec B – Modular: Booster C © Pearson Education This document may have been altered from the original. To understand how to answer.
History of Technology: Invention of a Phone By: Joel Tindall.
Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration.
Technology in the Classroom Past and Present Carla Huggins and Amanda Traylor Summer
TECHNOLOGY & HUMAN PERFORMANCE How has technology influenced human performance in the last 100 years?
Media Literacy. Media in our lives Growing up… How many TVs were in your house? How many computers? How many family members had a cell phone?
The Technical Report Hitting the ground running. Research Research is a way of… What are some everyday uses of research? What experiences have you had.
Procedural Text Informational.
Computers in our everyday lives Module Computers – a part of our lives Module
ICT in the Early years.
Unit 1 Living with Technology Welcome to the unit.
By Abanob Khalil CSC 490.  What is a smart phone?  Top Smart Phones 2015  Features, More features  Comparing between the Iphone Vs Galaxy  Negative.
Human Factors in Mobile Computing By: Ed Leland EEL
Year 6: How can you light up your life? Science Y6: Light recognise that light appears to travel in straight lines use the idea that light travels in straight.
Computational Thinking
Unit Nine Technolog y. Do you understand these sentences? 1.Wang Mei is one of many Chinese teenagers who live / lives life “on the go” and use / uses.
Magnets Science SOL K.3. Magnets are Useful They help make work easier. You can find magnets in the lab, in jewelry, for fishing, on the construction.
Gomer App Launch and IT. Why have we created an App? To enhance existing communication: monthly newsletter, website, Face Book, text service and additional.
Design Aim: How can we solve open- ended design problems? Open-Ended Problem Solving.
ICT in the Foundation Stage © Crown Copyright 2004.
PLAY IN DIFFERENT GENERATIONS. Play  Children have been playing since the beginning of time.  The toys they have played with have changed through the.
G063 - Video Conferencing. Learning Objectives: By the end of this topic you should be able to: describe the features of video conferencing compare the.
501 Speaking Test Parts 3 and 4 8 tests
ICT Scheme of Work Thursday 26th January 2012.
Copyright © Cengage Learning. All rights reserved.
Technology prompt This is a useful prompt to ensure that technology is covered and taught effectively towards the early learning.
Physical Science 11.3 Speed and Velocity
/ / Dr Ben Todd Managing Director / /
MOTION.
3.2.2 Factors influencing contemporary societal relationships with outdoor environments Many factors influence what people do in and with the outdoors,
Copyright © Cengage Learning. All rights reserved.
Presentation transcript:

V’s Factors influencing contemporary societal relationships with outdoor environments TECHNOLOGY

Technology is the way humans modify the world to suit their purposes and the things we improve to extend human abilities. It touches every aspect of our daily lives and we often forget it’s there. From your alarm clock and fridge to our cars, mobiles and computers it moderates how we interact with the environment everyday.  Today children spend far less time outdoors (compared to older generations) and urbanisation (city buildings) means most people have to travel further to access natural environments. Cause of this are electronic devices (computer, GPS)  Due to exploration and commercial interests there are far more outdoor pursuits available. However these encounters are far more planned and less spontaneous (up and go-pack the car and leave straight away).  Compare your average after school/weekend activities with your parents and Mr Stebbing.

Ways that technology influences outdoor experiences In regards to the Outdoors, technology is seen as a double-edged sword or and ongoing series of paradox’s. Often people seek remote places to get away from it all or yearn for simplicity, however they are most often heavily reliant on technology to keep get them there and keep them safe/dry/warm. It might actually be our total immersion in technology that motivates people to get away from it all ( s, texts, answering machines, speed cameras, parking meters and TVs)  Access to outdoor environments – roads, cars, trains  General camping gear – gortex, lightweight allows, design  Activity specific gear – bikes, surfboards, harnesses, skiis  Safety gear – GPS devices, mobiles, sat-phones, maps  Recording experiences – digital cameras, travel books,

Specific changes in technology ExamplesPositiveNegatives CommunicationMobile phonesCheap, easy to use and access. Reduces natural experience. Crutch for the socially and emotionally retarded Design and Manufacturing Tent designCan withstand more exteme conditions. More complicated, expensive with more things that break (zippers)

Work task No 6 Research an adventure, journey or expedition from the past and examine the ways that technology has changed since then and how it influenced their experience, or relationship with the environment.