DESIGN CRITERIA The Inclusion of Elements in a Facilities Design
Design Elements »Structural Functionalism »Physical Functionalism »Cultural/Aesthetic Functionalism
Structural Functionalism The concept of structural functionalism is linked to the idea of carrying capacity –Designed to withstand pressure from the elements (natural system) –Designed to withstand pressure from human usage
Note: Cage, Playing surface
Shuffleboard Courts concrete surrounded by asphalt
Ambiance of an outdoor pool concrete topped by chain link
Maintenance vs Sightlines Safety
Problem The best materials from a structural standpoint are not the best from an aesthetic viewpoint Hence the idea of compromise - management and user considerations
Combination of relatively permanent material with some sense of aesthetics
Compromise - may be difficult Large vehicles + high volume Turning area Surface - wet and cold weather
Disney - water bridge for ferries
Tunnel Campground - North of Calgary concrete roads metal garbage containers wood for phone booth
Physical Functionalism Concern for movement Design should be such that the movement of people to, around, and through a facility should be efficient
Pressure Large numbers in a concentrated period Spatial Temporal
Compromise Factors that block flow need to be relegated to ‘back’ areas Management - flow out through shops + link to souvenirs
Disguise Large numbers + few ‘high quality’ attractions Distractions Deception
Wet N Wild automated counts flexible systems
Close to the ‘action’ Sense of anticipation Value for wait time
Compromise A straight road is the shortest distance But management and planning goals may differ quite widely from the maximum efficiency Delay may be necessary or desirable- fit with aesthetics?
Cultural & Aesthetic Functionalism Linkage to the value or image associated with the particular area, activity, or resource The sense of immersion for the traveller/user is extremely important for the satisfaction gained
The sense of what is ‘appropriate’ to the activity, facility or area –Example of a scenic outlook - the goal of say a distant mountain is important but so are the immediate surrounds - and the area between the viewer and the objective –A paper mill with attendant contamination and smells would not be appropriate Senses of - balance, proportion, scale, colour, atmosphere and perspective are important
A) Order and Progression There should be a logical progression of physical characteristics among the part of the offering Goal is a greater sense of harmony and understanding –Reduction of stress and reduction in staff
The Elmwood Club - the logic of entrance
The Car Park Mobile trains from themed car areas Distribution to different modes - ferry, monorail The building logic - sculpted bushes
Progression while travelling
Main entrance - theme distribution of maps, services
Main Street the castle (tallest building) as ‘hub’ distribution to the various ‘fantasy’ lands
Busch Gardens Entrance Modes of transport The logic of flow