Contextualizing (IP) Censorship: Considering Machinima/Remixing/FanFic Legal Constraints on (Digital) Creativity Class 5 – Copyright Law & Remixing: Constraints.

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Contextualizing (IP) Censorship: Considering Machinima/Remixing/FanFic Legal Constraints on (Digital) Creativity Class 5 – Copyright Law & Remixing: Constraints & Constructions UBC Allard Hall Jon Festinger Q.C. Centre for Digital Media Festinger Law & Strategy

Website: How goes?

New Feature

Today: Solving Copyright Once & For All

When Law Slows Tech Down: What’s It All About, Really? Copyright Creativity Control Incumbancies $$$ Which is in service to which?

An answer? Technologies evolve over time, with their 'invention’ mediated and controlled by society and societal factors which suppress the radical potential of any particular technology.

But surely the Rule of Law will save us ?!!

Because… THE LAW SEEMS TO RESPOND SO VERY SLOWLY TO TECHNOLOGICAL CHANGE.

Consider the possibility... …that concepts of Law & Justice can never adequately resolve issues related to communications because…technologies have a role in proactively defining how we communicate…and therefore the future meanings of Justice & the forms Law will take.

Technology /Justice (Parallels)? Before Justice was Revenge 1. Pre-literate => Justice as Retribution 2. Writing Instruments =>Justice as Compensation 3. Printing Press => Justice as Rights 4. Mass Media => Justice as Truth 5. Digital => Justice as Resolution 6. Big Data=>Justice as (Individual) Boundaries 7. Virtual reality => Freedom of Thought

Back To: Solving Copyright Once & For All

Useful Perspective: Constraints Distort Creativity 10. Internet Governance & Surveillance (International Law) 9. Taxation/Currency/Gambling/Criminal/Obscenity (Criminal & Quasi Criminal) 8. Misleading promises/advertising, physical or psychological harm, unfair competition/anti-trust (consumer protection) 7. Industry self regulation (delegated authority) & medium specific regulation (constitutional) Out of the Creation Norms (Censorship) In the Creation (Magic Circle) Ethics (of Originality, Creativity & Expression) 6. Privacy, Defamation & Personality law (tort, IP) 5. EULA/ToS & Contracts (contractual, private) 4. Trademark, Patents & the IP Business 3. Copyright & Users Rights (statutory)     WE ARE HERE 2. Technology (quasi extra-legal) 1. Community (extra-legal)

Prior Restraints Are A Problem Blackstone: “Every freeman has an undoubted right to lay what sentiments he pleases before the public; to forbid this, is to destroy the freedom of the press;…” (4 Bl. Com. 151, 152.) *IP as “Prior Restraint” to Creativity?

Defining the Problem: Starts here… Printing Press 1570

And goes here…

SHOULD… “Copy” in“Copyright” just mean “copy”?

Can we agree: Plagiarism is out of bounds

Next: Core value = Originality (?)

Undefined (in Act) but… Somewhere between “sweat of the brow” (Lockian) and “creativity”. Skill and judgment that is more than trivial or mechanical is needed. Requires “intellectual effort”.

Writing bots un-protectable?

Back to “Originality”  economics? Acknowledges we currently protect original creation too much… and don’t leave enough room for derivative creation…and so proposes to add a new layer of copyright for derivative creation (!??)

What’s wrong with this picture? THE “MECHANIC” IS BASED ON THE COMMODITY NOT THE CREATIVITY Policy statements are about “…encouraging creativity” but the law is essentially related to its commercial liquidity. The only assumption is that creativity must exist, and that is only ever implied, not expressed in Copyright Act.

Does “Originality” mean… CREATOR or CONNECTOR

Must mean CONNECTOR Low threshold. Does not sound like: “The creative is the place where no one else has ever been. You have to leave the city of your comfort and go into the wilderness of your intuition. What you’ll discover will be wonderful. What you’ll discover is yourself.” (Alan Alda)

Is “original” in law consistent with the “connector” meme?

Moreover…

So what about…?

Or…

The answer? Double standards.

How do we update “Derivative Rights” for the Digital Age? (current provisions) 3. (1) For the purposes of this Act, “copyright”, in relation to a work, means the sole right to produce or reproduce the work or any substantial part thereof in any material form whatever, to perform the work or any substantial part thereof in public or, if the work is unpublished, to publish the work or any substantial part thereof, and includes the sole right (a) to produce, reproduce, perform or publish any translation of the work, (b) in the case of a dramatic work, to convert it into a novel or other non-dramatic work, (c) in the case of a novel or other non-dramatic work, or of an artistic work, to convert it into a dramatic work, by way of performance in public or otherwise, (d) in the case of a literary, dramatic or musical work, to make any sound recording, cinematograph film or other contrivance by means of which the work may be mechanically reproduced or performed, (e) in the case of any literary, dramatic, musical or artistic work, to reproduce, adapt and publicly present the work as a cinematographic work, (f) in the case of any literary, dramatic, musical or artistic work, to communicate the work to the public by telecommunication, (g) to present at a public exhibition, for a purpose other than sale or hire, an artistic work created after June 7, 1988, other than a map, chart or plan, (h) in the case of a computer program that can be reproduced in the ordinary course of its use, other than by a reproduction during its execution in conjunction with a machine, device or computer, to rent out the computer program, (i) in the case of a musical work, to rent out a sound recording in which the work is embodied, and (j) in the case of a work that is in the form of a tangible object, to sell or otherwise transfer ownership of the tangible object, as long as that ownership has never previously been transferred in or outside Canada with the authorization of the copyright owner, and to authorize any such acts.

U.S. Copyright Act A “derivative work” is a work based upon one or more preexisting works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgment, condensation, or any other form in which a work may be recast, transformed, or adapted. A work consisting of editorial revisions, annotations, elaborations, or other modifications which, as a whole, represent an original work of authorship, is a “derivative work”.

Problem applies to… Fan Fiction

Machinima in Second Life

Remixing

What is “originality” anyway? Rorschach test

Video Games as a practical example:

WHAT IS AN “ORIGINAL” GAME (IN Law)?

STEP 1

First key is the… IDEA/ EXPRESSION DICHOTOMY

STEP 2

THE IP THRESHOLD FOR GAMES (LOW)

BREAKOUT Issue: The “creativity standard” in copyright. Atari v. Oman /1992 USCA DC Cir.

STEP 3 Copyright

No protection for: general concepts, plots, themes and genres; scenes a faire, ideas “merged” with expression; content not original to the author

Meaning no protection for: basic game concept, rules, method of play, stock characters, common sports moves, other aspects of games “driven by genre”

Games as opposed to Video-games are not copyrightable. WHY NOT?

You as provider of meaning: Boyden “In all of these situations, the owners of a copyright in a form, description, or set of instructions were attempting to extend their copyright to material for which the user of the work provided the essential content, not its author. That is what made them systems. They were, without that input, empty shells, waiting to be filled.” “Games are systems in exactly the same way. A game, as sold, is only a game form; the content necessary for an instance of the game comes from the players. That is, the game form establishes the environment for play—the game space—and it defines permissible moves and the conditions for winning or drawing. But the game itself is supplied by the players.” “Systems are shells into which users pour meaning. While they may contain expression themselves, that expression is there merely to facilitate the meaning added by the user.”

STEP 4 What is protectable…

“look and feel”, game progression, graphics, instructions (verbatim), underlying code, storyline, sounds can be protected

STEP 5 Defenses: Copyright invalidity; Independent creation; Fair dealing/ use.

Summary of Copyright Analysis Step 1: Identify game’s genre and others that fall into it Step 2: Identify un-protectable aspects of such games Step 3: Compare the games

EXAMPLES…

K.C. Munchkin & Pac-Man

Dawn of the Dead & Dead Rising

Scrabble & Scrabulous

Cityville & MegaCity

Tetris & Mino

Triple Town & Yeti Town

Sims Social & The Ville

Farm Heroes Saga & Farm Epic

Pet Rescue Saga & Treasure Epic

Tiny Tower & Dream Heights

Candy Crush 1

Candy Crush 2

& most recently…

Next Week

AND… Special thanks to Jennifer Kelly of Fenwick West for allowing me to “remix” some of her materials…

Always include a cat picture

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