Computer Animation in the Begining Pertemuan 08 Matakuliah : History of Animation Tahun : 2009.

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Presentation transcript:

Computer Animation in the Begining Pertemuan 08 Matakuliah : History of Animation Tahun : 2009

Bina Nusantara Early technology of computer animation

Bina Nusantara Early technology of computer animation SIGGRAPH formed (began as special interest committee in 1967 by Sam Matsa and Andy vanDam)

Bina Nusantara Gouraud shading (Ref: Gouraud, Henri. Continuous Shading of Curved Surfaces. IEEE Transactions on Computers C-20(6), June 1971.

Bina Nusantara z-buffer developed by Ed Catmull (University of Utah) (Ref: E. Catmull. A Subdivision Algorithm for Computer Display of Curved Surfaces, Ph.D. Thesis, Report UTEC-CSc , Computer Science Department, University of Utah, Salt Lake City, UT, 1974)

Bina Nusantara

Phong shading - Bui-Toung Phong (University of Utah) (Ref: Bui-Tuong, Phong. Illumination for Computer Generated Pictures. Communications of the ACM 18(6) June 1975.

Bina Nusantara Frank Crow introduces antialiasing (Ref: Franklin C. Crow, The aliasing problem in computer-generated shaded images, Communications of the ACM, v.20 n.11, p , Nov ).

Bina Nusantara Jim Blinn introduces a new illumination model that considers surface “facets” (Ref: Models of light reflection for computer synthesized pictures, James F. Blinn, Proceedings of the 4th annual conference on Computer graphics and interactive techniques July 1977, V11, #2, pp )

Bina Nusantara Larry Cuba produces Death Star simulation for Star Wars using Grass at UICC developed by Tom DeFanti at Ohio State

Bina Nusantara Bump mapping introduced (Blinn) (Ref: Simulation of wrinkled surfaces, James F. Blinn, Proceedings of the 5th annual conference on Computer graphics and interactive techniques August 1978, V12, #3)

Bina Nusantara Disney contracts Abel, III, MAGI and DE for computer graphics for the movie Tron

Bina Nusantara

ILM computer graphics division develops “Genesis effect” for Star Trek II - The Wrath of Khan (1982)

Bina Nusantara Particle systems (Reeves - Lucasfilm) (Ref: Reeves, William T. Particle Systems: A Technique for Modeling a Class of Fuzzy Objects. Computer Graphics (SIGGRAPH 83 Proceedings) 17(3) July 1983, p ) Non-Uniform Rational B-Splines (NURBS) introduced by Tiller

Bina Nusantara

Robert Able & Associates produces the 1st computer generated 30 second commercial used for Super Bowl (Brilliance) Wavefront Technologies is the first commercially available 3D software package (founded by Mark Sylvester, Larry Barels and Bill Kovacs ) (1974)

Bina Nusantara Distributed ray tracing introduced by Lucasfilm (Ref: Cook, Robert L., Thomas Porter and Loren Carpenter. Distributed Raytracing. Computer Graphics (SIGGRAPH 84 Proceedings) 18(3) July 1984) John Lasseter joins Lucasfilm (1982)

Bina Nusantara The Adventures of Andre and Wally B. (Lucasfilm) (1982) Pixar purchased from Lucasfilm by Steve Jobs (1986) Softimage founded by Daniel Langlois in Montreal (1986) Mental Images founded in Berlin (1986)

Bina Nusantara

Luxo Jr. nominated for Oscar (first CGI film to be nominated – Pixar 1986) Side Effects Software - houdini established (1987) Mental Ray Renderer released (integrated with Wavefront (1992), Softimage (1993), Maya (2002)) - awarded AMPAS Technical Achievment Award in 2002 (1989) Adobe Photoshop released in 1989 PIXAR starts marketing RenderMan (1989)

Bina Nusantara 3D Studio (AutoDesk) born in 1990 Disney and PIXAR agree to create 3 films, including the first computer animated full-length film Toy Story (1991) ILM produces Terminator 2 (1991) Digital Domain founded by James Cameron, Stan Winston, and Scott Ross (1993)

Bina Nusantara Reboot (CG cartoon) uses 3D characters (Mainframe Entertainment) (1994) DreamWorks SKG founded (Steven Spielberg, Jeffrey Katzenberg and David Geffen) (1995) Wavefront and Alias merge (1995) Alias Maya released (1998)