Escalation The Escalation Campaign is a series of specific encounters between the four factions. Each Season has a four-way battle for Act 1. Then a series of 1,000 pt battles for Act 2, and a battle between the two highest ranked players for Act 3. After Act I, you deploy three warcasters to each of the three scenarios you will play in Act II.. The two players with the most victory points face off in Act III. Each brings 1,000 points plus their total Survival Bonus.
Added Rules Warjack Bonding - no Two Handed Throws - yes Trample - yes
Mercenaries Mercenaries cannot be played as a faction. Mercenary Warcasters can be fielded as secondary warcasters but cannot be deployed. No Quarter 1 Mercs OK: Ashlynn, Mule, Vanguard, Bokur, Hammerfall, Steelheads
Players Bracket 1KarlGastonJoshAnthony 2OniRonFarnsworthKimo 3KarlMarshallFrankRon
Format of a Season
Deploying Warcasters The order warcasters are deployed depends on the Act I battle. The player who placed last deploys first, and the winner deploys last. Once you have deployed your warcasters, you inform the other players. You only have to assign 1 warcaster to each scenario. These are ‘primary’ warcasters. Your secondary warcaster cannot be the primary warcaster of a scenario you haven’t played yet Note: You need at least four warcasters.
Record Sheet
The Icy Grip of Winter
IGoW Scenarios
Icy Grip of Winter Schedule
Deployed Warcasters (Bracket 1) FactionWarcaster (scenario) Caine (2)Nemo (5)Haley (7) Irusk (2)Butcher (4)Sorscha (6) High Reclaimer (3)Severius (5)Feora (6) Asphyxious (3)Deneghra (4)Skarre ((7)
Deployed Warcasters (Bracket 2) FactionWarcaster (scenario) Severius (3)Kreoss (5)High Reclaimer (6) Haley (2)Caine (5)Nemo (7) Irusk (2)Vlad (4)Butcher (6) Asphyxious (3)Skarre (4)Deneghra (7)
Deployed Warcasters (Bracket 3) FactionWarcaster (scenario)
Record Keeping Track your VPs from act 2 (remember - only count one against each faction) VPs of all your surviving models * 3=Survival Bonus. Add your SB from all Act 2 scenarios & field that many more points in Act 3. Warjacks survive if they are not inert, disabled, or wrecked.
Results (Bracket 1) PlayerAct I Y/N (+1 to Starting Rolls) Act II Battle 1 VPs Act II Battle 1 Survival Bonus Act II Battle 2 VPs Act II Battle 2 Survival Bonus Act II Battle 3 Act II Battle 3 Survival Bonus KarlY AnthonyN JoshN GastonN
Results (Bracket 2) PlayerAct I Y/N (+1 to Startin g Rolls) Act II Battle 1 VPs Act II Battle 1 Survival Bonus Act II Battle 2 VPs Act II Battle 2 Survival Bonus Act II Battle 3 Act II Battle 3 Survival Bonus TonyY FarnsworthN5716 RonN429 KimoN
Results (Bracket 3) PlayerAct I Y/N (+1 to Starting Rolls) Act II Battle 1 VPs Act II Battle 1 Survival Bonus Act II Battle 2 VPs Act II Battle 2 Survival Bonus Act II Battle 3 Act II Battle 3 Survival Bonus KarlY RonN MarshallN FrankN
IGoW Terrain Checklist 8”x48” river section 8”x10” bridge 4”x48” river section 4”x4” guard tower Up to 4”x5” ruined buildings (large doors/gaps) 2” diameter x 3” high mining rigs 10”x48” road section No special terrain required 6”x3” Protectorate shrine 1” diameter x 3” high Stele 12” long “high” wall 8” long “high” wall 2” diameter pillar At least 3”x5” ruined Crucible buildings with large gaps or doors Scenario 1 Scenario 2 Scenario 3 Scenario 4 Scenario 5 Scenario 6&7 Cryx Side Quest Cygnar Side Quest Khador Side Quest Menoth Side Quest Scenario 8