Task Design in a Technology-rich Mathematics Classroom Allen Leung Associate Professor Department of Education Studies Hong Kong Baptist University ESF.

Slides:



Advertisements
Similar presentations
ETL339: E-Learning Is it all just smoke and mirrors... bells and whistles?
Advertisements

Problem- Based Learning in STEM Disciplines Saturday, November 10, 2007 JHU/MSU STEM Initiative.
Directorate of Human Resources Understanding design for learning Dr. Rhona Sharpe Oxford Centre for Staff and Learning Development.
PROBLEM-BASED LEARNING & CAPACITY BUILDING
Family and Community Support Why Has Mathematics Instruction Changed? Myths and Facts.
Department of Mathematics and Science
Dialogic teaching in language classrooms. Do you know what RHINOs are? Really Here In Name Only Do you discover any ‘Rhinos’ in your classrooms?
Mathematics, pedagogy and ICT David Wright. How ICT helps learners learn mathematics (National Council for Educational Technology (NCET) 1995) Learn from.
Follow Through: Four important levels when using Manipulatives Alfred Ojelel, PhD Alpha Secondary School Burnaby BCAMT Conference,
Mathematics Reform The Implications of Problem Solving in Middle School Mathematics.
DED 101 Educational Psychology, Guidance And Counseling
Integrating Interactive White Boards (IWBs) into the Mathematics Classroom Presented by: Krishelle Hardson-Hurley University of San Diego.
Introduction to Workshop 10 Choosing Learning and Teaching Approaches and Strategies.
Developing Instructional Strategies
Science PCK Workshop March 24, 2013 Dr. Martina Nieswandt UMass Amherst
LEARNING THEORIES AND PROCESSES
INACOL National Standards for Quality Online Teaching, Version 2.
Science Inquiry Minds-on Hands-on.
ACOS 2010 Standards of Mathematical Practice
Inquiry-Based Learning
Math Instruction What’s in and What’s out What’s in and What’s out! Common Core Instruction.
The Use of Student Work as a Context for Promoting Student Understanding and Reasoning Yvonne Grant Portland MI Public Schools Michigan State University.
Margaret J. Cox King’s College London
ENGLISH LANGUAGE ARTS AND READING K-5 Curriculum Overview.
CURRENT TRENDS IN COMMUNICATIVE LANGUAGE TEACHING
Julian Davenport Education Transformation Office Cisely Scott Jesse J. McCrary.
Mathematics Teacher Leader Session 1: The National Mathematics Strategy & Modelling Exemplary Teaching 1.
A Framework for Inquiry-Based Instruction through
Designing Powerful Digital Environments for Professional Development Cathy Fosnot DR-K12, 2009.
CONCEPT DEVELOPMENT LESSONS Region 5 Mathematics Network Conference September 16, 2013.
Educational Technology
GeSCI-PanAf Workshop, 26 May 2010 eLearning-Africa 2010, Lusaka Copyright 2010 CIT-NUR Thinking and Learning in Computer-supported Social Practice Evode.
The goal of this final project is to disseminate key research findings and K-12 classroom application strategies. This is based upon the effectiveness.
SOL Changes and Preparation A parent presentation.
 Update on Math Initiatives - Redux Principals’ Meeting October 24, 2013.
Connecting Teachers Can there be models of effective practice for teachers with ICT? Chair: Christine Vincent, Becta Presenter: Margaret Cox King’s College.
Learning Science and Mathematics Concepts, Models, Representations and Talk Colleen Megowan.
Implementation Strategies ONE COMPUTER and DATA PROJECTOR  Whole class lesson with mixed ability groups  Model use of manipulatives  Problem-solving.
NET Section, CDI 2 March, Grammar and e-learning for Communication (GEL.com) This project: is to encourage schools to go in tandem with one of the.
Teaching and Learning with Technology in Mathematics and Science Instruction Chapter 11.
Educational Technology
PROCESS STANDARDS FOR MATHEMATICS. PROBLEM SOLVING The Purpose of the Problem Solving Approach The problem solving approach fosters the development of.
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
CFN 204 · Diane Foley · Network Leader CMP3 Professional Development Presented by: Simi Minhas Math Achievement Coach CFN204 1.
EDUCATIONAL TECHONOLOGY & INNOVATIVE TEACHING
Instructional Design the approach of Robert Gagne ( Conditions of Learning, 1985)
How Languages are Learned and Acquired
Constructivism A learning theory for today’s classroom.
Course Learning Key terms. Blended Learning Blended learning, also known as hybrid learning, is a form of education which combines both traditional learning.
How People Learn – Brain, Mind, Experience, and School (Bransford, Brown, & Cocking, 1999) Three core principles 1: If their (students) initial understanding.
Tech-knowledgy in Mathematics: Investigating Mathematical Models and Concepts Using Virtual Manipulatives and Applets Jennifer M. Suh, Ph.D.
Constructing Knowledge “The single most important factor influencing learning is what the learner already knows.”
Developing a Flipped Classroom Facilitated with ICT Dr Katya Toneva, eLearning Advisor - University of Roehampton.
INQUIRY BASED TEACHING. What do you understand by the term ‘Inquiry’?
KEYNOTE ADDRESS North Carolina Teachers of Mathematics Conference 2013 Teruni Lamberg Ph.D. University of Nevada, Reno Whole Class Mathematics Discussions:
Grade 7 & 8 Mathematics Reporter : Richard M. Oco Ph. D. Ed.Mgt-Student.
Using Avatars and Virtual Environments in Learning: What do they have to offer? Article Review By: Amanda Lawrie.
Welcome! Please arrange yourselves in groups of 6 so that group members represent: A mix of grade levels A mix of schools 1.
4:00 – 4:05pm Welcome and Introductions 4:05 – 4:20pm Ice Breaker 4:20-4:30 pm Norms 4:30 – 5:00pm Journaling 5:00 – 5:30 pm Enquiry activity stations.
An instructional design theory for interactions in web-based learning environments 指導教授 : 陳 明 溥 研 究 生 : 許 良 村 Lee, M.& Paulus, T. (2001). An instructional.
New Technologies in Life Long Learning Programs for Educators Jenny Pange Professor, University of Ioannina, Greece.
Constructivism is a theory based on observation and scientific study about how people learn. It is a teaching philosophy based on the concept that learning.
WHAT IS TEACHING ? The best approach to understanding the nature of teaching is establishing a harmonious relationship between teacher, student and.
Lesson 3: The Roles of Technology
OSEP Leadership Conference July 28, 2015 Margaret Heritage, WestEd
TIPM3 Problem Solving April 25, 2012.
Genre-Based Approach and the Competence-Based Curriculum
The curriculum The curricullum tells «What and how the learners should learn» at specific levels of the education system. It includes the objectives and.
Classroom Instruction
CONSTRUCTIVISM Submitted To: Ma’am Misbah Yasmeen BPGCW (Air University)
Presentation transcript:

Task Design in a Technology-rich Mathematics Classroom Allen Leung Associate Professor Department of Education Studies Hong Kong Baptist University ESF GeoGebra Workshop 30 September

A Technology-rich Mathematics Classroom Technology in a mathematics classroom serves as a pedagogical tool like ruler and compasses. It facilitates teachers and students to teach and to learn. Technology is at the same time consequence and driving force of human intellect. Thus, technology can be a means to acquire knowledge and may itself become part of knowledge.

Utilizing Information Communication Technology (ICT) in a mathematics classroom is not merely about presenting traditional school mathematics via new ICT media like Powerpoint; Internet or even sophisticated virtual environment like the dynamic geometry environment GeoGebra; it is about how to harvest the power of the technology to create a new way of teaching, learning, and even thinking about mathematics.

In a technology-rich teaching and learning environment, the role of a teacher in the tradition sense must be cast-off in order to give room for students to discover and even to create knowledge. Teacher is to guide rather than to instruct, to suggest rather than to transmit. In this way, students could have ownership of the knowledge gained. ICT should open a new space of learning that is broader in scope than the traditional classroom.

Mathematical Experience Suitable ICT environments for mathematics learning have the power to allow students to conveniently make visible the different variations in a mathematical situation and to re-produce cognitive mental pictures that guide the development of mathematical concept (for example, in a dynamic geometry environment).

A mathematical experience can be seen as “the discernment of invariant pattern concerning numbers and/or shapes and the re-production or re-presentation of that pattern.” (Leung, 2010) Leung, A. (2010). Empowering learning with rich mathematical experience: reflections on a primary lesson on area and perimeter, International Journal for Mathematics Teaching and Learning [e-Journal]. Retrieved April 1, 2010, from

An affordance in technology-rich teaching and learning environment is “the opportunity for interactivity between the user and the technology for some specific purpose” (Brown, 2005). Task design must consider how the affordance of a chosen ICT environment can facilitate or impede mathematical learning and how to capitalize it to enhance students’ ability to experience mathematics under an inquiry mode. Brown, J. (2005). Identification of affordance of a technology rich teaching and learning environment (TRTLE). In Chick, H. L. & Vincent, J. L. (Eds.). Proceedings of the 29th Conference of the International Group for the Psychology of Mathematics Education, Vol. 2, pp Melbourne: PME.

Environmentally-situated o contextually oriented pedagogic task design Technology-rich pedagogical environments: teaching and learning environments that are enhanced by the use of ICT (Information Communication Technology) to carry out the teaching and learning process.

Teaching and learning in a technology-rich pedagogical environment is a process where routines, procedures and actions in using the technology are transformed to reasoning and creativity

Task Design Principles for (Technology-rich) Mathematics Classroom Construct mathematical object using the technology involved Interact with the technology involved Observe and record Explain or prove Generalize findings into mathematical concepts Hypothesize and make conjecture

“The purpose of a task is to initiate mathematically fruitful activity that leads to a transformation in what learners are sensitsed to notice and competent to carry out” (Mason & Johnston-Wilder, 2006, p.25) “The point of setting tasks for learners is to get them actively making sense of phenomena and exercising their powers and their emerging skills” (Mason & Johnston-Wilder, 2006, p.69) Mason, J., & Johnston-Wilder, S. (2006). Designing and Using Mathematical Tasks. St. Albans: Tarquin Publications.

Techno-pedagogic Task Design in Mathematics Task design that focuses on pedagogical processes in which learners are empowered with amplified abilities to explore, reconstruct (or re-invent) and explain mathematical concepts using tools embedded in a technology-rich environment. Leung, A. (2011). An epistemic model of task design in dynamic geometry environment. ZDM - The International Journal on Mathematics Education, 43,

Establishing Practices Mode Critical Discernment Mode Situated Discourse Mode Three nested epistemic task modes are put forward to guide the design of a techno- pedagogic task. They are: Gradual Evolution

Establishing Practices Mode (PM) PM1 Construct mathematical objects or manipulate predesigned mathematical objects using tools embedded in a technology-rich environment PM2 Interact with the tools in a technology- rich environment to develop (a) skill-based routines (b) modalities of behaviour (c) modes of situated dialogue

Critical Discernment Mode (CDM) Observe Discover Record Re-present Re-construct Patterns of Variation and Invariant

Establishing Situated Discourses Mode (SDM) SD1 Develop inductive reasoning leading to making generalized conjecture SD2 Develop discourses and modes of reasoning to explain or prove

A Generic Nested Pedagogical Sequence Practices Critical Discernment Situated Discourse

THANK YOU