Concepts of Engineering and Technology

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Presentation transcript:

Concepts of Engineering and Technology The Engineering Problem Solving Process Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. RULES Respect each other and the teacher. Please be quiet and raise your hand. We will call on you to answer. Never laugh when another student is being corrected for behavior. Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. What will we be doing? Day 1 = Intro Notes: (Daily) Grades, Percentages, TAALLS, and Good versus Bad Decision Making into the document provided Day 2 = DR. GABIC and Scientific Problem Solving Methods, and the Universal System Model (Major) You will solve the three (3) puzzles and put the answers into the document provided. Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. What will we be doing? Day 3-4 = Solve the Problem: (Major) Given ONLY the materials provided, you will solve the problem. Day 5 = Test the solution day Day 6 = TAKS Math and Review for Test (Major) Complete the TAKS Math-based problems given and take the practice test Day 7 = DR. GABIC Problem Solving Test Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. Want BONUS Grade? BONUS #1 http://www.cafecafegames.com/games/files/light-bot.swf Play until you reach level 10, each level is worth 10 Points Print the results as a PDF file as proof to submit for grading BONUS #2 http://www.agame.com/game/Goldburger-To-Go.html Play until you solve it BONUS #3 http://www.funny-games.biz/dynamic-systems.html Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. PARTICPATION GRADE: 40%-good attitude - well behaved –If a teacher corrects a student in class, should other students laugh about it? 30%-actively involved at all times Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. 10% -Discretional- grade by classmates 10% -Discretional- grade by teacher 10%-Possible Solutions (3 alt sol.) this can be drawings, written, etc… whatever method works best for you Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. Participation   40% Good Attitude 30% Actively Involved 10% Partners Grade 10% Teachers Grade 10% Proof of Brainstorming at least 3 Copyright © Texas Education Agency, 2012. All rights reserved.

TAALLS: Manners and how to get along The TOP 6 items your future employer wants you to know and do. These will help you get and keep your job! Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. TAALLS: #1 -T. Make it to work every day on Time (early). Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. TAALLS #2&3- AA. Come to school/work dressed Appropriately with a good Attitude! Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. TAALLS #4- L. Do not make vulgar, abusive, or obnoxious Loud noises. Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. TAALLS #5&6- LS. Do not Lie or Steal and do not tolerate those who do! Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. Osborn’s Rules for Brainstorming 1. Criticism is ruled out: Judgment of idea is suspended until a later screening or evaluation session. Be positive! Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. 2.   Free-Wheeling is welcomed: The wilder the ideas, the better! Even off-beat, impractical suggestions may trigger in other members, suggestions which might not otherwise occur to them. Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. 3.     Quantity is Wanted: The greater the number of ideas, the greater likelihood of winners. It is easier to pare down a long list of ideas than puff up a short list. Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. 4. Combination and Improvement are Sought: In addition to contributing ideas of their own, students should suggest how suggestions by others can be turned into better ideas or how two or more ideas could be combined into a still better idea. Copyright © Texas Education Agency, 2012. All rights reserved.

Problem Solving Making Decisions – GOOD Choices   When making decisions and/or choices, we learn from others. We use their wisdom! We ask others their experience of or on a particular subject. Before we begin this process, we should look at the person (or better, persons). We should get advice/learn from/someone……. 1. That you admire, or Trust 2. Who has been through the Fire Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. 3. Who is at the place you want to be 4. Who has made correct choices 5. Who has vision (goals) Who has a high self-esteem – not pride 7. Who is respected by many 8. Someone who knows you well Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. Meet DR. GABIC . DR. GABIC Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. D- Define the problem clearly R. G- determine Results and Goals A- come up with 3 Alternative solutions DR. GABIC Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. B- choose Best solution I- Implement the solution C- Compare and Change if needed DR. GABIC Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. State the problem A problem can't be solved if it isn't understood. Form a Hypothesis This is a possible solution to the problem formed after gathering information about the problem. The term "research" is properly applied here. Test the Hypothesis An experiment is performed to determine if the hypothesis solves the problem or not. Experiments are done to gather data. It is very important that good observations and records are made during an experiment. Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. Collect the Data This is where you record your observations, measurements, or information from experiment. Analyze the Data Just what does all that data indicate about answering the problem you are solving? Draw Conclusions After examining the data from the experiment, conclusions can be drawn. In its simplest form, the conclusion will be "yes" the hypothesis was. Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved.

The Universal System Model Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. Steps Example I want to ride my skateboard down the street Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. INPUT I want to ride my skateboard down the street Resources = me, skateboard, and hill Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. PROCESS The wheels spin and the board travels down the road Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. OUTPUT The board moves forward and you ride it (without falling we hope) Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. FEEDBACK All of the information you receive that causes you to make adjustments. (Example: you see a puddle and shift your weight to steer around it.) Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. Definitions Input: Command given to the system to reach the desired result. Ingredients that go into the system (tools, information, people, time, energy, materials) Process: The action part of the system, the part that takes place to make things happen Output: The result of the system Feedback: Information about the output that is used to adjust the system Copyright © Texas Education Agency, 2012. All rights reserved.

Copyright © Texas Education Agency, 2012. All rights reserved. Two (2) Types of Systems Open-loop and closed-loop Open loop systems have no way of adjusting to changing conditions (closing your eyes riding a skate board) Closed loop systems can change under different conditions (eyes open riding a skate board) Copyright © Texas Education Agency, 2012. All rights reserved.