UMR Virtual arm for the Phantom Limb Pain Therapy Eynard L. and Meyer A. and Bouakaz S.
2 The Phantom Pain Pain or discomfort felt by an amputee in the area of the missing limb Why? Physical Amputation ≠ Psychic amputation Mismatching between brain and reality → Pain Characteristics Strong pain, sometimes debilitating Hard to treat Existing therapies Medics, massage, relaxation, psychotherapies New hopeful therapies …
3 News methods for therapy [Ramachadran96] Cognitive Science Institute ISC Lyon [Sirigu03]
4 Our idea Computer Science Posture Tracking (vision) Augmented reality: virtual limb Our system Camera Posture analysis Augmented picture of missing limb Mirror screen
5 Presentation summary Previous Works Our contribution Real-Time Posture Analysis The mirror effect : Virtual arm Results Conclusion
6 Movements Tracking (vision) Multi-cameras Voxelic reconstruction [Mikic03,…] 3D-model : recognition of the skeleton a 3d-grid Monocular (1 camera) Optical flow Bayesian methods [Agarwal04,…] Real-Time [Stenger03,…] Limited movement Small resolution
7 Our system constraints Ours constraints Real-Time (Interactivity) Monocular (portative system)
8 Presentation summary Previous Works Our contribution Real-Time Posture Analysis Background substraction Precomputation: anthropometric measures Posture Tracking Mirror effect : Virtual arm Results Conclusion
9 Background substraction Learning-based algorithm N frames → RGB values extrema for each pixel Connexity search → noise reduction Simple and fast
10 Precomputation: anthropometric measures Anthropometric values computation Needed for the tracking 2 postures Silhouette extraction
11 Head and Torso measurements Pose 1: head measure Highest pixel in silhouette
12 Head and Torso measurements Pose 1: head measure Highest pixel in silhouette Going down into the image while Nb i (whitepixel)> Nb i-1 (whitepixel)
13 Head and Torso measurements Pose 1: head measure « highest » pixel in frame Going down on the image while Nb i (whitepixel)>Nb i-1 (whitepixel) → Head width Going down until Nb(whitepixel) < threshold* width → Shoulder line
14 Head and torso measurements Torso measure Barycenter line → Torso width Going down until separation → bottom of the torso → Torso height width height
15 Arm measurements Pose 1 Level and side of the amputation Each arms sizes Horizontal extreme points
16 Arm measurements (2) Pose 2
17 Presentation summary Previous Works Our contribution Real-Time Posture Analysis Background substraction Precomputation: anthropometric measures Posture Tracking Mirror effect : Virtual arm Results Conclusion
18 Head and Torso detection Head and Torso Connexity research algorithm helped by the anthropometrics measures
19 Seek articulations Seeking shoulder, elbow and wrist Anthropometrics measurements → estimation of the positions
20 Missing limb creation If before-elbow amputation Coordinates systems of valid and amputee side are equivalent Reprojection of pixels valid side → amputee side
21 Virtual arm creation If below-elbow amputation Coordinates system of valid and amputee side are equivalent Reprojection of pixels valid side → amputee side
22 Results Webcam (640*480) About 8 to 10 frames / s
23 Remarks Up Follow-up the side-displacements of the silhouette Whole image reflecting Better illusion for subject Interactive time Constrains Subject must be facing the camera For a better illusion the elbows angles have to be symmetric Non Snake moves
24 Conclusion and future works Experimental system Simple posture tracking Constrains but robust Virtual arm creation Next step Experiment on amputee Collaboration with ISC of Lyon Perspectives 3D-model to be more realistic Amputees reactions to real experiments
25 Thank you …
26 Ajout du membre → réalité augmentée (RA) Problème générique en RA Cohérence entre réel et virtuel Texture, aspect Élément de synthèse construit à partir d’image réelle (cf notre système) Illumination, Ombre
27 Creation du membre manquant amputation humérale centre de gravité du moignon obtention d'un axe grâce a al même méthode que pour le bras valide amputation cubitale Même méthode que pour le bras valide Obtention de l'axe du moignon grâce au centre de gravité de la partie après le coude
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