1 New Official’s Training Day 2. 2 Fouls Personal Fouls Cross check Slashing Illegal body check Illegal field (NCAA only) Illegal goals Illegal crosse.

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Presentation transcript:

1 New Official’s Training Day 2

2 Fouls Personal Fouls Cross check Slashing Illegal body check Illegal field (NCAA only) Illegal goals Illegal crosse Illegal equipment Tripping Unnecessary roughness Unsportsmanlike conduct Expulsion (fighting, tobacco, flagrant misconduct) Technical Fouls Crease violations Holding Illegal offensive screening Illegal procedure Conduct foul Interference Offside Pushing Stalling Warding off Withholding ball from play

3 Technical Fouls Loose Ball - Play On  During a loose-ball technical foul, crease violation, or goalkeeper interference  Visually and verbally signal “Play-on!”  Withhold the whistle until the play ends or advantage is gained or lost.  A guideline is no more than 1 or 2 seconds.  If the offended team  Gains possession, give verbal & visual indication - “Blue”  Does not gain possession award the ball at the spot where the ball is or, if the ball is inside the attack area, in the alley next to the attack area. Play On!Loose BallPushBlue

4 Technical Fouls Loose Ball - Play On  For goalkeeper interference without possession  Withhold the whistle until goalie gains possession, else award the ball in alley.  For goalkeeper interference with possession  Withhold the whistle until the goalie completes an outlet pass or leaves the crease.

5 Technical Fouls By Team in Possession  If the team that has possession commits a technical foul…  Immediate whistle and award the ball to the opponents at the spot where the ball is or the alley if the ball is in the attack area. Illegal ScreenWhite

6 Flag Down Slow Whistle (FDSW)  Fouls (personal or technical) with possession by the team that was fouled:  Throw the flag straight up into the air (10 to 15 feet).  Yell “Flag down!”, “Flag down!”, “Flag down!”  Other official should acknowledge “Flag is down!”  Allow the offensive team (with possession) to complete their play. Slow whistle mechanic.  Sound your whistle to stop play when the rules require you to. (GOODIE)  Make certain all residual action among the players has ceased.

7 Flag Down Slow Whistle (FDSW) Whistle Criteria  GOODIE  Goal  Out of the box, out of bounds, or on the ground  Offensive foul  Defense gains possession  Injury  Expiration of time (clock, timer, count, etc.)

8 Flag Down Slow Whistle Enforcement  Personal Fouls - All Personal fouls are served even if a goal is scored. (1 to 3 minutes)  Technical fouls - Are served if Team A does not score a goal during the flag-down situation. (30 seconds)  Team A is awarded the ball:  Just over midfield (a “free clear”) if the ball was in Team A’s defensive zone  Where the ball was when the whistle blew to stop play if the ball was in Zone 3  “In the alley”, preferable the Trail’s alley, if the ball was in Zone 4 (i.e. Team A’s attack area)  On the endline if the penalty occurs after the ball crosses the endline.

9 Penalty Decision Tree Personal Fouls YesNo Personal Foul Loose Ball? Whistle & assess penalty Foul by ? AB FDSW Whistle & assess penalty Note: A is the team with possession B is the defense

10 Penalty Decision Tree Technical Fouls Yes No Technical Foul Loose Ball? Play On Whistle or Possession Whistle or Possession Whistle & award ball to B Foul by ? Goal scored? AB Wave off flag Wave off flag B serves 30 secs B serves 30 secs YesNo FDSW Note: A is the team with possession B is the defense

11 Penalty time  Penalty time begins when play resumes  If a goal is scored:  The player for the team scored against is released (if releasable)  The player for the scoring team is not released  All Non-Releasable penalties serve full time  Penalty time carries over to next period  Penalties on opposing players  Longest common time is Non-Releasable for both players  Multiple penalties  Non-Releasable served first  “In-Home” serves bench penalties  Goalies serve their own time  Allow a 1 minute warm-up for a new goalie.

12 RULE 4 Personal and Ejection Fouls

13 Personal Fouls  Fouls of a serious nature  1 to 3 minutes  Always time serving  Releasable  All penalty time expires when a goal is scored by the other team.  Non-Releasable  Served in full  Not a choice - by definition  All equipment violations  Targeting the head  Time common between 2 opposing team penalties is Non Releasable..  Served before any Releasable penalties. Personal Fouls Cross check Slashing Illegal body check Illegal field (NCAA only) Illegal goals Illegal crosse Illegal equipment Tripping Unnecessary roughness Unsportsmanlike conduct Expulsion (fighting, tobacco, flagrant misconduct)

14 Cross Check Illegal Body Check Slash Tripping Unnecessary Roughness Unsportsmanlike Conduct Personal Fouls

15 Ejection Illegal Stick Illegal Gloves Illegal Pocket Unsportsmanlike Conduct Locked Penalties Personal Fouls Non-Releasable

16 Equipment Check Procedure  Have a plan for four equipment checks, but be flexible.  Reschedule check if there is a penalty on a goal.  Check a player of the team coming to your end of the field.  A good rule of thumb is to check an impact player.  Goal scorer, key middie or longpole  Do not check goalie.  There is no rule that says a player cannot be checked twice but be careful with this.  Coach gets one equipment check request per game.  Gets a 2nd check if illegal equipment is found.  Check that all required equipment is present and check legality of crosse.  Crosse does not have to be in the game to be checked.  Do stick checks at midfield, facing away from the teams  Treat fouls on opposing teams as simultaneous dead-ball fouls

17 Equipment Check Procedure Items to check Helmet with facemask NOCSAE sticker on back Eye shield not tinted. Mouthguard Not cut down Not completely clear or white Shoulder pads All optional parts must be attached. Arm/elbow pads Not required for Goalies Gloves Any holes in palms must be covered by tape Shoes Cleats no more than 1/2” Lacrosse stick Dimensions correct and end cap present Roll test

18 L T Lead goes to closest bench and takes the number selected. Lead needs to hustle to wing area. Trail goes over midfield, and takes a player from the opposite bench area.. Note: try to get a ball, or ask ball person to toss you one. Don’t go into team huddle to get a stick! Officials should do the stick measurement in the middle of the field by the center “X”. Equipment Check Updated 11/5/10

19 L T Try to have at least 1 official where the teams are crossing. Time-Out Procedures After all clear, meet at center if necessary, then position yourselves 20 yards off benches. Updated 1/08/10 Watch the teams “cross” here. X O X O X X O O Note: When you meet at midfield you should write down time-out, and discuss any mechanics that may be off. Be sure you know where the ball will be starting. Note: Be sure to tell the benches who called time out!

20 The Crosse Minimum of 6.5” at the widest part of the head. Minimum of 10” long to throat Overall length: - 40” to 42” (short) or - 52” to 72” (long)

21 The Crosse (cont)  Depth check  Top of ball not below plastic  Roll check  Roll ball out side & front  Only needs to be done once if it comes out.  Other checks  One ball stop (optional)  Relatively straight (2 ¾” height)  Strings no longer than 2” – No penalty  Endcap required – No penalty

22 Illegal crosse  Throw flag and report to table  Deep or tight pocket (due to netting)  1 minute, Non-releasable  Pocket can be adjusted and returned to game after penalty  Do not demonstrate to coach  Illegal crosse  Illegal head dimension or length  3 minutes, Non-releasable  Crosse must stay at table and cannot reenter game.  Do not demonstrate to coach  Instruct table to not allow anyone to touch crosse.  Any goal just scored by a player with an illegal crosse is disallowed  If player adjusts crosse when crosse is requested  Automatic 1 minute Non-releasable  Also enforce normal penalty if crosse is illegal.

23 Illegal equipment  Player equipment that does not conform to rules  Key elements:  Most equipment penalties are 1 minute Non-Releasable  No mouthpiece or hanging out  No penalty if it came out during play  Cut gloves or holes in palm  Holes must be taped over. No penalty if due to wear.  No shoulder pads or arm pads  Does not apply to goalie. Goalie must have throat protector and chest protector.  Proper equipment must be worn during play.  Players on the sidelines need to keep their helmets on.

24 Cross check  Key elements:  Thrusting  Hands apart  Away from body  Watch for riding up into neck  Penalty  1, 2, or 3 minutes depending on severity

25 Illegal body check  Key elements:  Not in possession or not within 5 yards of the ball  Avoidable after a pass or shot  Contact to or with the head or on follow-through  Contact with a player on the ground  Both hands must remain in contact with the crosse  Only legal if from the front or side above the waist, below neck  No foul if player contacted turns just before contact  Keep an eye on the passer or shooter  Penalty  1, 2, or 3 minutes depending on severity

26 Checks Involving the Head or Neck  Key elements:  Initiating contact to an opponent's head or neck with a cross- check, or with any part of his body or stick. Any follow-through that contacts the head or neck is also a violation of this rule.  A player shall not block an opponent with the head or initiate contact with the head (spearing).  Penalty  1, 2, or 3 minutes Non Releasable depending on severity at official’s discretion. Excessively violent may result in an ejection.

27 Slashing  Key elements:  Striking a player in any part of the body with the crosse or end cap.  The gloved hand is considered part of the crosse & not a slash  Illegal  Head or neck, Chest or back, Legs, Arms  No penalty if done in the act of passing, shooting or scooping the ball.  Swinging a crosse at an opponent with deliberate viciousness or reckless abandon, regardless of whether there is contact.  Penalty  1, 2, or 3 minutes depending on severity

28 Tripping  Key elements:  Obstructing a player below the waist  Must be positive primary action when standing  Any secondary action when not standing  No penalty if player trips over his own cross being checked or trips during a scoop.  Penalty  1 minute

29 Unnecessary Roughness  Key elements:  Any excessively violent act, holding, or pushing.  Deliberate and excessively violent contact made against an offensive player who has established a screen. i.e. intentionally running through a screen.  Any deliberate and excessively violent avoidable act, whether it be with the body or crosse. This may include a legal body check.  Late hit on shooter or passer vs. Illegal Body Check  Bull dodge  A check delivered via a punching blow.  Penalty  1, 2, or 3 minutes depending on severity

30 Unsportsmanlike Conduct  Key elements:  Non-Releasable  Arguing with an official  Using threatening, profane or obscene language or gestures  Baiting or calling undue attention to oneself  Intentionally grabbing the ball or cross on a faceoff  Releasable  Repeatedly committing the same technical foul.  Failing to return immediately to the field after going out of bounds.  Deliberately delaying substitution to gain an advantage.  Penalty  1, 2, or 3 minutes depending on severity

31 Fouling Out  Key elements:  Any one player accumulating 5 minutes of personal fouls.  Just as in basketball, this is a disqualification, not an ejection.  A substitute can enter after penalty time is served.

32 Ejection  Key elements:  Deliberately striking or attempting to strike anyone.  Leaving the bench area during an altercation.  Use of tobacco or smokeless tobacco.  Second non-releasable, unsportsmanlike foul.  Any action deemed by the officials to be flagrant misconduct.  You must notify your assignor and file a report.  Penalty  3 minute Non-Releasable  Ejection for remainder of game  Ejected coach must leave premises  Ejected player must leave premises if there is supervision

33 RULE 5 Technical Fouls

34 Technical Fouls  30 seconds or take ball away  Normally Releasable  Exceptions  Common time, or  Simultaneous  Not served if goal scored Technical Fouls Crease violations Holding Illegal offensive screening Illegal procedure Conduct foul Interference Offside Pushing Stalling Warding off Withholding ball from play

35 Technical Fouls

36 Crease Violation  Key elements:  Attacking team in the crease or on the line.  No part of an attacking player’s body (e.g. hand, arm, foot) may not be in the opponent's goal-crease area at any time.  If an offensive player dives or leaves his feet and his own momentum carries him into the crease any goal is disallowed. Push vs. dive can be a tough call.  Defense enters own crease with possession of the ball.  Watch goalie’s rear foot when raking the ball outside the crease  Passing or placing the ball into the crease is permitted.  No player may remain in the crease with possession of the ball longer than four seconds.  Penalty  30 seconds or turnover if by A

37 Crease Violation

38 Goalie Interference & Privileges  Key elements:  Goalie’s body or stick may not be touched inside the crease  Portion of goalie’s stick outside the crease may be checked if he does not have possession  If the goalie is in the crease and there is contact with the goalie or his cross:  Goalie does not have possession  Play on  Award ball laterally if his team does not gain possession  Goalie has possession (clamping & raking are not possession)  Play on  Ends if goalie completes an outlet pass or runs ball out of the crease  Award at Center X if the pass is not complete  Penalty  Free clear or possession

39 Holding  Key elements:  Impeding the movement of an opponent or his crosse.  Illegal:  Using the portion of the handle between the hands.  Stepping on the crosse of an opponent.  Holding an opponent with the crosse.  Holding or pinning an opponent's crosse against his body with the crosse.  Holding with the free hand that is off the crosse. (Watch wrap checks)  Holding the crosse of the opponent using any part of his body.  Legal: Holding is permitted if the opponent has the ball or is within 5 yards of a loose ball and is done…..  with a closed hand, shoulder, or forearm with both hands on the crosse, and  from the front or side, or from the rear if no more than equal pressure is applied  Penalty  30 seconds or turnover if by A

40 Illegal Offensive Screening  Key Elements  No offensive player shall move into and make contact with a defensive player with the purpose of blocking a defensive player from the man he is playing.  The offensive player cannot hold his crosse rigid or extend his crosse to impede the normal movements of the defensive man.  The offensive player must be stationary  There must be contact for a screen to be illegal  Penalty  30 seconds or turnover if by A

41 Illegal procedure  Key Elements  Touching the ball with hand(s). Exception is goalkeeper if inside crease  Illegal actions with the crosse  Throwing a crosse  Participate without a crosse  Push, thrust, or flick the crosse in the face of an opponent  Avoidable lateness of a team. Not being ready to play.  Leaving the penalty area too soon  Delaying the game  Playing when out of bounds  Not in the restraining area at face-off  Not being 5 yards away on a restart  Substitution violations  Goal crease violations  Key Elements (cont)  Time out violations  Having more than 10 players in the game  Face-off violations  2 or more inspection requests without violations found (if no time-outs left)  Having more than 4 long crosses in the game  Delaying the game or restart (e.g. rolling the ball away)  Failure to advance the ball into the goal area in 10 seconds  Failure to provide a horn (be lenient on underclass games)  Failure to have a properly equipped designed goalkeeper on the field  Uniform violations (only once before the game)

42 Conduct foul  Key Elements  Coach enters field of play or leaves the coaches area during play  Players leave the players area during play  Using electronic communicating devices  Object by arguing or gesturing to a decision by an official, timekeeper or scorekeeper.  Situate bands or other organized groups that use artificial means to create noise on the opponent's side of the field.

43 Interference  Key Elements  A player shall not interfere in any manner with the free movement of an opponent, except when that opponent:  has possession of the ball,  the ball is in flight and within 5 yards of the players, or  both players are within 5 yards of a loose ball.  Most likely  After a loose ball is scooped  In front of the crease.

44 Offside  Key Elements  A team is considered offside when  it has fewer than three players in its offensive half of the field  it has fewer than four players in its defensive half of the field.  There needs to be some advantage gained.  Count forward! If you have 7 players on attack one is offside. Take your time, you can always wave off a goal.  Be careful with sub going on and off or players standing near sideline  Count forward.

45 Pushing  Key Elements  A player shall not thrust or shove an opponent from the rear. Pushing…  is not a violent blow  Is permitted from the front or side when an opponent:  has possession of the ball or  is within 5 yards of a loose ball.  To be legal, pushing must be done with either closed hand, shoulder or forearm, with both hands on the crosse.  Pushing is not permitted  From the rear  If the player does not have ball or is not within 5 yards of a loose ball  Interference, or  Illegal screen  TPOAD (The Principal Of Advantage Disadvantage)  Don’t call a foul if it doesn't give an advantage to the team committing it or disadvantage the team on the receiving end. Note : Does not apply where judgment isn't involved, like line calls, offsides, or safety (e.g. slash)

46 Pushing

47 Stalling  Key Elements  A team may be warned to “Keep It In” when it  is keeping the ball from play, (not attacking the goal), and the defense is playing the ball, or  is ahead and there are 2 minutes or less in the game (mandatory)  The ball is awarded to the defensive team if the ball leaves the goal area unless by:  a shot on goal or  a touch by the defensive team.  The stall warning remains in effect until:  a goal is scored,  the defensive team gains possession of the ball or  the period ends resulting in a face-off.

48 Stalling (cont.)  Key Elements  Look for stalling when  Team is a man down with possession  Is trying to hold onto a slim lead  Needs to shorten the game  If a stall warning, “Get It In” is given outside of the attack box, it is always followed by a “Keep It In”.  The defense does not have to be playing the ball outside of the box  Don’t trap – warn before the ball enters the box  Final 2 minutes  Make sure table knows to warn you  Keep track of who is leading  Let them know the warning is coming  Remind everyone if a stall warning remains in effect after a restart.

49 Warding off  Key Elements  A player in possession of the ball may protect his crosse with his hand, arm or other part of his body when his opponent makes a play to check his crosse.  A player in possession of the ball may not use his free hand, arm or any other part of his body to  hold, push or control the direction of the movement of the crosse or body of the player applying the check.

50 Withholding ball from play  Key elements  A player may not  lie on a loose ball or  trap it with his crosse longer than is necessary for him to control the ball and pick it up with one continuous motion, or  withhold the ball from play in any other manner.  Repeated actions are unsportsmanlike conduct.

51 Failure to Advance Advancing the ball beyond midfield  Once the defensive team gains possession of the ball in it’s defensive half of the field, they have 20 seconds to advance the ball across the midfield.  Role of Trail Official:  Remain even with or slightly behind the ball as it advances out of the defensive half of the field.  The Trail is responsible for timing of the 20-second count using his timer..

52 Failure to Advance Advancing the ball into the attack area  Once a team has advanced the ball into its offensive end of the field (by stepping on or over the midfield line in possession of the ball, or by gaining initial possession of a loose ball in their offensive end), they have 10 seconds to get the ball into the attack area.  The Lead is responsible for the initial 10-second count as the ball moves across midfield into Zone 3.

53 20 seconds to clear ZONE 1 Coaches Area Table ZONE 4 ZONE 3 10 seconds into the attack zone 1X Advancing the ball