Hand Gesture Based User Interface For Generic Windows Applications –Computer Interface A 2D/3D input device based on real time hand trackingA 2D/3D input.

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

Input Devices Grade K-Digital Citizenship. Outcome: Students will identify input computer devices and what they do. Digital Citizenship.
Chapter 7 – Managing Windows XP. Control Panel The main tool for configuring your system. Most of the tools to configure the system come with the normal.
User Interface. What is a User Interface  A user interface is a link between the user and the computer. It allows the user and the computer to communicate.
 An operating system (OS) is a set of computer programs that allow the user to perform basic tasks like copying, moving, saving and printing files. 
 INTRODUCTION  STEPS OF GESTURE RECOGNITION  TRACKING TECHNOLOGIES  SPEECH WITH GESTURE  APPLICATIONS.
MCT260-Operating Systems I Operating Systems I Introduction to Operating Systems.
System Software Presented by Holly Cornell Comm spring Presented by Holly Cornell Comm spring.
Software. Application Software performs useful work on general-purpose tasks such as word processing and data analysis. The user interacts with the application.
SM1205 Interactivity Topic 01: Introduction Spring 2011SCM-CityU1.
Introduction to Computer Graphics Survey (Chapter 1) Graphics Systems (Chapter 2)
Hand Movement Recognition By: Tokman Niv Levenbroun Guy Instructor: Todtfeld Ari.
COGAIN 2009 Petr Novák, Olga Štepánková Home and environment control.
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
SOFTWARE.
Guide to MCSE , Second Edition, Enhanced 1 Objectives Understand and use the Control Panel applets Describe the versatility of the Microsoft Management.
HAND GESTURE BASED HUMAN COMPUTER INTERACTION. Hand Gesture Based Applications –Computer Interface A 2D/3D input device (Hand Tracking) Translation of.
Hand Gesture Recognition System for HCI and Sign Language Interfaces Cem Keskin Ayşe Naz Erkan Furkan Kıraç Özge Güler Lale Akarun.
11.10 Human Computer Interface www. ICT-Teacher.com.
INTRODUCTION Generally, after stroke, patient usually has cerebral cortex functional barrier, for example, the impairment in the following capabilities,
Chapter 1- Visual Basic Schneider1 Chapter 1 An Introduction to Computers and Visual Basic.
Workflow based Slicer IGT Module : Tutorial Andinet Enquobahrie, PhD Kitware Inc December, 2008.
Project By: Brent Elder, Mike Holovka, Hisham Algadaibi.
TELEKINESYS Group Members: Mir Murtaza SM Rasikh Mukarram Shiraz Sohail.
Final Honours Presentation Principal Investigator: João Lourenço Supervisor: Dr Hannah Thinyane.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Human Computer Interaction © 2014 Project Lead The Way, Inc.Computer Science and Software Engineering.
Microscope Control Configuration This section of the QED manual will describe how to configure you Configure and Control your automated microscope. Mac.
UNIT 7 Describing how an item functions [2] (infinitive with or without ‘to’)
Microsoft Assistive Technology Products Brought to you by... Jill Hartman.
Foundation year Lec.3: Computer SoftwareLec.3: Computer Software Lecturer: Dalia Mirghani Year: 2014/2015.
KAMI KITT ASSISTIVE TECHNOLOGY Chapter 7 Human/ Assistive Technology Interface.
TOUCH ME NOT Presented by: Anjali.G.
Lesson No: 6 Introduction to Windows XP CHBT-01 Basic Micro process & Computer Operation.
Win OS & Hardware. Input Getting data into the computer.
1 Software. 2 What is software ► Software is the term that we use for all the programs and data on a computer system. ► Two types of software ► Program.
Three Jobs of a Computer 1. Input 2. Processing 3. Output.
Application Software System Software.
Knowledge Systems Lab JN 1/15/2016 Facilitating User Interaction with Complex Systems via Hand Gesture Recognition MCIS Department Knowledge Systems Laboratory.
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
Credit:  An operating system is the program that is loaded into the computer  coordinates all the activities among.
Digital Literacy Lesson 2. Hardware Hardware: the physical components of a computer. Includes input devices, processing devices, storage devices, and.
What is Input?  Input  Processing  Output  Storage Everything we enter into the computer to do is Input.
Input Devices. Input devices allow us to enter data into the computer system –Mouse –Keyboard –Graphics Tablet –TrackPad –Touch-sensitive screen - Scanner.
Systems and User Interface Software. Types of Operating System  Single User  Multi User  Multi-tasking  Batch Processing  Interactive  Real Time.
Multimedia. A medium (plural media) is something that a presenter can use for presentation of information Two basic ways to present information are: –Unimedium.
Horizon Photo-mote. ability to access photographs and images stored online, with the aid of a wireless remote remote enables the user to identify and.
Computers © 2005 Prentice-Hall, Inc.Slide 1. Computers Computers, Information Technology, and You © 2005 Prentice-Hall, Inc.Slide 2.
Using sensors with Flowol 2. There are 2 ways that you can use sensors with Flowol 2 software. 1.You can use SIMULATION mode – when you use a MIMIC 2.You.
TOUCHLESS TOUCHSCREEN USER INTERFACE
Lecture Input Devices Keyboard. Mouse Microphone Digital Camera Scanner.
Virtual Reality Prepared By Name - Abhilash Mund Regd.No Branch - Comp.sc & engg.
Input Devices.
EYE-GAZE COMMUNICATION
Hand Gestures Based Applications
SIXTH SENSE TECHNOLOGY
A seminar on Touchless Touchscreen Technology
HARDWARE The hardware is the part you can see the computer, ie all components of their physical structure. The screen, keyboard, and mouse tower of the.
11.10 Human Computer Interface
The design of smart glasses for VR applications The CU-GLASSES
GESTURE RECOGNITION TECHNOLOGY
TOUCHLESS TOUCHSCREEN USER INTERFACE
Objectives To define terminology associated with Windows operating systems. To examine uses of Windows in business and industry. To explain techniques.
Human–computer interfaces
To be supervised by Prof. KH Wong
A seminar on Touchless Technology
Computers and Disabilities
Specialist hardware devices for physically disabled users
Virtual Reality.
Presentation transcript:

Hand Gesture Based User Interface For Generic Windows Applications –Computer Interface A 2D/3D input device based on real time hand trackingA 2D/3D input device based on real time hand tracking Translation of gestures to Windows commandsTranslation of gestures to Windows commands More natural interface for 3D design applicationsMore natural interface for 3D design applications –Aid for disabled and deaf people Sign language analysis, translationSign language analysis, translation Sign language teachingSign language teaching Using multimodality to enable communication between disabled peopleUsing multimodality to enable communication between disabled people –Entertainment Applications involving hand gesture recognition, from computer games to sound and image design applicationsApplications involving hand gesture recognition, from computer games to sound and image design applications LeftImage 3D Reconstruction 3D Kalman Filter Vector Quantizer Gesture Spotter Application RightImage 2D Kalman Filter Marker Segmentation Capabilities Camera calibration and gesture training toolsCamera calibration and gesture training tools Registration of new markers through the interfaceRegistration of new markers through the interface Recognition of 2D and 3D gestures in real time, modeled with HMMsRecognition of 2D and 3D gestures in real time, modeled with HMMs Real time 2D and 3D Kalman filtering of the trajectoriesReal time 2D and 3D Kalman filtering of the trajectories Support for two hands wearing different colored glovesSupport for two hands wearing different colored gloves Real time mouse simulation based on hand trackingReal time mouse simulation based on hand tracking Capability of triggering windows input device events – controlling third party applicationsCapability of triggering windows input device events – controlling third party applications Generic interface that can be linked to any application through configurationGeneric interface that can be linked to any application through configuration

Requirements Hand Gesture Interface is specifically designed to not require any special hardware Hardware Requirements Smooth colored hand glove as the markerSmooth colored hand glove as the marker Simple WDM or VFW based camera(s)Simple WDM or VFW based camera(s) Good lighting conditionsGood lighting conditions Mainboard should be able to handle two cameras for the 3D modeMainboard should be able to handle two cameras for the 3D mode Software Requirements Windows Operating System (Tested on XP and Me)Windows Operating System (Tested on XP and Me) Execution The user registers the marker by waving the hand to the camera(s)The user registers the marker by waving the hand to the camera(s) The user trains the system any 2D or 3D gesture (2D uses only x-y)The user trains the system any 2D or 3D gesture (2D uses only x-y) The user modifies or replaces the configuration file to link it to any application and mouse or keyboard eventsThe user modifies or replaces the configuration file to link it to any application and mouse or keyboard events The user starts controlling the interfaceThe user starts controlling the interfaceRemarks Gestures are only recognized when the hand is held verticallyGestures are only recognized when the hand is held vertically Keeping the hand horizontal simulates the left click of the mouseKeeping the hand horizontal simulates the left click of the mouse The ends of a gesture are automatically found by the system.The ends of a gesture are automatically found by the system. The system comes with 8 pre-trained gestures, which can be changed anytimeThe system comes with 8 pre-trained gestures, which can be changed anytime The system comes with a pair of calibration matrices, which should work with most camera setups. If they don’t, the calibration tool needs to be usedThe system comes with a pair of calibration matrices, which should work with most camera setups. If they don’t, the calibration tool needs to be used