Game Development Essentials An Introduction. Chapter 11 Production & Management developing the process.

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Presentation transcript:

Game Development Essentials An Introduction

Chapter 11 Production & Management developing the process

Key Chapter Questions ■ What are the components of each phase in the game development process? ■ What are some effective ways to manage game development teams? ■ What are the different forms of documentation used in game development?

Development Phases Concept Pre-production Prototype Production Alpha Beta Gold Post-production

Management

Management Common Mistakes Lack of motivation Lack of skill Difficult employees Restricted environment Insufficient tracking Incomplete task list Misunderstandings Unplanned tasks Waiting to fix bugs

Management Recovery from Mistakes (Traps) Planning to catch up later Requiring mandatory overtime Adding people to the project Holding more meetings

Guidelines for Effective Management Ask for input instead of issuing orders Involve the team in the planning stage and be flexible with scheduled deadlines if necessary Encourage employees to discuss problems Don’t panic when problems arise – and don’t personalize them Before making decisions, get the facts and see if the team can reach consensus Make sure employees have several uninterrupted hours of work each day Be forthcoming with your team, and do not hide information from them Don’t just work regular hours when you’ve asked your team to work overtime Don’t make promises to employees in order to get them to make personal sacrifices for the project Provide significant rewards to employees after the project is completed

Documentation Concept Premise Player motivation Unique selling proposition (USP) Market Genre Rating Platform License Competitive analysis Goals

Documentation Proposal Hook Gameplay Online features Technology Art & audio features Production details Backstory Story synopsis Character descriptions Risk analysis Development budget Concept art Concept documentation components

Documentation Game Design Document (GDD) Game interface Character abilities & items Game world Game engine Concept document & proposal components

Documentation Additional Documentation Art bible Technical design document Project plan Test plan

Summary Management Iterative development Common mistakes Recovery from mistakes (traps) Guidelines for effective management Documentation Concept Proposal Game design document (GDD) Art bible Technical design document Project plan Test plan Development Phases Concept Pre-production Prototype Production Alpha Beta Gold Post-production