1 GB-109 – Elementos de Computação Gráfica Professor Gilson A. Giraldi Coordenação de Ciência da Computação Web Page:
2 Ementa do Curso
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4 3D Visualization Model: Without transparency, shadows and global effects Clipping 3D Hidden Surfaces Projection Clipping 2D Scan conversion Shadding for each pixel Display the result
5 Parallel Projections Clipping 3D Hidden Surfaces Projection Clipping 2D Scan conversion Shadding for each pixel Display the result
6 3D Clipping
7 Hidden Surface Removal
8 Perspective Projection
9 Clipping we’ve been assuming that all primitives (lines, triangles, polygons) lie entirely within the viewport in general, this assumption will not hold:
10 Clipping analytically calculating the portions of primitives within the viewport
11 Rasterization
12 Rendering/Display
13 Viewing Transformation: Repeat the Pipeline
14 Plane Geometric Projetions
15 Orthographic Projection
16 Axonometric Projection
17 Oblique Projection
18 Perspective Projection
19 Perspective Transformation