Flash is bad!. Photon rate Time End of exposure “Available light” Rate of incoming light is constant.

Slides:



Advertisements
Similar presentations
Creative Photography Composition Angle Lighting Lens.
Advertisements

Photography with Flash Module A Types Features Control Sync speed Dual Lighting Presented by: Lester Parkes LPSNZ New Brighton.
Photography Day 4 Lighting. Good light is critical  Good lighting can make or break a photo  Overexposed photos have too much light.
Computer Vision Radiometry. Bahadir K. Gunturk2 Radiometry Radiometry is the part of image formation concerned with the relation among the amounts of.
There are three elements to exposure: ISO, aperture, and shutter.  ISO in digital cameras is the measure of the digital sensor’s light sensitivity; in.
1 Graphics CSCI 343, Fall 2013 Lecture 18 Lighting and Shading.
Lighting 3 point lighting. Lighting Grid- Used in studios. Grids are made of heavy steel pipes. Lights hang by c-clamps (see pg. 130, Figure 7.14) or.
Lightning Lesson Digital Imagery & Film Exposure The balance of the amount of light allowed entering the photographic medium There are 3 elements used.
Castleford Camera Club Using Camera Flash. One of the biggest mistakes that photographers make is to not use their flash. In many cases this is because.
Shadows. Floor Wall Torch Solid Object.
Properties of light. In a perfectly dark room, there is no light to be emitted or reflected. What can you see? luminous (emitting light) illuminated (reflecting.
Lesson 1: The Art and Physics of Photography Digital Photography MITSAA IAP 2003 Rob Zehner.
1. What is Lighting? 2 Example 1. Find the cubic polynomial or that passes through the four points and satisfies 1.As a photon Metal Insulator.
Filters & Flash COM 241 Photography I. Color Filters Tungsten (indoor) light –Tungsten light gives image yellowish cast Blue filter (80A) Lose 2 f-stops.
Introduction to Computer Vision CS / ECE 181B Tues, May 18, 2004 Ack: Matthew Turk (slides)
University of British Columbia CPSC 314 Computer Graphics Jan-Apr 2005 Tamara Munzner Lighting and Shading Week.
1 Lecture 9 Lighting Light Sources Reflectance Camera Models.
Lighting affects appearance. Light Source emits photons Photons travel in a straight line When they hit an object they: bounce off in a new direction.
Journey Through a Camera
GETTING THE RIGHT AMOUNT OF LIGHT TO MAKE THE IMAGE.
Aperture and Depth of Field. Review What are the three controls on the camera that control proper exposure?
Camera Functions Shooting Mode ISO (film’s sensitivity to light) Meter (measures light in a scene and calculates proper exposure) Aperture ( controls the.
Exposure Alan Louie Jul Overview  Controls of your camera  The Trinity of Light ISO, Shutter Speed, Aperture  Getting the right exposure The.
Ms. Murphy.  Keep strongest light behind camera (at camera person’s back)  Reflectors redirect light  Silk or cloth can diffuse strong light.
CS 445 / 645: Introductory Computer Graphics
What are the 3 factors that control exposure?. 3 factors that control exposure Aperture.
Using your camera By Jennifer Cox. Things to shoot for To get a blurry background: To get a blurry background: Wide aperture Wide aperture The larger.
CSC418 Computer Graphics n Illumination n Lights n Lightinging models.
The Ray Model of Light. Light travels in straight lines: Laser Part 1 – Properties of Light.
Complete Photographer November Assignment for December Meeting 1.
Chapter 12: Lighting. Direction of Light The direction of light is important because it affects shadows. Light can emphasize or diminish texture and volume.
David Luebke 1 10/26/2015 Lighting CS 445/645 Introduction to Computer Graphics David Luebke, Spring 2003.
Reflection Behavior of the Screen Nitto Jushi Kogyo Co.,Ltd No.9-29,Hiratsuka 2-chome,Shinagawa-ku,Tokyo ,Japan TEL FAX
Unit 4: Flash Photography Tim Clouse. What Do I Have to do for Week 4 Read Chapter 5 of your text Crime Scene Photography and Chapter 9, pages
The Exposure Trio Aperture, Shutter Speed, and ISO.
Light & Photography DACC Basic Photography Session 5.
11/23/2015On Camera Flash1 Basic Photography Using Flash.
Flash Photography Mike Seeman, mikeseeman.com/photo WEEGEE: The Critic.
Chapter 13-2 Flat Mirrors. Conceptual_Physics/3 1_Reflection/01/sp.ht mlhttp://localhost:26300/ Conceptual_Physics/3 1_Reflection/01/sp.ht.
Electromagnetic Waves, Visible Light, Lenses and Mirrors Chapters Page 354-
1. Photography 101 First Class –Elements of a camera and how an image is made –Types of cameras (deleting the duplicate) –Exposure Second Class –Metering.
SHUTTER SPEED is a measurement of time that a camera's shutter is open—allowing light, usually after it has passed through a lens and through the aperture.
ISO.
Light in photography Digital Photography.
Lighting and Shadows CSIS 5838: Graphics and Animation for Gaming.
Basic Photography. The 6 Things To Know Know your camera Hold the camera still The 2-second rule Take a few more Tell a “story” Capture the “mood”
Photography 101 Lighting Basics. Direction of Light  With the exception of completely diffused light, light casts shadows over a scene which can emphasize.
Portraiture A photograph of a person that displays the expression, personality, and mood of the subject.
Lighting Effects Photography 101. Broader Light = Softer Light Broad light source lessens shadows, reduces contrast, suppresses texture Narrow light source.
Properties of Light.
Digital Photography Holding a Camera Steady & Getting Sharper Images.
Equivalent Exposures and available light photography.
Camera Parts and Functions
Off-camera Flash Using
Flash “Circle of Life”.
Camera Parts and Functions
ISO & Shutter Speed.
FLIPPED CLASS ROOM ACTIVITY CONSTRUCTOR-USING EXISTING CONTENT
Lighting.
Shutter Speed.
Introduction to Digital Photography Part 2
Flash photography Photography 2 11/18/2018.
What is TTL Tax, Title, and License Time to live
Computer Animation Ying Zhu Georgia State University
Flash Photography Photojournalism
Computer Graphics Imaging Ying Zhu Georgia State University
How to make the most of your speedlight
Types of light: Side Lighting Back Lighting Rim Lighting
Key to Effective Lighting: Shadow
A Study of Light, Direction and Intensity
Presentation transcript:

Flash is bad!

Photon rate Time End of exposure “Available light” Rate of incoming light is constant

Photon rate Time End of exposure “Low light” Very few photons collected

“Direct Flash” Flash shoots light at subject, photons bounce back to camera Photon rate Time End of exposure Problems Intensity drops off with distance squared And distance disparities are doubled! (light has to bounce back) Light comes from an unnatural direction Very intense specular (mirror-like) reflections Usually, on-camera light sources are small (lighting is harsh)

Advantages Natural lighting direction Less intensity disparity with distance Softer “diffuse” reflections “Bounce flash” Flash points to a surface, light reflects off surface onto subject

Exposure with flash Flash exposure: – Flash power – Aperture – ISO Ambient Exposure: – Shutter Speed – Aperture – ISO

Natural light

Direct flash

Direct flash – slow synchro

Direct flash (external) – slow synchro

Reflected flash

Ceiling bounce

Wall (left) bounce

Camera-mounted Flash Direction of flash-to-subject similar to subject-to-sensor (optical axis) Direction of flash-to-subject similar to subject-to-sensor (optical axis) Harsh specular (mirror-like) reflections are returned Harsh specular (mirror-like) reflections are returned Red-eye is an example of this Red-eye is an example of this

Direction of flash-to-subject different from subject-to-sensor Direction of flash-to-subject different from subject-to-sensor Even, “diffuse” reflections are returned Even, “diffuse” reflections are returned External, bounce Flash

Light falloff with distance Bouncing off a surface results in less disparity in light intensity vs. distance from camera In this example: Direct: 1.82x distance, 3.3x light drop-off Bounce: 1.4x distance, 2.0x light drop-off Tradeoff: Much more power needed (greater distance, losses from bounce off surface)

Surface area of light source Small-area light sources emit rays from a similar direction Light rays move in straight lines – easily blocked, creating shadows A light source from at a different position can “fill in” shadows Large-area light sources are like an infinite number of lights over a range of positions Shadow!

Important Distinction! Physical vs. Angular area The sun is a HUGE light source (radius 7e8 meters, area of 1.5e18 meters 2 !)… physically But angle-wise, it is pretty small from the Earth Direct sunlight causes extremely harsh shadows Solutions: shaded area, overcast days (clouds), backlighting Large angular area means a large range of directions that light hits the subject from

Because the flash duration is very short (1/10,000s), flash is also effective at freezing action