Fundamentals of Multimedia Part III: Multimedia Communications and Networking Chapter 15 : Network Services and Protocols for Multimedia Communications.

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Fundamentals of Multimedia Part III: Multimedia Communications and Networking Chapter 15 : Network Services and Protocols for Multimedia Communications 2 nd Edition 2014 Ze-Nian Li Mark S. Drew Jiangchuan Liu 1

Multimedia places great demands on networks and systems. Multimedia communication and content sharing over the Internet has quickly risen (telephone networks and television networks on the global Internet). Numerous new-generation multimedia-based applications have been developed over the Internet, e.g., Skype and YouTube. Multimedia applications generally start playback before downloads have completed, i.e., in a streaming mode. In the early time period, research attention was mostly focused on new streaming protocols, such as the Real-time Transport Protocol (RTP) and its Control Protocol (RTCP). 2

Recently, Web-based HTTP video streaming allows users to play videos directly from their Web browsers, rather than having to download and install dedicated software. The dream of ‘‘anywhere and anytime’’ multimedia communication and content sharing has now become reality (wireless mobile networking and smart portable devices). Indeed, the evolution of the Internet, particularly in the past two decades, has been largely driven by the ever-growing demands from numerous conventional and new generation multimedia applications. 3

15.1 Protocol Layers of Computer Communication Networks The Open Systems Interconnection (OSI) Reference Model has (Physical Layer, Data Link Layer, Network layer, Transport layer, Session layer, Presentation layer, Application layer) Multimedia systems are generally implemented in the last three layers. The OSI model however has never been fully implemented; instead, the competing and more practical TCP/IP protocol suite has become dominating, which is also the core protocols for the transport and network layers of today’s Internet. 4

15.5 Quality-of-Service for Multimedia Communications challenges in multimedia network communications arise due to a series of distinct characteristics of audio/video data: 1. Voluminous and Continuous: They demand high data rates, and often have a lower bound to ensure continuous playback. In general, a user expects to start playing back audio/video objects before they are fully downloaded. For this reason, they are commonly referred to as continuous media or streaming media. 5

15.5 Quality-of-Service for Multimedia Communications 2. Real-Time and Interactive: They demand low startup delay and synchronization between audio and video for “lip sync”. Interactive applications such as video conferencing and multi- party online gaming require two-way traffic, both of the same high demands. 3. Rate fluctuation: The multimedia data rates fluctuate drastically and sometimes bursty. In VoD or VoIP, no traffic most of the time but burst to high volume. In a variable bit rate (VBR) video, the average rate and the peak rate can differ significantly, depending on the scene complexity. Li & Drew6

Quality of Service 7 The most important parameters that affects QoS for multimedia data transmission: Bandwidth: A measure of transmission speed over digital links or networks, often in kilobits per second (kbps) or megabits per second (Mbps) Latency (maximum frame/packet delay): The maximum time needed from transmission to reception, often measured in milliseconds (msec, or ms). Packet loss or error: A measure (in percentage) of the loss- or error rate of the packetized data transmission. Sync skew: A measure of multimedia data synchronization (between audio and video)

15.6 Protocols for Multimedia Transmission and Interaction 1. Hyper Text Transfer Protocol: HTTP is a protocol that was originally designed for transmitting Web content, but it also supports transmission of any file type. 2. Real-Time Transport Protocol (RTP), is designed for the transport of real-time data, such as audio and video streams. 3. RTP Control Protocol (RTCP), is a companion protocol of RTP 4. Real-Time Streaming Protocol (RTSP), is a signaling protocol to control streaming media servers. Li & Drew8

End of Chapter 15 9