FTKSim Status: Ghost Busting part. II The Hit Warrior F. Crescioli, M. Dell'Orso, P. Gianetti G. Punzi, G. Volpi FTK Meeting 10/19/2006.

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FTKSim Status: Ghost Busting part. II The Hit Warrior F. Crescioli, M. Dell'Orso, P. Gianetti G. Punzi, G. Volpi FTK Meeting 10/19/2006

G. Volpi 10/19/2006FTK Meeting: Hits Warrior2 New digitization Francesco tried various digitization option combinations to obtain a training sample more clean than previous. Changes the criteria to accept a track for training. We re-digitized the old single tracks sample obtaining ~45M of tracks. We cannot re-digitize the data generated from Chicago but this is not a problem, only a test before the new production. Using this new ingredients we are able to generate:  New sectorization  New pattern banks  New constants set

G. Volpi 10/19/2006FTK Meeting: Hits Warrior3 New digitization performance Using a less number of track we reach a good effiency: ~93% We decrease the number of sectors: 128k instead of 157k. We decrease the number of patterns per bank: 880k instead of 1100k. We also chose to cut the pattern generated only by a single track using: 550k patterns instead of 880k.

G. Volpi 10/19/2006FTK Meeting: Hits Warrior4 New digitization performance (2) Reduce the number of sectors Reduce the number of patterns. Using sectors and patterns from this digitization the events in FTK appear more clean. Help to reduce the and ghosts. Old digitization, soft RW New digitization, RW intersector

G. Volpi 10/19/2006FTK Meeting: Hits Warrior5 New match criteria: when to tracks can be defined “near”? Tracks now need one hit on the first layer. The I.P. parameters are not included in the track distance measurement used for match The number of sigma to state a match is increased: from 3 to 4 sigma (relaxed match). We divide the FTK tracks in 3 groups:  w/ match: track near a Truth track  Duplicated: track near a truth, but other FTK tracks match the same truth track.  w/o match: no truth track near the FTK track. The resolution comparisons now is done only using FTK tracks with a single match.

G. Volpi 10/19/2006FTK Meeting: Hits Warrior6 Current status: good things Test over Bs->mumu data Good efficiency:  ~80% w/o the request of 1 st layer  >70% w/ the request of 1 st layer Good resolution on main parameters Some changes in the criteria of the tracks match.

G. Volpi 10/19/2006FTK Meeting: Hits Warrior7 Current status: the bad thing Too many tracks found by FTKSim. Usually around a real tracks there many FTK tracks with similar parameters.

G. Volpi 10/19/2006FTK Meeting: Hits Warrior8 FTK alghoritms and the duplicated tracks Tracks seek: The hits within a road are combined and for each combination a linear fit is done. All the fitted tracks satisfying the quality cuts are accepted. The same hits can be shared by multiple tracks. Some tracks have similar parameters and use almost the some points. The figure shows a simple case, there are combinations of hits with the same result.

G. Volpi 10/19/2006FTK Meeting: Hits Warrior9 Hit warrior basic idea Before adding a track in the list of FTK tracks, check the list of previous tracks. Uses a criteria, hit based, to decide if two tracks are too similar:  For any tracks 12 coordinates: (x1,x2,...x6,z1,z2...,z6)  Two tracks match if differ only of one coordinate: association problems, usual there are tracks with same (xi) but different (zi)  Two tracks match if differ for the a pair of coordnates on the same plane or a pair of coordinates and a single coordinates: a noisy hit+association problem  If one the tracks use the majority the points on the missing layer are not counted in the match. When two tracks match:  If one is 6/6 and the other 5/6 the 6/6 track is preferred  if the two tracks are both 6/6 or 5/6 the track with the minimum Chi2 is preferred.

G. Volpi 10/19/2006FTK Meeting: Hits Warrior10 Using the hit warrior Less tracks: -29% Less fake tracks: -3%. Less duplicated tracks: -17%. Don't cut all the duplicated tracks.

G. Volpi 10/19/2006FTK Meeting: Hits Warrior11 Tracks quality and efficiency using the Hit Warrior The parameters quality don't change. The efficiency don't change.

G. Volpi 10/19/2006FTK Meeting: Hits Warrior12 H->uu sample (old method) Using old method on this sample the result were bad: Great number of tracks Very large I.P. distribution

G. Volpi 10/19/2006FTK Meeting: Hits Warrior13 H->uu sample We try to use the FTKSim with hit- warrior alghoritm on the Meena' sample of H->uu. The results are still not perfect:  In this sample remain some ghosts, but their number decreases.  The raw IP from FTK tracks: still larger respect the truth, but less than previous.

G. Volpi 10/19/2006FTK Meeting: Hits Warrior14 Hit Warrior results The algorithm of hit-warrior, like is written now, can be done in hardware. Don't remove all type of duplicated tracks:  Don't remove tracks that use same points but are in different roads.  Don't remove tracks when there are many noisy hits near real hits, many cases. The match criteria can be improved:  To work between tracks of different roads.  To reconize near hits Old digitization, soft RW New digitization, RW intersector New digitization, RW intersctor, soft Hit-Warrior.