Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Slides:



Advertisements
Similar presentations
Immersive Virtual Reality
Advertisements

SEMINAR ON VIRTUAL REALITY 25-Mar-17
Communication Technology in the Organization Chapter 13.
The Usage of Social Networks In Educational Context Sacide Güzin MAZMAN, Yasemin KOÇAK USLUEL Hacettepe University, Faculty of Education Department of.
Procedurals Exam Readings Experiments. Virtual Reality as a Communication Medium Define VR, discuss central concepts People interacting with virtual people.
When Media Aren’t Media: The Concept of (Tele)presence Matthew Lombard Temple University BTMM 3446/8446 March 2, 2010.
Don't Look Now: The relationship between mutual gaze, task performance and staring in Second Life Don't Look Now: The relationship between mutual gaze,
Assessment of a Gaze-aided User Interface to Assist in the Visually-intensive Workloads of Air Traffic Controllers Joshua Wade and Yiming Wang.
“Digital technologies are for education as iron and steel girders, reinforced concrete, plate glass, elevators, central heating and air conditioning.
Chapter 19: Social Factors Human Factors EXP 4250 Dr. Steve Presentation by Laura Shaver.
Can women perceive male genetic & paternal quality? Q:
Dina Duella * Andrew Lander * Sara Lichterman Katerina Matsa * Chirag Patel* Ming Zhao.
American Psychological Society, 2005, Los Angeles, CA Virtual line-ups: Can immersive virtual context reinstatement facilitate eye-witness recall? Rosanna.
Interpersonal skills & Communication Edina Nagy Lajos Kiss Szabolcs Hornyák.
The Beneficial and Harmful Effect of Videoconferencing Milton Chen, PhD Human Computer Interaction Lab Stanford University Presented at the 21 st NORDUnet.
Understanding Users: Designing for Collaboration & Communication Dr. Dania Bilal IS 588 Spring 2008.
Colours and Faces Tzu-Pei Grace Chen Sidney Fels Human Communication Technologies Lab.
Human-Centered Computing Telepresence, AR, tangible interfaces John Canny UC Berkeley.
Supporting Collaboration: Digital Desktops to Intelligent Rooms Mary Lou Maher Design Computing and Cognition Group Faculty of Architecture University.
CS335 Principles of Multimedia Systems Multimedia and Human Computer Interfaces Hao Jiang Computer Science Department Boston College Nov. 20, 2007.
All in due time: The development of trust in distributed groups Jeanne Wilson The College of William & Mary School of Business Administration March 17.
Communicating with Avatar Bodies Francesca Barrientos Computer Science UC Berkeley 8 July 1999 HCC Research Retreat.
Does what happens in VR stay in VR? Daniel L. Schwartz Stanford University.
Robotics Track background in sensing and control – How do analog and digital circuits work, how do sensors work and how can we understand, analyze and.
Introduction to Graphics and Virtual Environments.
Transformed Social Interaction – TSI Theory (Bailenson et al. 2008) To describe the transformation of interaction in mediated communication environments.
15-1 Virtual Teams Chapter Use of Communication Technologies Creation of virtual teams  Mediated by time, distance, technology  Continuum Two.
Our Mission: Improve members’ ability to manage BtoB marketing and communications for greater productivity and profitability By providing unique access.
McGraw-Hill/Irwin Copyright © 2010 by The McGraw-Hill Companies, Inc. All rights reserved.
Building Social Presence in Online Education Through Course Design and Course Management: Continuing the Conversation Kia J. Bentley, Ph.D., LCSW Kia J.
Multimedia Specification Design and Production 2013 / Semester 2 / week 8 Lecturer: Dr. Nikos Gazepidis
Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.
Body Expression of Emotion (BEE)
Chapter 5: Spatial Cognition Slide Template. FRAMES OF REFERENCE.
The University of SydneyPage 1 Remote laboratories and mediated interactions: The real opportunity for enhancing learning Professor David Lowe Faculty.
Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at.
Communication Nursing 103. Factors Influencing the Communication Process Development Values and Perceptions Roles and Relationships Environment Congruence.
Defying Reality Using Virtual Worlds to Break Physical Reality in Productive Ways.
Augmented Reality and 3D modelling By Stafford Joemat Supervised by Mr James Connan.
1 Sense of Presence in Virtual Reality Sherman & Craig, p. 9.
DARPA ITO/MARS Project Update Vanderbilt University A Software Architecture and Tools for Autonomous Robots that Learn on Mission K. Kawamura, M. Wilkes,
Natural Tasking of Robots Based on Human Interaction Cues Brian Scassellati, Bryan Adams, Aaron Edsinger, Matthew Marjanovic MIT Artificial Intelligence.
The Effect of Interface on Social Action in Online Virtual Worlds Anthony Steed Department of Computer Science University College London.
(Team 1)Jackie Abbazio, Sasha Perez, Denise Silva and Robert Tesoriero (Team 2) Faune Hughes, Daniel Lichter, Richard Oswald and Michael Whitfield Clients:
Rabindra A. Ratan Self-Presence Standardized: Introducing the Self-Presence Questionnaire (SPQ) Rabindra Ayyan Ratan, University of Southern California.
Lecture 5: Collaborative Virtual Environments Dr. Xiangyu WANG August 25 th, 2008.
4 November 2000Bridging the Gap Workshop 1 Control of avatar gestures Francesca Barrientos Computer Science Division UC Berkeley.
Change Blindness Meredith Curtis Laurel Calderwood Undergraduate Research Symposium August 11, 2006.
CHAPTER 8 The Nonverbal Code. Defining Nonverbal Communication The messages people send to each other that do not contain words – kinesics – occulesics.
1 Presence in Virtual Reality Kyle Johnsen. 2 Presence The sense of “being there” The sense of “being there” “Mental Immersion” “Mental Immersion” Is.
Self-Presence In Virtual Environments Leo Yeykelis Ph.D. Candidate, Communication, Stanford University.
Kin Recognition and Human Facial Resemblance. Why Recognize Kin? Mate Choice (avoid inbreeding) Mate Choice (avoid inbreeding) Inclusive Fitness (favour.
Collaborative Virtual Environments and Transformed Social Interaction Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.
Electronic visualization laboratory, university of illinois at chicago Towards Lifelike Interfaces That Learn Jason Leigh, Andrew Johnson, Luc Renambot,
1 Perception and VR MONT 104S, Spring 2008 Session 18 Discussion of "The Matrix"
Using Emotional Coping Strategies in Intelligent Tutoring Systems Soumaya Chaffar & Claude Frasson Departement d’Informatique et de Recherche Opérationnelle.
Controlled Emotion- Affects of QuizMaster Agents Sandeep Virwaney Supervisors: Dr Oscar Lin Steve Leung.
Presented By Meet Shah. Goal  Automatically predicting the respondent’s reactions (accept or reject) to offers during face to face negotiation by analyzing.
Recognition and Expression of Emotions by a Symbiotic Android Head Daniele Mazzei, Abolfazl Zaraki, Nicole Lazzeri and Danilo De Rossi Presentation by:
Ch. 13 A face in the crowd: which groups of neurons process face stimuli, and how do they interact? KARI L. HOFFMANN 2009/1/13 BI, Population Coding Seminar.
Emotion and Sociable Humanoid Robots (Cynthia Breazeal) Yumeng Liao.
Functionality of objects through observation and Interaction Ruzena Bajcsy based on Luca Bogoni’s Ph.D thesis April 2016.
Social Identity Theory of Leadership Marisa Manzi and Eliza Worcester.
Organization and Knowledge Management
Life in the Humanoid Robotics Group MIT AI Lab
The Future of communication technology
Terms Sensation Perception Absolute Threshold Difference Threshold
CHAPTER 8 The Nonverbal Code.
February 27th, 2004 Benjamin Lok
December 12th, 2003 Benjamin Lok
Presentation transcript:

Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction Lab

Overview Definitions of digital human representation and virtual reality Similarities between Physical And Virtual Interaction Theory of Transformed Social Interaction Empirical examples

Digital Identities: (Avatars)

Digital Immersive Virtual Environment Technology

Digital Human Representation (Avatar) Creation

Facial Expression Tracking

Network CVE Remote Digital Communication

Collaborative Virtual Environments

Similarities between Physical and Virtual Behavior (“Social Presence”)

Subjective Responses Presence scores be sporadic and unreliable Do the questions make sense? To what extent were there times when you felt that the virtual world became the "reality" for you How Colourful was your day?

Social Presence: Interpersonal Distance

Social Presence: Eye Gaze

Social Presence: Physiological Signals

Social Presence: Memory/Facial Recognition

Transformed Social Interaction (TSI) Actual Behavior Strategic Filter Transformed Behavior

3 Dimensions of TSI Transforming Self Representation Transforming Social-Sensory Abilities Transforming Social Context

TSI : Transforming Self Representation

TSI: Augmented Gaze Gaze is powerful: –Learning (Sherwood, 1987) –Persuasion (Morton, 1980) –Physiological Arousal (Wellens, 1987) –Shaping the structure of a conversation (Kendon, 1987; Argyle, 1988)

TSI: Augmented Gaze

TSI: Digital Chameleon

Persuasive passage read by Agent 60 subjects –Mimic (4s lag) –Recording of other subject

TSI: Digital Chameleon 40 Dyads digitally shake hands One person unwittingly mimics the other Negotiation Task

TSI: Facial Identity Capture

TSI: Identity Capture Similarity among people results in: –Attraction (Shanteau & Nagy, 1979) –More Persuasion (Chaiken, 1979) –More purchases (Brock, 1965) –More altruistic helping behavior (Dovidio, 1984) –Trust (DeBruine, 2002)

Facial Identity Capture: High Info, Familiar Target National random sample (N = 200) 1 Week before presidential election Viewed candidate photos while evaluating Bush and Kerry 3 groups of subjects –No morph –Bush Self, Other Kerry –Kerry Self, Other Bush

TSI: Facial Identity Capture

Team Face

The Proteus Effect

Identity Cues Attractiveness (Yee, 2006, 2007) Height (Yee, 2006, 2007) Race (Groom, 2007) Age (Yee, 2006) Transfer/Generalizability Naturalistic Settings (WoW) Outside VR

TSI in VR: Transforming Social- Sensory Abilities

Transforming Social Perception T

Transforming Proxemics: Sharing Body Space

TSI: Homuncular Flexibility

TSI : Transforming Social Context Space Time

Learning: Transformed Proximity: Angle

Learning: Transformed Proximity: Distance

TSI : Transformed Conformity

Conclusions The digital world is a wonderful and scary place TSI both effective and hard to detect TSI may have drastic implications on teamwork and collaboration

Collaborators Megan Miller Andrew Orin Nicole Lundblad Julia Hu Claire Carlson Aaron Sullivan Boyko Kakaradov Michael Jin Stanford Graduate Students/ Post Docs Nick Yee Jesse Fox Dan Merget Manos Pontikakis Kayur Patel Victoria Groom Stanford Faculty Shanto Iyengar Cliff Nass Roy Pea Byron Reeves Dan Schwartz UCSB Faculty Andy Beall Jim Blascovich Jack Loomis Matthew Turk Thank you! Virtual Human Interaction Lab Josh Ainslie Adrian De La Mora Jon Shih Jaireh Tecarro Amand Luther Kathryn Rickertsen Jerry Yu Stanford Undergraduates Berkeley Faculty Ruzena Bajcsy Jaron Lanier