Montpas 2006 Educational Games: Let’s Play to Learn Michelle Montpas, RN, MSN, EdD Mott Community College Division of Health Sciences.

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Presentation transcript:

Montpas 2006 Educational Games: Let’s Play to Learn Michelle Montpas, RN, MSN, EdD Mott Community College Division of Health Sciences

Montpas 2006 Objectives  At the end of this session, the participant will: Identify strengths & weaknesses for games. Identify various games for classroom use.

Montpas 2006 Misconception

Montpas 2006 Theme Education is not the filling of a pail, but the lighting of a fire. William Butler Yeats

Montpas 2006 Traditional Education  Traditional students  Teacher as expert  Main methodology - lecture  Repeat learned material

Montpas 2006 Important Changes  Students  Knowledge  Time

Montpas 2006 Quote To awaken interest and kindle enthusiasm is the sure way to teach easily and effectively. Tyron Edwards

Montpas 2006 Active Learning  More than listening  Develops skills  Higher thinking  Bonwell & Eison, 1991

Montpas 2006 Educational Gaming

Montpas 2006 Gaming  An instructional method requiring the learner to participate in a competitive activity with preset rules (Fitzgerald, 1997)

Montpas 2006 Advantages of Games  Fun  Active  Cooperative  Competitive  Adjustable  Versatile  Cognitive & affective learning

Montpas 2006 Disadvantages for Gaming  Time  Space  Group size  Participation  Threatening to some  “Out of Control”  Difficult evaluation

Montpas 2006 Top 3 Reasons Teachers Don’t Use Gaming  Too much trouble  Not enough time  Don’t know how

Montpas 2006 Types of Games  Word  Puzzles  Board  Role play  Computer  Simulations

Montpas 2006 Classroom Game Examples  Bingo  Pyramid  Jeopardy  Pictionary  Family Feud  Crosswords  Who Wants to Be a Millionaire?

Montpas 2006 Crossword Example Across 3.Movement decreasing angle between two adjoining bones 4.Bending of toes and foot upward Down 1.Movement of extremity away from the midline 2.Face down position

Montpas 2006 Pyramid  Teams of 2  Give or receive  Timed  Winner’s Circle

Montpas 2006 Pyramid  Parts of a car  Medical TV shows  Components of a recipe  Things Fonzie would say  Administrators at Mott College

Montpas 2006 Pyramid  Parts of speech  TV game shows  Computer programs in Microsoft Office  Things Barney the Dinosaur would say  Buildings on Mott College’s main campus

Montpas 2006 Family Feud  Two teams compete  Match survey  Fast money round Source:

Montpas 2006 States that Begin with “A” 1.Alaska 2.Alabama 3.Arkansas 4.Arizona

Montpas 2006 Tools a Plumber Would Use 1.Plunger 2.Pipe wrench 3.Snake 4.Torch

Montpas 2006 Match Game  2 players  Celebrity panel  Most matches – win  Final round – 1:1 Source:

Montpas 2006 Match Game  Administrative _____________  _____________ equation  After the nurse found the patient’s suppository in his ear, she wondered where his ___________ was.

Montpas 2006 Match Game  Christmas _____________  _____________ tax  Professor Johnson said, “You’ll never believe my student’s latest excuse for not bringing his homework. He said his _______________ ate it.”

Montpas 2006 Jeopardy  Created by Merv Griffin – 1964  Televised (Source:

Montpas 2006 Advantages for Jeopardy  Familiar rules  Easily modified  Usable for many topics  Facilitates all domains of learning

Montpas 2006 Variations  Chalkboard, overhead, poster, or computer  Teams rather than individuals  Everyone must answer  Students write questions

Montpas 2006 Recommendations for Gaming  Consider Objectives Time frame Environment Participants Content Equipment  Rules  Rehearse  Revise  Debrief  Prizes

Montpas 2006 Summary/Conclusion  Incorporate gaming into classroom Consider objectives & learners Know advantages & disadvantages Use, research, & revise methods

Montpas 2006  Thank you for your participation.  Any questions?