Grand Theft Auto: University of Michigan - Dearborn By: Nick Martineau.

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Presentation transcript:

Grand Theft Auto: University of Michigan - Dearborn By: Nick Martineau

Abstract You are a U of M student who has had one to many bad grades from numerous professors. It is time for revenge!

Appearance The setting for this game will be on campus at U of M Dearborn. All buildings, parking lots, structures should be as is in real life.

Player Roles and Actions The player will a multitude of choices at any given time: Run around killing people with laptops, keyboards and other interesting objects… Do missions (i.e. take a professor out and I don’t mean to the movies or dinner) Steal cars Etc…

Strategies and Motivations Strategies Do the most damage and kill the most people without having campus safety catch you. Motivations Getting back at the establishment that takes all of your money, the professors that give you bad grades and the students that just piss you off.

Level Summary The main level of this game is the entire campus of UMD. Since the level design does not have to be thought of or designed, the game can focus on smaller things like missions and character and item details.

Hardware Requirement Specs from Unreal 2004

Software Unreal?

Algorithms Scripting done in Unreal 2004

END Questions? Comments?