ICS103 P ROGRAMMING IN C L ECTURE 1: O VERVIEW OF C OMPUTERS & P ROGRAMMING.

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ICS103 P ROGRAMMING IN C 1: O VERVIEW OF C OMPUTERS A ND P ROGRAMMING.
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ICS103 P ROGRAMMING IN C L ECTURE 1: O VERVIEW OF C OMPUTERS & P ROGRAMMING

O BJECTIVES Overview of Computers Hardware Software Computer Languages Software Development Method Pseudo Code and Flowcharts 2

C OMPUTERS Computers receive, store, process, and output information. Computer can deal with numbers, text, images, graphics, and sound. Computers are worthless without programming. Programming Languages allow us to write programs that tell the computer what to do and thus provide a way to communicate with computers. Programs are then converted to machine language (0 and 1) so the computer can understand it. 3

H ARDWARE & S OFTWARE Hardware is the equipment used to perform the necessary computations. i.e. CPU, monitor, keyboard, mouse, printer, speakers etc. Software consists of the programs that enable us to solve problems with a computer by providing it with a list of instructions to follow i.e. Word, Internet Explorer, Linux, Windows etc. 4

C OMPUTER H ARDWARE Main Memory RAM - Random Access Memory - Memory that can be accessed in any order (as opposed to sequential access memory), volatile. ROM - Read Only Memory - Memory that cannot be written to, no-volatile. Secondary Memory - Hard disks, floppy disks, zip disks, CDs and DVDs. Central Processing Unit - Coordinates all computer operations and perform arithmetic and logical operations on data. Input/Output Devices - Monitor, printer, keyboard and mouse. Computer Networks – Computers that are linked together can communicate with each other. WAN, LAN, MAN, Wireless-LAN. 5

C OMPONENTS OF A C OMPUTER 6

M EMORY Memory Cell (MC) – An individual storage location in memory. Address of a MC- the relative position of a memory cell in the main memory. Content of a MC – Information stored in the memory cell. e.g Program instructions or data. Every memory cell has content, whether we know it or not. Bit – The name comes from binary digit. It is either a 0 or 1. Byte - A memory cell is actually a grouping of smaller units called bytes. A byte is made up of 8 bits. This is about the amount of storage required to store a single character, such as the letter H. 7

C OMPUTER S OFTWARE Operating System - controls the interaction between machine and user. Example: Windows, Unix, Dos etc. Communicate with computer user. Manage memory. Collect input/Display output. Read/Write data. Application Software - developed to assist a computer user in accomplishing specific tasks. Example: Word, Excel, Internet Explorer. 8

C OMPUTER L ANGUAGES Machine Language – A collection of binary numbers Not standardized. There is a different machine language for every processor family. Assembly Language - mnemonic codes that corresponds to machine language instructions. Low level: Very close to the actual machine language. High-level Languages - Combine algebraic expressions and symbols from English High Level : Very far away from the actual machine language For example: Fortran, Cobol, C, Prolog, Pascal, C#, Perl, Java. 9

C OMPILER Compilation is the process of translating the source code (high-level) into executable code (machine level). Source file - A file containing the program code A Compiler turns the Source File into an Object File Object file - a file containing machine language instructions A Linker turns the Object File into an Executable Integrated Development Environment (IDE) - a program that combines simple word processing with a compiler, linker, loader, and often other development tools For example, Eclipse or Visual Studio 10

11 Entering, Translating, and Running a High-Level Language Program

F LOW OF I NFORMATION D URING P ROGRAM E XECUTION 12

S OFTWARE D EVELOPMENT M ETHOD 1. Specify problem requirements 2. Analyze the problem 3. Design the algorithm to solve the problem 4. Implement the algorithm 5. Test and verify the completed program 6. Maintain and update the program 13

S TEPS D EFINED 1. Problem - Specifying the problem requirements forces you to understand the problem more clearly. 2. Analysis - Analyzing the problem involves identifying the problem’s inputs, outputs, and additional requirements. 3. Design - Designing the algorithm to solve the problem requires you to develop a list of steps called an algorithm that solves the problem and then to verify the steps. 4. Implementation - Implementing is writing the algorithm as a program. 5. Testing - Testing requires verifying that the program actually works as desired. 6. Maintenance - Maintaining involves finding previously undetected errors and keep it up-to-date. 14

C ONVERTING M ILES TO K ILOMETERS 1. Problem : Your boss wants you to convert a list of miles to kilometers. Since you like programming, so you decide to write a program to do the job. 2. Analysis We need to get miles as input We need to output kilometers We know 1 mile = kilometers 3. Design 1. Get distance in miles 2. Convert to kilometers 3. Display kilometers 15

4. I MPLEMENTATION 16

M ILES TO K ILOMETERS CONT ’ D 5. Test We need to test the previous program to make sure it works. To test we run our program and enter different values and make sure the output is correct. 6. Maintenance Next time, your boss gets a contract with NASA, so he wants you to add support for converting to AU’s 17

P SEUDO CODE & F LOWCHART Pseudo code - A combination of English phrases and language constructs to describe algorithm steps Flowchart - A diagram that shows the step-by-step execution of a program. Algorithm - A list of steps for solving a problem. 18

W HY USE PSEUDO CODE ? Pseudo code cannot be compiled nor executed, and there are no real formatting or syntax rules. It is simply one step - an important one - in producing the final code. The benefit of pseudo code is that it enables the programmer to concentrate on the algorithms without worrying about all the syntactic details of a particular programming language. In fact, you can write pseudo code without even knowing what programming language you will use for the final implementation. Example: Input Miles Kilometers = Miles * Output Kilometers 19

A NOTHER E XAMPLE OF P SEUDO CODE Problem : Calculate your final grade for ICS 103 Specify the problem - Get different grades and then compute the final grade. Analyze the problem - We need to input grades for exams, labs, quizzes and the percentage each part counts for. Then we need to output the final grade. Design 1. Get the grades: quizzes, exams, and labs. 2. Grade =.30 * 2 regular exams & quizzes +.20 * Final exam +.50 * labs 3. Output the Grade Implement – Try to put some imaginary number and calculate the final grade after you learn how to program. 20

F LOWCHARTS 21 Process Start or Terminal Decision Document Display Manual Input Flowchart uses boxes and arrows to show step by step execution of a program.

E XAMPLE OF A F LOWCHART 22 Start Get Grades and percentages Calculate Final grade Display Grade End