4 OPO’s / MP’s IN PROJECTING 1. maximum Horizontal distance (D horiz ) 2. maximum Vertical distance (D vert ) 3. maximum Accuracy 4. maximum Accuracy with Speed
Projection Angle ( res ) V horiz V vert res less than 45º long throw long jump Figure 12.1 page 388 res of 20° = V horiz almost 3 times greater than V vert res greater than 45º volleyball jumps high jump Figure 12.1 page 388 res of 60° = V vert more than 2 times greater than V horiz
Vector Composition Find Resultant e.g. Resultant Velocity (V res ) Pythagorean Theorem Resultant² which is unknown = the sum of the squares of other 2 components which are known V res² = V horz² + V vert² V res² = 4² + 3² V res = 5 x°
FORCES Affecting Projectiles I. GRAVITY directed toward center of 9.8m/sec² directed toward center of 9.8m/sec² decelerates on ascent, accelerates on descent decelerates on ascent, accelerates on descent II. DRAG results from airflow past projectile results from airflow past projectile comprised of: comprised of: 1. Profile/Form drag 2. Skin Friction/Surface drag
PROFILE/FORM DRAG Primary factor influencing magnitude of drag Primary factor influencing magnitude of drag magnitude is proportional to the size/area of leading edge of projectile (larger size = more drag) magnitude is proportional to the size/area of leading edge of projectile (larger size = more drag) higher pressure zone on leading side and a lower pressure zone on trailing side of projectile higher pressure zone on leading side and a lower pressure zone on trailing side of projectile suction on trailing side suction on trailing side reduced by streamlining reduced by streamlining
SKIN FRICTION/SURFACE DRAG Secondary factor influencing magnitude of drag Boundary layer of air “sticks” to projectile rougher surfaces create more friction (“sticking”) reduced using smooth surfaces, tight fitting wear
Projecting for maximum V vertical g is resistive then motive g is resistive then motive F drag is always resistive in aerodynamics F drag is always resistive in aerodynamics greater V of projectile = greater F drag greater V of projectile = greater F drag on descent, acceleration influenced by F drag on descent, acceleration influenced by F drag greater projection V = greater height achieved greater projection V = greater height achieved
V vertical 1. Height of C of G at takeoff point (higher takeoff = higher apex in flight) 2. V vert of C of G at takeoff (greater = higher) 3. Location of reaching apex see Figure 12.4 on page 392
Vertical Projection with some V horiz Tumbling - flip-flops increase ground reaction F High Jump - carry body from takeoff to pit Women’s WR 2m09 / 1m78 tall [diff. 31cm] Milt Ottey 2m32 / 1m77 tall [diff. 55cm] Straddle vs Flop Figures 12.5, 12.6 on page 394 Pole Vault - V horz critical for pole rotation
V horizontal More common in sports F resistive are g, air resistance, ground friction Critical Features for max. V horiz projections are: 1. v of release [faster = farther] most important 2. ht of release [higher = farther] 3. of release [see FIG 12.8 on page 397] see FIG 12.9 on page 399
Factors Affecting D HORZ of Projectiles
“Basic Biomechanics” by Susan J. Hall page 345
Vertical Target Horizontal Target darts, archery FIG on page 406 farther target requires more V vert projection basketball, golf, shoes BB rim diameter: = margin of error FIG on page 408 best BB shooters have greater shld flexion + more elbow extension at release