Spring 2003CS 4611 Introduction, Continued COS 461.

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Presentation transcript:

Spring 2003CS 4611 Introduction, Continued COS 461

Spring 2003CS 4612 Mechanics Forgot to cite worm text – ZDNet Books (should be) on reserve in eng library –Peterson/Davie text –TCP/IP Illustrated (vol 1 & 2) New room Web page mostly up –Notify me with errors/questions –Reading assignments shown ( for next time)

Spring 2003CS 4613 Computer Lab Friend 010 (Fishbowl) Machines will be reformatted You’ll have “root” access – superuser Currently, very few info s –Send them now –This is how your accounts get established

Spring 2003CS 4614 Grading Grade breakdown –65% projects –35% exams (in-class midterm, final format?) Audit –Audit credit = take exams, skip projects Projects –First one solo, rest in pairs –Builds system progressively

Spring 2003CS 4615 Layering Use abstractions to hide complexity Abstraction naturally lead to layering Alternative abstractions at each layer Request/reply channel Message stream channel Application programs Hardware Host-to-host connectivity

Spring 2003CS 4616 Protocols Building blocks of a network architecture Each protocol object has two different interfaces –service interface: operations on this protocol –peer-to-peer interface: messages exchanged with peer Term “protocol” is overloaded –specification of peer-to-peer interface –module that implements this interface

Spring 2003CS 4617 Host 1 Protocol Host 2 Protocol High-level object High-level object Service interface Peer-to-peer interface Interfaces

Spring 2003CS 4618 Protocol Machinery Protocol Graph –most peer-to-peer communication is indirect –peer-to-peer is direct only at hardware level File application Digital library application Video application RRPMSP HHP Host 1 File application Digital library application Video application RRPMSP HHP Host 2

Spring 2003CS 4619 Machinery (cont) Multiplexing and Demultiplexing (demux key) Encapsulation (header/body) RRPDataHHP Application program Application program Host 1Host 2 Data RRP Data HHP Data RRP Data HHP

Spring 2003CS Internet Architecture Defined by Internet Engineering Task Force (IETF) Hourglass Design Application vs Application Protocol (FTP, HTTP) … FTPHTTPNV TFTP TCP UDP IP NET 1 2 n

Spring 2003CS ISO Architecture Application Presentation Session Transport End host One or more nodes within the network Network Data link Physical Network Data link Physical Network Data link Physical Application Presentation Session Transport End host Network Data link Physical

Spring 2003CS Performance Metrics Bandwidth (throughput) –data transmitted per time unit –link versus end-to-end –notation KB = 2 10 bytes Mbps = 10 6 bits per second Latency (delay) –time to send message from point A to point B –one-way versus round-trip time (RTT) –components Latency = Propagation + Transmit + Queue Propagation = Distance / c Transmit = Size / Bandwidth

Spring 2003CS Bandwidth versus Latency Relative importance –1-byte: 1ms vs 100ms dominates 1Mbps vs 100Mbps –25MB: 1Mbps vs 100Mbps dominates 1ms vs 100ms Infinite bandwidth –RTT dominates Throughput = TransferSize / TransferTime TransferTime = RTT + 1/Bandwidth x TransferSize –1-MB file to 1-Gbps link as 1-KB packet to 1-Mbps link

Spring 2003CS Delay x Bandwidth Product Amount of data “in flight” or “in the pipe” Usually relative to RTT Example: 100ms x 45Mbps = 560KB

Spring 2003CS Socket API Creating a socket int socket(int domain, int type, int protocol) domain = PF_INET, PF_UNIX type = SOCK_STREAM, SOCK_DGRAM, SOCK_RAW Passive Open (on server) int bind(int socket, struct sockaddr *addr, int addr_len) int listen(int socket, int backlog) int accept(int socket, struct sockaddr *addr, int addr_len)

Spring 2003CS Sockets (cont) Active Open (on client) int connect(int socket, struct sockaddr *addr, int addr_len) Sending/Receiving Messages int send(int socket, char *msg, int mlen, int flags) int recv(int socket, char *buf, int blen, int flags)

Spring 2003CS Protocol-to-Protocol Interface Configure multiple layers –static versus extensible Process Model –avoid context switches Buffer Model –avoid data copies