1 The TCP Protocol Connection-oriented, point-to-point protocol: –Connection establishment and teardown phases –‘Phone-like’ circuit abstraction (application-layer.

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Presentation transcript:

1 The TCP Protocol Connection-oriented, point-to-point protocol: –Connection establishment and teardown phases –‘Phone-like’ circuit abstraction (application-layer view) –One sender, one receiver –Called a “reliable byte stream” protocol –General purpose (for any network environment) Originally optimized for certain kinds of transfer: –Telnet (interactive remote login) –FTP (long, slow transfers) –Web is like neither of these!

2 TCP Protocol (cont) Provides a reliable, in-order, byte stream abstraction: –Recover lost packets and detect/drop duplicates –Detect and drop corrupted packets –Preserve order in byte stream, no “message boundaries” –Full-duplex: bi-directional data flow in same connection Flow and congestion control: –Flow control: sender will not overwhelm receiver –Congestion control: sender will not overwhelm the network –Sliding window flow control –Send and receive buffers –Congestion control done via adaptive flow control window size socket layer TCP send buffer application writes data TCP receive buffer socket layer application reads data data segment ACK segment

3 The TCP Header Fields enable the following: Uniquely identifying a connection (4-tuple of client/server IP address and port numbers) Identifying a byte range within that connection Checksum value to detect corruption Flags to identify protocol state transitions (SYN, FIN, RST) Informing other side of your state (ACK) source port # dest port # 32 bits application data (variable length) sequence number acknowledgement number rcvr window size ptr urgent data checksum F SR PAU head len not used Options (variable length)

4 Establishing a TCP Connection Client sends SYN with initial sequence number (ISN = X) Server responds with its own SYN w/seq number Y and ACK of client ISN with X+1 (next expected byte) Client ACKs server's ISN with Y+1 The ‘3-way handshake’ X, Y randomly chosen All modulo 32-bit arithmetic client SYN (X) server SYN (Y) + ACK (X+1) ACK (Y+1) connect() listen() port 80 accept() read() time

5 Sending Data Sender TCP passes segments to IP to transmit: –Keeps a copy in buffer at send side in case of loss –Called a “reliable byte stream” protocol –Sender must obey receiver advertised window Receiver sends acknowledgments (ACKs) –ACKs can be piggybacked on data going the other way –Protocol allows receiver to ACK every other packet in attempt to reduce ACK traffic (delayed ACKs) –Delay should not be more than 500 ms. (typically 200 ms) –We’ll see how this causes problems later socket layer TCP send buffer application writes data TCP receive buffer socket layer application reads data data segment ACK segment

6 Preventing Congestion Sender may not only overrun receiver, but may also overrun intermediate routers: –No way to explicitly know router buffer occupancy, so we need to infer it from packet losses –Assumption is that losses stem from congestion, namely, that intermediate routers have no available buffers Sender maintains a congestion window: –Never have more than CW of un-acknowledged data outstanding (or RWIN data; min of the two) –Successive ACKs from receiver cause CW to grow. How CW grows based on which of 2 phases: –Slow-start: initial state. –Congestion avoidance: steady-state. –Switch between the two when CW > slow-start threshold

7 Congestion Control Principles Lack of congestion control would lead to congestion collapse (Jacobson 88). Idea is to be a “good network citizen”. Would like to transmit as fast as possible without loss. Probe network to find available bandwidth. In steady-state: linear increase in CW per RTT. After loss event: CW is halved. This is called additive increase /multiplicative decrease (AIMD). Various papers on why AIMD leads to network stability.

8 Slow Start Initial CW = 1. After each ACK, CW += 1; Continue until: –Loss occurs OR –CW > slow start threshold Then switch to congestion avoidance If we detect loss, cut CW in half Exponential increase in window size per RTT sender one segment RTT receiver time two segments four segments

9 Congestion Avoidance Until (loss) { after CW packets ACKed: CW += 1; } ssthresh = CW/2; Depending on loss type: SACK/Fast Retransmit: CW/= 2; continue; Course grained timeout: CW = 1; go to slow start. ( This is for TCP Reno/SACK: TCP Tahoe always sets CW=1 after a loss)

10 How are losses recovered? Say packet is lost (data or ACK!) Coarse-grained Timeout: –Sender does not receive ACK after some period of time –Event is called a retransmission time-out (RTO) –RTO value is based on estimated round-trip time (RTT) –RTT is adjusted over time using exponential weighted moving average: RTT = (1-x)*RTT + (x)*sample (x is typically 0.1) First done in TCP Tahoe Seq=92, 8 bytes data ACK=100 loss timeout lost ACK scenario X Seq=92, 8 bytes data ACK=100 senderreceiver time

11 Fast Retransmit Receiver expects N, gets N+1: –Immediately sends ACK(N) –This is called a duplicate ACK –Does NOT delay ACKs here! –Continue sending dup ACKs for each subsequent packet (not N) Sender gets 3 duplicate ACKs: –Infers N is lost and resends –3 chosen so out-of-order packets don’t trigger Fast Retransmit accidentally –Called “fast” since we don’t need to wait for a full RTT senderreceiver time SEQ=3000, size=1000 ACK 3000 X SEQ=4000 SEQ=5000 SEQ=6000 ACK 3000 SEQ=3000, size=1000 Introduced in TCP Reno

12 Other loss recovery methods Selective Acknowledgements (SACK): –Returned ACKs contain option w/SACK block –Block says, "got up N-1 AND got N+1 through N+3" –A single ACK can generate a retransmission New Reno partial ACKs: –New ACK during fast retransmit may not ACK all outstanding data. Ex: Have ACK of 1, waiting for 2-6, get 3 dup acks of 1 Retransmit 2, get ACK of 3, can now infer 4 lost as well Other schemes exist (e.g., Vegas) Reno has been prevalent; SACK now catching on

13 How about Connection Teardown? Either side may terminate a connection. ( In fact, connection can stay half- closed.) Let's say the server closes (typical in WWW) Server sends FIN with seq Number (SN+1) (i.e., FIN is a byte in sequence) Client ACK's the FIN with SN+2 ("next expected") Client sends it's own FIN when ready Server ACK's client FIN as well with SN+1. client FIN(Y) server ACK(Y+1) ACK(X+1) FIN(X) close() closed timed wait time

14 The TCP State Machine TCP uses a Finite State Machine, kept by each side of a connection, to keep track of what state a connection is in. State transitions reflect inherent races that can happen in the network, e.g., two FIN's passing each other in the network. Certain things can go wrong along the way, i.e., packets can be dropped or corrupted. In fact, machine is not perfect; certain problems can arise not anticipated in the original RFC. This is where timers will come in, which we will discuss more later.

15 TCP State Machine: Connection Establishment ESTABLISHED SYN_RCVD SYN_SENT CLOSED LISTEN client application calls connect() send SYN receive SYN send SYN + ACK server application calls listen() receive SYN & ACK send ACK receive ACK CLOSED: more implied than actual, i.e., no connection LISTEN: willing to receive connections (accept call) SYN-SENT: sent a SYN, waiting for SYN-ACK SYN-RECEIVED: received a SYN, waiting for an ACK of our SYN ESTABLISHED: connection ready for data transfer receive SYN send ACK

16 TCP State Machine: Connection Teardown ESTABLISHED FIN_WAIT_2 TIME_WAIT FIN_WAIT_1 LAST_ACK CLOSE_WAIT CLOSED wait 2*MSL (240 seconds) receive ACK receive FIN send ACK receive ACK of FIN close() called send FIN receive FIN send ACK FIN-WAIT-1: we closed first, waiting for ACK of our FIN (active close) FIN-WAIT-2: we closed first, other side has ACKED our FIN, but not yet FIN'ed CLOSING: other side closed before it received our FIN TIME-WAIT: we closed, other side closed, got ACK of our FIN CLOSE-WAIT: other side sent FIN first, not us (passive close) LAST-ACK: other side sent FIN, then we did, now waiting for ACK CLOSING receive FIN send ACK receive ACK of FIN close() called send FIN

17 Summary: TCP Protocol Protocol provides reliability in face of complex network behavior Tries to trade off efficiency with being "good network citizen" Vast majority of bytes transferred on Internet today are TCP-based: –Web –Mail –News –Peer-to-peer (Napster, Gnutella, FreeNet, KaZaa)