What’s it all about…Alpha? An early stage assessment of the utility of EULA’s (etc.) Part B “Connecting” | Talk 6 Video Game Law 2013 UBC Allard.

Slides:



Advertisements
Similar presentations
Maximise Your Online Presence SEO & Social Media Strategies For Local Business Owners.
Advertisements

IP rights and competition law: Friends or foes? Etienne Wéry Attorney at the bars of Paris and Brussels Lecturer at Robert Schuman University (Strasbourg)
Small Business Resource Power Point Series Writing Articles for the Web.
Media Legal Update Lawrence M. Miller Schwartz, Woods & Miller.
Ethics and Archives A perspective from the Arts and Humanities Data Service Alastair Dunning, AHDS Executive Office King’s College London,
COPYRIGHT NOTICE: This presentation contains copyrighted and/ or trademarked material the use of which has not always been specifically authorized by.
Ethics Quiz.
Research Development for Android Coopman Tom. What is Android?  Smartphone operating system  Google  Popular  ‘Easy to develop’  Open-Source  Linux.
EXAMINING CYBER/COMPUTER LAW BUSINESS LAW. EXPLAIN CYBER LAW AND THE VARIOUS TYPES OF CYBER CRIMES.
Copyright 2014 TOP TEN LEGAL ISSUES WITH. NUMBER 10: Are we friends?
Slides prepared by Cyndi Chie and Sarah Frye1 A Gift of Fire Third edition Sara Baase Chapter 4: Intellectual Property.
Digital Copyright Questions and the Library _________ RobTiessen/University of Calgary Library.
Intellectual Property Boston College Law School February 4, 2009 Copyright – Indirect, Digital Issues.
Copyright and Alternatives to Copyright Why now? Rita S. Heimes Director, Technology Law Center University of Maine School of Law Rita S. Heimes Director,
The Downside to DRM. What is DRM? “Digital Rights Management” Software used to control access to copyrighted material Protect company from piracy.
1 Introduction to Software Engineering Lecture 38 – Intellectual Property.
Turning Ideas Into Businesses George Johnson Extranet for Security Professionals Secure Extranet Portal Services.
P A R T P A R T Crimes & Torts Crimes Intentional Torts Negligence & Strict Liability Intellectual Property & Unfair Competition 2 McGraw-Hill/Irwin Business.
Level 2 IT Users Qualification – Unit 1 Improving Productivity Name.
CHAPTER Section 16.1 Legal Issues Section 16.2 Insurance Protecting Your Business.
Social Networking in Education Presented by Justin R. Clark.
Standards and Guidelines for Web Page Publishing December 9, 2009.
CONSUMER PROTECTION AND LITIGATION: CONSUMER PROTECTION AND LITIGATION: Ryan Mehm Attorney Bureau of Consumer Protection Federal Trade Commission The views.
Examples of problems with teacher/school site violations: A company’s logo and link on footer of homepage when company is not their business partner—only.
Copyright in the Digital Age October 14, 2004 FEDLINK Membership Meeting Carrie Russell, Copyright Specialist ALA Office for Information Technology Policy.
Chapter 18-Internet Law www World Wide Web-Wild,Wild West? New Global Community has caused many ethical dilemmas Unequal Access increasing wealth gap.
Eric J. Pritchard One Liberty Place, 46 th Floor 1650 Market Street Philadelphia, Pennsylvania (215)
Level 2 IT Users Qualification – Unit 1 Improving Productivity
Intellectual property Week 19 Tom Underhill. Intellectual property Patents Registered designs/design rights Case study/Questions/update (DA). Details:
CptS 401 Adam Carter Section 4.3.
What’s it all about…EULA? Talk 7 Part B “Connecting” Video Game Law 2014 UBC Allard Hall Jon Festinger Q.C. Centre for Digital Media Festinger Law.
Enforcement reality - experience of consumer associations Finn Lützow-Holm Myrstad Head of Section, Digital Policy Twitter: finnmyrstad
Computing Essentials 2014 Privacy, Security and Ethics © 2014 by McGraw-Hill Education. This proprietary material solely for authorized instructor use.
Copyright and the DMCA MM450 Issues in New Media Theory February 17, 2009 Steven L. Baron.
Copyright and Intellectual Property Issues in the Digital Environment Amy Ginther Project NEThics (sm) Office of Information Technology University of Maryland.
What’s it all about…Beta? Part B “Connecting” | Talk 7 Video Game Law 2013 UBC Allard Hall Jon Festinger Q.C. Centre for Digital Media Festinger.
1 INTRODUCTION OF THE LAWS ON ABUSE OF DOMINANT POSITION AND ABUSE OF MONOPONY POSITION IN VIETNAM Speaker: Mr. Trinh Anh Tuan Official Vietnam Competition.
Criticism Of Google By: Kyle Singler. Privacy Policies One of the main concerns regarding online search is that an individual’s information is kept private.
Intellectual Property Rights and Internet Law, Social Media, and Privacy Chapter 8 & 9.
Yours, Mine and Ours: Copyright in Cyberspace 2005 National LTAP Conference July 26, 2005 Nita Lovejoy Iowa State University.
CS 3043 Social Implications Of Computing 10/21/2015© 2008 Keith A. Pray 1 Class 8 Intellectual Property Continued Keith A. Pray Instructor socialimps.keithpray.net.
Web 2.0: Making the Web Work for You, Illustrated Unit B: Finding Media for Projects.
ISP Policy Position: For A university should monitor university networks and connected computers for improper activities such as copyright infringement.
Electronic Marketing: Integrating Electronic Resources into the Marketing Process, 2e 11/5/2015  2004 Joel Reedy and Shauna Schullo Electronic Marketing.
Internet and Intellectual Property  University of Palestine  Eng. Wisam Zaqoot  Feb 2010 ITSS 4201 Internet Insurance and Information Hiding.
AUP, Netiquette, Copyright & Fair Use Wilkes University – Internet Literacy for Educators Cathy W. Dowd Spring 2009.
Prepared by Haverford High School Students “Against All Odds”
© 2010 Pearson Education, Inc., publishing as Prentice-Hall 1 INTERNET LAW AND E-COMMERCE © 2010 Pearson Education, Inc., publishing as Prentice-Hall CHAPTER.
CSE 303 Concepts and Tools for Software Development Richard C. Davis UW CSE – 11/29/2006 Social Implications Discussion 4 – Digital Rights Management.
Digital Millennium Copyright Act (DMCA) The Digital Millennium Copyright Act is a United States copyright law that was signed into law by Bill Clinton.
What’s it all about…EULA? Talk 7 Part B “Connecting” Video Game Law 2015 UBC Allard Hall Jon Festinger Q.C. Centre for Digital Media Festinger Law.
Copyright and Fair Use Website Permissions. What is Copyright? A copyright is a form of protection provided by the laws of the US to authors of “original.
Slides prepared by Cyndi Chie and Sarah Frye1 A Gift of Fire Third edition Sara Baase Chapter 4: Intellectual Property.
The internet is an amazing resource. We can connect, communicate and be creative in a number of different ways, on a range of devices. However, the internet.
Computer Technology Timpview High School
Ethics Computer Literacy. Ethics Definition “the principles of conduct governing an individual or a group” —(Merriam Webster Collegiate Dictionary, 2001)
CIW Lesson 8 Part B. Malicious Software application that installs hidden services on systems term for software whose specific intent is to harm computer.
EULAs END USER LICENSE AGREEMENTS. What is a EULA?  a legal contract between a software application author or publisher and the user of that application.
Mini Law Lesson: Law of Apps Brian Heidelberger
Definition Policy – a course of action that has been officially agreed and chosen by a political party, business or other organization (Longman Dictionary)
Ethical and Legal Issues
Research Governance and Ethics Workshop 8th February 2007
Chapter 10 Cyberlaw, Social Media, and Privacy
A Gift of Fire Third edition Sara Baase
What’s it all about…EULA?
PART III Ethical Issues in Business
Computer Law th class: Open Source.
LAW Commercial Law Sale of Goods.
Chapter 2: Copyright Law in the Digital Age.
Presentation transcript:

What’s it all about…Alpha? An early stage assessment of the utility of EULA’s (etc.) Part B “Connecting” | Talk 6 Video Game Law 2013 UBC Allard Hall Jon Festinger Q.C. Centre for Digital Media Festinger Law & Strategy

Taking Stock: Where Are We? Part A: Memes of “Creating” * Meaning & purpose of creating (in a video game context); * Right to CREATe (mod) * Copyright as power & constraint Part B: Memes of “Connecting” How connecting creativity transforms and restrains it Talk 4: Creation as Connection: Connection as pre-requisite to Creation; Connection as the purpose of Creation Connections>>>Creation>>>Greater Connections Creation as the merger points in a connected network – think subway map) Video-games themselves as merger of Creativity & Connection of both Developer/Creator & Player/Creator

Leading to THE POST IP WORLD Talk 4 (con’d) - whether the dominance of contracts means we are already in a “The Post IP World”>>> Contractual restraints (digital re-sale; transferability by will, contracting out of copyright law allowances e.g. ToS prohibitions of reverse engineering) CREATION goes with COPYRIGHT/IP LAW CONNECTING goes with CONTRACT LAW

Constraint/Restraint - Coercion/Control con·strain/kən ˈ strān/Verb Severely restrict the scope, extent, or activity of. Compel or force (someone) toward a particular course of action. Synonyms: force - compel - coerce - oblige - necessitate re·strain/ri ˈ strān/Verb Prevent (someone or something) from doing something; keep under control. Prevent oneself from displaying or giving way to (a strong urge or emotion. Synonyms: curb - check - hold - repress - control - contain

A Pattern? CREATION goes with COPYRIGHT/IP LAW CONNECTING goes with CONTRACT LAW BECOMES CREATION goes with COPYRIGHT/IP LAW as CONSTRAINTS CONNECTING goes with CONTRACT LAW as RESTRAINTS

Talk 5: Game EULA’s etc. as restraints SLIDE NOW INSERTED: WARNING & NOTICE The materials that follow are filled with often dense, repetitive and difficult to follow legal language. You will find yourself scrambling to understand what the quoted text says and why those particular words and concepts are being conveyed……..It will be difficult to understand….. AND THAT IS THE POINT (because those were pretty well the cases – not very many.)

The problem with drafting… (where do the humans go?)

Emergent from Talk 5 Copyright - serious consequences (injunctions, fines)/serious defenses (fair use/dealing) >>> constraint oriented Contract - less serious/few defenses (generally damages only) >>> restraint oriented Cases – (vaguely) consumer/user rights (constraint) oriented Considering: 1. Companies draft; consumers don’t 2. Click-wrap “fiction” 3. Lack of standardization (Industry Assoc./Treaty/Consumer Protection) 4. All cases had multiple causes of action, not just contract Query: Morality of contracting out of: a.) free speech/expression rights b.) prevailing statutory copyright laws/rights c.) {& we have not even mentioned privacy yet}

Trends in the Cases? COPYRIGHT (constraint) vvv USER RIGHTS (e.g. reverse engineering, fair use, right to create {?}) vvv CONTRACTING (restraint) vvv REMOVING USER RIGHTS (no reverse engineering, mods) vvv RE-EMERGEANCE OF USER RIGHTS (same user rights as copyright?) *Fairness of this process of moving from constraints to additional restraints without user understanding?

Double Standard Tests

Question last week re developer’s liability: Isn’t EULA/ToS needed for the “really bad” stuff? * Would a short notice would be as effective as EULA/ToS? “Cheating, illegal &/or intolerant behavior is not acceptable. In such event (determined in our sole discretion) we may take such legal or other actions we deem appropriate in our sole discretion." * EULA cases do tend to relate to commercial threats, not “really bad” stuff. See Davidson & iRacing for examples. * Bot/gold-mining cases more ambiguous, being about both; a) gamer's experience; & b) company possibly offering gamer same features. * Consider: Blizzard Entertainment, Inc. v. In Game Dollar, LLC, USDC Cal.2007 ( gold-farming) followed by “Blizzard Introduces Buying in- Game WoW Items” (Nov/09) Blizzard-MMORPG-Microtransactions,9003.html Blizzard-MMORPG-Microtransactions,9003.html

A More Insidious Result? Censorship controls effectively delegated to private interests (without free speech/expression overrides). * “Apple rejects game based on Syrian civil war” * “iOS games chafe under Apple's directions: 'If you want to criticize a religion, write a book’” game-developers-to-avoid-serious-themes game-developers-to-avoid-serious-themes * “Turns Out Sexist Talk on Xbox Live Won't Earn You a Lifetime Ban” – but racist talk will.http :// you-lifetime-ban#.URsttVpAR3chttp :// you-lifetime-ban#.URsttVpAR3c * & less insidiously: “Blizzard Bans 'Several Thousand' Diablo III Players for Cheating” – using botts (would “Notice” do?) players-cheating#.URswDFpAR3c players-cheating#.URswDFpAR3c

…but the “functional” answer may be… Causes of action other then violation of EULA & ToU available in ALL relevant cases… 1. Davidson & Associates, Inc. v. Internet Gateway: Breach of Digital Millennium Copyright Act (DMCA) found. 2. Blizzard Entertainment, Inc. v. In Game Dollar, LLC: Claims of intentional interference with contract; unfair competition & unjust enrichment. Case settled. 3. MDY Industries, LLC v. Blizzard Entertainment, Inc.: Breach of DMCA found. 4. Blizzard Entertainment, Inc. v. Marshall: Claims of copyright infringement, circumvention of copyright protection systems in violation of the DMCA & tortious interference with contract. Case dropped (settled). 5. iRacing Motorsports Simulations, LLC v. Tim Robinson: Copyright infringement found.

Proof of non-EULA claims in EULA cases (con’d) 6. Zynga Game Network, Inc. v. Labrasca: Claims of trademark infringement, unfair competition, passing off, and intentional interference with contractual relations. Consent judgment. 7. Evony, LLC et. al. v. Holland: Default judgment based on copyright infringement (Copyright Act & DMCA), trademark & trade dress infringements, tortious interference with contractual relations & prospective economic advantage. Footnotes - other cases not on-point 8. Vernor v. Autodesk, Inc.: Judgment for copyright infringement (non-game case). 9. Smallwood v. NCSOFT: EULA as defense in gaming addiction case not fully upheld 10. Hernandez v. Internet Gaming Entertainment, Ltd: Action by gamer against gold farming company seeking to use ToU & EULA gold farming company must have agreed to. Settled.

WoW example * Blizzard v. In Game Dollar Complaint appended (2007) WoW EULA = 6 pages + ToU = 11 pages. * WoW today: EULA = 5 pages + ToU = 7 pages + Remote Terms of Use = 2 pages + Annual Pass Terms of Use = 1 page.

Unfairness? 1. Un-contract like uncertainty: Termination clauses that aren’t….eg. WoW EULA: “This License Agreement is effective until terminated. You may terminate the License Agreement at any time by (i) permanently destroying all copies of the Game in your possession or control; (ii) removing the Game Client from your hard drive; and (iii) notifying Blizzard of your intention to terminate this License Agreement. Blizzard may terminate this Agreement at any time for any reason or no reason.” Are we party to hundreds of contracts (or more) we don’t use?

Unfairness? (con’d) 2. Average Privacy Policy Reading Level is that of a College Sophomore while Average U.S. Reading Level is 8 th Grade. “Examination Of Privacy Policies Shows A Few Troubling Trends” privacy-policies-shows-a-few-troubling-trends/ privacy-policies-shows-a-few-troubling-trends/ 3. “Microsoft Attacks Google on Gmail Privacy” | NY Times “The ads will showcase research that shows most people don’t know that Web providers like Google scan the contents of their messages to deliver personalized ads to them — and when they do find out, they don’t like it.” privacy/ 4. “Terms of Service: Didn’t Read” (website) “I have read and agree to the Terms” is the biggest lie on the web. We aim to fix that.”

The Common Law explains itself “Every expression of a common intention arrived at by the parties is ultimately reducible to question and answer.” Anson, Principles of the English Law of Contract, 2 nd Edn., p.15 (1882). Common Law is ‘concerned not with the presence of an inward and mental assent but with its outward and visible signs.” Cheshire and Fifoot’s Law of Contract, 9 th Edn. P.26 (1976). …not much comfort… …when there is an obvious issue?

Roads to explore…

Other Alternatives 1. Market uprising: e.g. “Instagram’s revised terms of use: Will the Facebook generation fight back?” 8a36-c855e6f2207e 8a36-c855e6f2207e 2. Technology (DRM+): e.g. “Examining Sony's Internet-free method for blocking used game sales”: “…patent application…outlines a content protection system that would use small RFID chips embedded on game discs to prevent used games from being played on its systems, all without requiring an online connection.” sonys-internet-free-method-for-blocking-used-game-sales/ sonys-internet-free-method-for-blocking-used-game-sales/

The Future? “The privacy policy required by this section shall be no more than 100 words and shall be written in clear and concise language at no greater than an eighth grade reading level. The privacy policy shall include a statement indicating whether the personally identifiable information may be sold or shared with others, and if line so, how and with whom the information may be shared.” Context: Act amends Section of the Business and Professions Code, which requires that an operator of a commercial Web site or online service operators collecting personal information about consumers to make its privacy policy available. California BILL No. 242; Assembly Member Ed Chau - February 6, 2013 (BILL No. 242 was 336 words per Techdirt) /ab_242_bill_ _introduced.pdf /ab_242_bill_ _introduced.pdf

Further Reading 1. “Empirical studies on software notices to inform policy makers and usability designers”; Jens Grossklags, Nathan Good (University of California Berkeley, 2007) “Abstract: We evaluate the usability of End User License Agreements (EULAs) of popular consumer programs. Results from an empirical evaluation of 50 popular programs show the lack of accessibility and readability of notices. Our data from a recent study with 64 users involved in installation tasks confirms the public perception that notice to and consent by the user is not achieved.” 2. “Examination Of Privacy Policies Shows A Few Troubling Trends” troubling-trends/

Further Reading 2 3. “Terms Of Service, Terms Of Play In Children’s Online Gaming”; Sara Grimes (2007) Terms_Of_Service_Terms_Of_Play_In_Childrens_Online_Gaming 4. “Confess and protest against the Biggest Lie!”; 5. “The Cost of Reading Privacy Policies”; A. McDonald, L. Cranor. 4 ISJLP 543 ( ) 6. “New Analyses of EULA”; Xiang Yuan, Carnegie Mellon University New Analyses of EULA (End-user License Agreement) 7. “CLICK AND COPY: BREACH OF ONLINE LICENCE AGREEMENTS AND COPYRIGHT INFRINGEMENT”; Richard Stobbe (2012) 28 C.I.P.R breach-of- online-license-agreements-and-copyright-infringement-c PDF

NEXT TIME…. FROM WHEELBARROWS TO HOLODECKS: “CONNECTING” LIVING ROOMS…AND WAY BEYOND… ON THE LEGAL IMPLICATIONS OF TRUE CONVERGEANCE

& just so you have something to ponder in anticipation…

Our Academic Partners