Animation Warping for Responsiveness in FIFA Soccer Paul McComas & Jason Sanmiya
Insert screenshots of the previous video detailing what we’re going to talk about Overview
Procedural Turns
Animated Turns
A Proposal: Fixed Delta Rotation
Foot Planting
Jog Clip Right Arm.SQT … Left Foot.SQT Left Foot Height.Float Left Foot Velocity.Float Sprint Clip Right Arm.SQT … Left Foot.SQT Left Foot Height.Float Left Foot Velocity.Float Blend Node Turn Clip Right Arm.SQT … Left Foot.SQT Left Foot Height.Float Left Foot Velocity.Float Blend Node Blended Foot Height & Velocity! Foot Planting
Warp Segments Z X Z X Z X Speed Time
Trajectories
Dynamic Adjustment
Interruptions
Turn Summary
IK to make ball touches
Volley
Height Warping touch end time height bonus 0 knee bend
Height Warping
Face Angle Warping touch end time face angle bonus 0
Face Angle Warping
Time Warping
touch end t Playback rate set to match start speed set near one to prevent overrun set area to match touch time Time Warping
Preserving Momentum Speed Drop
Touch Summary
Observation Some things just don’t blend The Brangelina Problem Hillooney
Questionable Blending Contact Planes
Blending Face Angle Preserve Face Angle Preserve Move Angle Move angle discontinuity Face angle discontinuity
90? Turn Selection Z X Target 135? Z X Target
Tips
Summary
One More Thing… Insert World Cup Trailer