SALSABILA BINTI OMAR SANI (A148078).  Goalkeeper will stay in front of the goal during the game to protect the goal from the ball,  Defender will stay.

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Presentation transcript:

SALSABILA BINTI OMAR SANI (A148078)

 Goalkeeper will stay in front of the goal during the game to protect the goal from the ball,  Defender will stay near the goalkeeper and the goal to defend their team,  Striker will play actively by chasing the ball and trying to make goals for their team.  The leg of the robots will shake non-stop to protect the ball from entering the goal.

Condition:  A robot is colliding with other of the opposite team, either intentionally or otherwise: the referee will call such fouls that directly affect the play of the game.  A stalemate occurs for 12 seconds outside the goal area. For this rule, a stalemate occurs when no robot is touching the ball or if two or more opposing robots are blocking the ball.

Action:  When a free-ball is called within any quarter of the playground, the ball will be placed at the relevant free ball position. One Android per team will be placed at locations 25cm apart from the ball position in the longitudinal direction of the playground. Other Androids can be placed freely outside the quarter where the free-ball is being called. The game shall resume when the referee gives the signal and all robots may then move freely.

Condition:  A defender robot intentionally pushes an opponent robot who possesses the ball or when it affects the game, a free kick will be given to the opposite team. This does not apply to normal fights for the ball.

 Any robot other than the goalkeeper catches the ball.

Action:  The ball will be placed at the position where the called foul happened, but outside of the penalty area. All Androids – except the Android taking the free-kick – must be placed outside of a circle with 25 cm radius around the ball position. When positioning robots, all other game rules stilly apply. The defending team gets precedence in placing their Androids. Upon the restart of the game by the referee, no robot may move into the 25cm circle before the ball has been moved or the competition has already resumed for 10 seconds.

Condition:  A robot is charging the goalkeeper by touching or directly or indirectly blocking or pushing (with and without the ball in between) while the goalkeeper is inside its goal area.  A team is attacking with more than one Android in the goal area (including touch of the line) of the opposite team for over 8 seconds.

Action:  During goal kick only the goalkeeper will be allowed within the goal area and the ball can be placed anywhere within the goal area. Other Androids of the team shall beplaced outside the goal area during the goal kick. The defending team will getpreference in positioning their Androids within their own side of the playground. The attacking team (i.e. the team performing the goal kick) can then place its Androids anywhere on the playground. The game shall restart normally with the referee's whistle.

Condition:  A team is defending with more than one Android in the goal area (including touch of the line) of the team for over 8 seconds. An exception to this is the situation when the additional Android in the goal area is not there for defense or if it does not directly affect the play of the game. The referee shall judge the penalty-kick situation.

 A goalkeeper is fail to kick out the ball from his goal area within 15 seconds (unless blocked by the other team, in that case it is a goal kick, Rule 4.4).  Someone is repositioning the robots without the referee's permission during the game.  A robot is handling. It is referred to as handling, as judged by the referee, when a robot other than the goalkeeper catches the ball. It is also considered as handling, if a robot firmly attaches itself to the ball such a way that no other robot is allowed to manipulate the ball.  The goalkeeper is considered to block more than 40 cm of its goal line for morethan 12 seconds.

Action:  The ball will be placed at the relevant penalty kick position on the playground. The Android taking the kick shall be placed behind the penalty-kick arc mark (15cm away from the ball). The defending goalkeeper is placed in upright position on the middle of his goal line, facing the kicker. It must remain upright on the goal line until the ball has been touched. Other Androids shall be placed freely within the other side of the half-line, and able to move over the center line only after the ball has been moved or 10 seconds have passed. The Android taking the penalty-kick may kick or dribble the ball.