CIS 205—Web Design & Development Flash Chapter 3 Appendix B on Creating Animations.

Slides:



Advertisements
Similar presentations
Flash Raining Text. Open Project Create Project – Action Script 3 Select Text Tool Type in some text – From the Properties Menu – Choose Font, Font Size,
Advertisements

Flash animation For beginners. Lesson objectives To understand how to animate a ball To understand how to loop animations To learn how to use animation.
Fireworks MX. 2 Lesson 1a—Create Slices & Hotspots n Fireworks allows you to add animation (behaviors) already written in ___________. n However, users.
Chapter 8: Speak to Me Recording Audio Vibrating objects generate waves of compressed air that we hear as sound.
Tutorial 4 Creating Special Animations. XP Objectives Create an animation using a motion guide layer Create an animation using a mask layer Animate text.
Flash basics. What Flash is Annoying animations Complete waste of resources Might be if done wrong but  Flash can be used to –Create dynamic content.
Macromedia Flash MX 2004 – Design Professional and Interactivity WORKING WITH SYMBOLS.
© Anselm Spoerri Lecture 11 Flash –Build Flash Website with Animated Navigation Structure –Decide on Overall Navigation Layout, Import Images & Organize.
Macromedia Flash Cartoons & Buttons Your Presenter: Laura Silberstein
Frame(GIF) and Vector Animation. Two Applications for Creating Animations 1.Photoshop – GIF Animation 2.Flash – Vector Animation.
1 Flash Actionscript Adding Interactive Actions. 2 ActionScript 3.0 ActionScript is the language you use to add interactivity to Flash applications, whether.
Creating Flash Buttons Button Making Rollover Effects Enlarging the Clickable Area Giving Buttons Behaviors Behavior Options.
1 Flash and Animation Presented by : Behzad Sajed Khosrowshahi.
Roentgen photo effect. This detailed, thoroughly explained lesson will show you how to create very attractive roentgen photo effect. You can use this.
© 2011 Delmar, Cengage Learning Chapter 8 Building Complex Animations.
Chapter 17 Putting It All Together. Viewing the Preloader To view the preloader, 1.CTRL-Enter to test the movie. 2.View > Simulate Download.
Frame Part of timeline panel You can remove normal frames from a certain layer by (MRC + Remove Frames). You can remove normal frames from a certain layer.
Chapter 3 Working with Symbols and Interactivity.
XP Tutorial 5 Buttons, Behaviors, and Sounds. XP New Perspectives on Macromedia Flash MX Buttons Interactive means that the user has some level.
Introduction to Flash FYS100 Creative Discovery in Digital Art Forms Spring 2007 Burg.
Exercise : Animated Navigation Structure in Flash 1.Develop Answers to “What did you learn in ITI program?” “What do you have to offer?” “What are your.
CIS 205—Web Design & Development Flash Chapter 1 Getting Started with Adobe Flash CS3.
Flash II MIS439 Eva Tao March 19, 2007 Source:
Flash MX II. Flash MX – Tweened Animation There are two methods for creating an animation sequence in Flash –Frame-by-frame animation –Tweened animation.
Lehigh University Introduction to Flash MX Sharmeen Mecklai.
Tutorial 5 Making a Document Interactive. XP Objectives Explore the different button states Add a button from the Button library Create a button Learn.
Tutorial 5 Making a Document Interactive. XP Objectives Explore the different button states Add a button from the Buttons library Edit a button instance.
CT1514.  What is Motion Guide Layer?  Controls the movement of objects in a Motion tween animation  How to create a Motion Guide Layer?  Click on.
© 2011 Delmar, Cengage Learning Chapter 3 Working with Symbols and Interactivity.
Copyright © 2003 Pearson Education, Inc. Chapter 3, Slide 1 by Michael Kay The Web Wizard’s Guide to Flash.
© 2010 Delmar, Cengage Learning Chapter 3: Working with Symbols and Interactivity.
XP Tutorial 4 Special Animations. XP New Perspectives on Macromedia Flash MX Special Layers for Animation Animation Using a Motion Guide Layer.
DIAMOND SHINE EFFECT. IN THIS STEP BY STEP LESSON, I WILL SHOW YOU HOW TO CREATE VERY ATTRACTIVE DIAMOND SHINE EFFECT USING SOME SPECIAL FLASH TIPS AND.
EYEGLASSES SHINE EFFECT. IN THIS LESSON, YOU WILL SEE HOW TO APPLY SHINE EFFECT ON EYEGLASSES ON THE PICTURE USING THE COLOR MIXER PANEL AND MASK.
Creating Buttons – Lesson 71 Creating Buttons Lesson 7.
Adobe Flash CS3 Revealed Chapter 3 - WORKING WITH SYMBOLS AND INTERACTIVITY.
Introduction to Flash MX 2004: Action Scripting Lloyd Rieber.
Agenda – Week 8, Day 2 Tuesday Intro to Flash Animation process Computer animation Lesson 1 – Overview Lesson 2 – Drawing Lesson 4 – Layers Lesson 8 –
Week 11 Hands on Flash Pelekanou Olga INF221 INTRODUCTION TO MULTIMEDIA.
Motion Tweening – Lesson 81 Motion Tweening Lesson 8.
Introduction to Flash Animation CS 318. Topics Introduction to Flash and animation The Flash development environment Creating Flash animations  Layers.
UNIT-V MULTIMEDIA APPLICATIONS Learning objectives To learn about symbols and instancesTo learn about symbols and instances To learn how to use Flash Action.
Flash CS 5 Interface BY NSCHEWCZYK | ©2012. MENU BAR A bar at the top of the window. It lists menu options including: File, Edit, View, Insert, Modify,
Distributed Multimedia Programming Week – 4A Buttons Movie Clips.
1 Flash Basics Exercise Guide Making Animated Text  1.1 Open Flash 5.0 working environment frame 1  1.2 Highlight frame 1 of the first layer Insert.
Introduction to Flash CSC361/661 Digital Media Spring 2007 Burg.
Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the.
Chapter2 Create animation. Objectives Import image Use the blank keyframe Add sound Publish the movie as an SWF file Use a motion tween animation.
Creating an Animated Map – Lesson 91 Creating an Animated Map Lesson 9.
Video in Macromedia Flash (Optional) – Lesson 121 Video in Macromedia Flash (Optional) Lesson 12.
FLASH!!!!!!!!!!!!!!!!!!!!!!!!! A TUTORIAL BY BRITTANY HESS AND MARGARET DENTON.
CIS 205—Web Design & Development Flash Chapter 3 Appendix on Using Buttons.
Open a new Flash File Action Script 2.0. Create a button like you did last lesson and name it Click to Play.
Flash Concepts and Demos - Overview Recap Unit 2 –Buttons (Simple Text and Animated Button) –Gradient Tool –ActionScript (stop, getURL) –Embed Flash Movie.
XP Tutorial 3 Creating Animations. XP New Perspectives on Macromedia Flash MX Elements of Animation Layers are used to organize the content of.
Flash 1. Document Properties Set frame rate and dimensions of project Set frame rate and dimensions of project (default width=550 and height=400)
CIS 205—Web Design & Development Flash Chapter 3 Working with Symbols and Interactivity.
 Movieclip symbols are reusable pieces of flash animation  consisting usually of one or more graphic/button symbols  thus they are flash movies within.
Flash Demonstration – Unit 3 Create Multi-Part Animation –Animate Images –Fade-in and Fade-out Text –Add Interactivity to Instance of MovieClip –Animated.
Prof. Anselm SpoerriMultimedia Production Rutgers Lecture 11 Flash –Build Flash Website with Animated Navigation Structure –Decide on Overall.
 Motion Tween allow us to move a shape on the stage from one place to another.  In order to use motion tween, the shape to be moved must be converted.
Creating a movie clip.
Tutorial 3 Creating Animations.
Creating Special Animations
Adding Buttons, Actions, and Sounds
Flash Interface, Commands and Functions
Flash animation For beginners.
Animate Some more advanced concepts
Flash Demonstration – Unit 5 – ActionScript 3.0
Exercise : Animated Navigation Structure in Flash
Presentation transcript:

CIS 205—Web Design & Development Flash Chapter 3 Appendix B on Creating Animations

Appendix B—More About Creating Animations Strategy for creating an animation w/ buttons 1.This appendix covers how to create the animation required in the Portfolio Projects of Flash Chapters Here’s the strategy: A.Create a home layer that has graphics such as ovals that say My Portfolio, Animations, Work History, etc. B.Create an animations layer that has the graphics Sample Animation and Home C.Create a ball layer that has an animated ball that moves across the stage (e.g., a tweened animation) D.Create a stopmovie layer that serves to begin and end the animation

Appendix B—Revised Instructions for Animations (2) Create two layers and graphics for buttons 1.In Flash, create a new animation file by clicking File, New, selecting ActionScript 1.0 & 2.0, OK. Save it as (for example) myPortfolio.fla. 2.Rename Layer 1 as home. Click on Frame 1. Create your graphics (the various ovals with text, such as My Portfolio, Animations, Work History, etc. 3.Insert a new layer (Layer 2) and rename it as animations. Click on Frame 2 on this layer and insert a keyframe. Create your graphics (ovals that say Sample Animations and Home). 4.Save your work.

Appendix B—Revised Instructions for Animations (3) Convert graphics to buttons and activate 1.Click the home layer and click Frame 1. Convert the Animations graphic to a button symbol. 2.Right-click on this button in the Library panel and make each of the various states (Over, Down, Hit) operational, using different colors for the different states. Click Scene 1 to return to the stage. 3.Click Control, Enable Simple Buttons and test your button to see if it changes color properly. 4.Select the button with a marquee, click Window, Actions. Under Movie Clip Control double-click on and then double-click release. 5.Click in front of the } on line 2, double-click gotoAndPlay under Timeline Control and type 2 (for Frame 2) inside the () for gotoAndPlay. Save your work.

Appendix B—Revised Instructions for Animations (4) Insert a stopmovie layer and add actions 1.Insert a new layer (Layer 3) and rename it as stopmovie. Click on Frame 1 of this layer. Click Window, Actions and double-click stop under Timeline Control. Click a later frame, such as Frame 50 on this layer, make it a keyframe, and add a stop action. Save your work. 2.Click the animations layer and click Frame 2. Click Window, Actions and add a stop action to this frame. Click Control, Test Movie and see if clicking the Animations button on the home page brings up the second page. 3.If this does not work properly then review all steps above again.

Appendix B—Revised Instructions for Animations (5) Add an animation layer 1.Insert a new layer (Layer 4) and rename it ball. Click Frame 3 on this layer and make it a keyframe. 2.Create a ball graphic and place on the left side of the stage. Select the ball with a marquee. Click Insert, Timeline, Create Motion Tween (for a tweened animation). 3.Click Frame 50 on this layer and make it a keyframe. Select the ball and move it to the right edge of the stage. Press Enter and test this animation. Save your work.

Appendix B—Revised Instructions for Animations (6) Activate an animation with a button 1.Click the animations layer, select the Sample Animations graphic and make it a button symbol. 2.Set the actions for this button to be "on release go to and play Frame 3". 3.Test the movie to see if the Animations button on the home page takes you to the second page, and clicking the Sample Animations button runs the animation. 4.Close the movie. Save your work.

Appendix B—Revised Instructions for Animations (7) Complete the animation 1.Click Frame 50 on the ball layer and add an action "gotoAndPlay(2)". 2.Test the movie to see if it works correctly. Save your work. 3.Click Frame 2 of the animations layer. Select the Home graphic, convert it to a button, and give it the action of "on release go to and play Frame 1”. 4.Save your work and test the movie.