QR 38 3/22/07, Strategic moves and structure-induced equilibria I. Strategic moves II. Credibility III. Strategic moves as institutional choice.

Slides:



Advertisements
Similar presentations
The Basics of Game Theory
Advertisements

5. Combining simultaneous and sequential moves.
ECON 100 Tutorial: Week 9 office: LUMS C85.
BASICS OF GAME THEORY. Recap Decision Theory vs. Game Theory Rationality Completeness Transitivity What’s in a game? Players Actions Outcomes Preferences.
1 Game Theory. 2 Definitions Game theory -- formal way to analyze interactions among a group of rational agents behaving strategically Agents – players.
Any Questions from Last Class?. Chapter 14 Bargaining COPYRIGHT © 2008 Thomson South-Western, a part of The Thomson Corporation. Thomson, the Star logo,
Non-Cooperative Game Theory To define a game, you need to know three things: –The set of players –The strategy sets of the players (i.e., the actions they.
Chapter 10 Game Theory and Strategic Behavior
TOPIC 5 SEQUENTIAL MOVE GAMES WITH PERFECT INFORMATION. Sequential games: Strategic interactions where there is a strict order of play. At least one player.
Commitments and Credibility
1 1 Lesson overview BA 592 Lesson II.6 Strategic Move Theory Chapter 10 Strategic Moves Lesson II.6 Strategic Move Theory Each Example Game Introduces.
Games What is ‘Game Theory’? There are several tools and techniques used by applied modelers to generate testable hypotheses Modeling techniques widely.
Game Theory.
Game Theory and Competitive Strategy
Simultaneous games with continuous strategies Suppose two players have to choose a number between 0 and 100. They can choose any real number (i.e. any.
Chapter 12 Choices Involving Strategy McGraw-Hill/Irwin Copyright © 2008 by The McGraw-Hill Companies, Inc. All Rights Reserved.
QR 38 Cuban Missile Crisis, 4/26/07 I. Background II. Uncertainty about Soviet type III. Brinksmanship.
Chapter 11 Game Theory and Asymmetric Information
Chapter 11 Dynamic Games and First and Second Movers.
Basics on Game Theory For Industrial Economics (According to Shy’s Plan)
QR 38 4/10 and 4/12/07 Bayes’ Theorem I. Bayes’ Rule II. Updating beliefs in deterrence III. Hegemonic policy.
Game Theory: Key Concepts Zero Sum Games Zero Sum Games Non – Zero Sum Games Non – Zero Sum Games Strategic Form Games  Lay out strategies Strategic Form.
QR 38 4/3/07, Uncertainty I. Risk II. Agency problems III. Asymmetric information and perceptions.
QR 38, 2/20/07 Credibility I.Deterrence II.Threats, promises, and credibility.
Repeated Interaction and Reputation Effects. Repeated Interaction Creates possibility for reputation effects –reputations for resolve –reputations for.
QR 38, 2/6/07 Overview of game theory I. Strategic interaction II. Game theory and international relations III. Deterrence.
Strategic Moves and Brinkmanship. Preface Players are rational and know how the game will be played and the subsequent payoff. What can player do to alter.
QR 38 Signaling I, 4/17/07 I. Signaling and screening II. Pooling and separating equilibria III. Semi-separating equilibria.
QR 38 3/20/07, More on repeated games in IR I.Folk theorem II.Other solutions to the PD III.Repeated PDs in practice.
QR 38, 2/27/07 Minimax and other pure strategy equilibria I.Minimax strategies II.Cell-by-cell inspection III.Three players IV.Multiple equilibria or no.
Chapter Fourteen Strategy. © 2007 Pearson Addison-Wesley. All rights reserved.14–2 Strategic Behavior A set of actions a firm takes to increase its profit,
QR 38, 2/22/07 Strategic form: dominant strategies I.Strategic form II.Finding Nash equilibria III.Strategic form games in IR.
QR 38 3/15/07, Repeated Games I I.The PD II.Infinitely repeated PD III.Patterns of cooperation.
QR 38, 2/15/07 Extensive form games I.Writing down a game II.Finding the equilibrium III.Adding complexity.
This Week’s Topics  Review Class Concepts -Sequential Games -Simultaneous Games -Bertrand Trap -Auctions  Review Homework  Practice Problems.
Dynamic Games and First and Second Movers. Introduction In a wide variety of markets firms compete sequentially –one firm makes a move new product advertising.
Introduction to Game Theory and Strategic Interactions.
Notes on bargaining 1.What is bargaining 2.Bargaining power 3.Issue of communication.
Reading Osborne, Chapters 5, 6, 7.1., 7.2, 7.7 Learning outcomes
Chapter 12 Choices Involving Strategy Copyright © 2014 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written.
Chapter 13 Game Theory. Chapter 132 Gaming and Strategic Decisions Game theory tries to determine optimal strategy for each player Strategy is a rule.
Pertemuan Game Theoretic Rivalry: Best Practice Tactics Continued from before Chapter 14 Matakuliah: J0434 / Ekonomi Managerial Tahun: 01 September 2005.
A Game-Theoretic Approach to Strategic Behavior. Chapter Outline ©2015 McGraw-Hill Education. All Rights Reserved. 2 The Prisoner’s Dilemma: An Introduction.
Game Theory Formalizing the Hobbesian Dilemma. A. Assumptions 1. Assumptions a. Rational choice – People act according to their preferences (desires,
Nash equilibrium Nash equilibrium is defined in terms of strategies, not payoffs Every player is best responding simultaneously (everyone optimizes) This.
EC941 - Game Theory Prof. Francesco Squintani Lecture 5 1.
McGraw-Hill/Irwin Copyright  2008 by The McGraw-Hill Companies, Inc. All rights reserved. GAME THEORY, STRATEGIC DECISION MAKING, AND BEHAVIORAL ECONOMICS.
Strategic Decisions in Noncooperative Games Introduction to Game Theory.
Pertemuan Game Theoretic Rivalry: Best Practice Tactics Chapter 14 Matakuliah: J0434 / Ekonomi Managerial Tahun: 01 September 2005 Versi: revisi.
Chapters 29 and 30 Game Theory and Applications. Game Theory 0 Game theory applied to economics by John Von Neuman and Oskar Morgenstern 0 Game theory.
Chapters 29, 30 Game Theory A good time to talk about game theory since we have actually seen some types of equilibria last time. Game theory is concerned.
QR 38, 3/1/07 and 3/8/07 Mixed strategies I.Keeping the opponent indifferent II.Finding a mixed strategy equilibrium III.Odds ratios IV.Mixing in practice.
The Interwar Period: A Strategic Interaction Case Study content/old_uploads/europe1919.jpg.
QR 38 Conclusion, 5/3/07 I.Why game theory is a useful tool for studying international relations II.Key insights from game theory for IR III.Limitations.
Chapters 29 and 30 Game Theory and Applications. Game Theory 0 Game theory applied to economics by John Von Neuman and Oskar Morgenstern 0 Game theory.
Subgames and Credible Threats. Russian Tanks Quell Hungarian Revolution of 1956.
Topics to be Discussed Gaming and Strategic Decisions
Lec 23 Chapter 28 Game Theory.
Dynamic Game Theory and the Stackelberg Model. Dynamic Game Theory So far we have focused on static games. However, for many important economic applications.
Dynamic Games of complete information: Backward Induction and Subgame perfection.
Now that we have set of pure strategies for each player, we need to find the payoffs to put the game in strategic form. Random payoffs. The actual outcome.
Games Of Strategy Chapter 9 Dixit, Skeath, and Reiley
Game Theory III – Sequential Games
7: Strategic Moves. In this section we shall learn
Deterrence, Compellence, and Mutual Assured Destruction (MAD)
5. Combining simultaneous and sequential moves.
Choices Involving Strategy
Learning 6.2 Game Theory.
Chapter 29 Game Theory Key Concept: Nash equilibrium and Subgame Perfect Nash equilibrium (SPNE)
Presentation transcript:

QR 38 3/22/07, Strategic moves and structure-induced equilibria I. Strategic moves II. Credibility III. Strategic moves as institutional choice

I. Strategic moves Consider the problem of deterrence by an irresolute defender. What could this defender try to do to deter? Challenger Refrain Attack Defender Acquiesce Respond SQ 2, 3 War 1, 1 Concede 3, 2

Making deterrence credible Two options: Commit to responding in case of attack, eliminating a branch of the game tree Change payoffs, for example by focusing on reputation

Strategic moves These are examples of strategic moves: attempting to change the rules and structure of a game to your own advantage. This means adding a new stage to the game, with the actor making the strategic move going first.

Types of strategic moves Three types of strategic moves. Credibility is always an issue. Commitments Threats Promises

Who makes the strategic move? The player making the strategic move goes first. Need to be more precise about what this means: The first move must be observable and irreversible. –If not observable, won’t make any difference; like moving simultaneously –If reversible, just back to playing the original game.

Unconditional strategic moves Commitments are unconditional strategic moves. Means saying that in the second stage of the game, I will definitely make a particular move (e.g., respond in a deterrence game). This is logically the same as changing the order of moves; e.g, as if the defender goes first.

Deterrence, defender can make commitment D Commit No C R ADRespond C R A D R Acq SQ 3, 2 War 1, 1 SQ 3, 2 War 1, 1 Con 2, 3

Deterrence with commitment D Respond Acq C C Refrain Attack Refrain Attack SQ 3, 2 W 1, 1 SQ 3, 2 Concede 2, 3

Conditional strategic moves Conditional (or contingent) strategic moves mean announcing a response rule or reaction function. E.g., if B chooses Y 1, A will do Z 1 ; if B chooses Y 2, a will do Z 2, …

Conditional moves Conditional moves will only work for A if: A can wait until after B has moved to respond A can observe B’s move B’s move is irreversible Conditional moves can be used to deter (deterrence) or compel (compellance).

Conditional moves Conditional moves can take the form of threats or promises. A threat says that unless B moves as A desires, A will impose a cost on B. A promise says that if B does as A desires, A will provide a reward to B.

II. Credibility Credibility problems are inherent to both threats and promises: If credibility weren’t at stake, the move wouldn’t fit the definition of a threat or promise as a conditional move. –E.g., if a deterrent threat were credible because the defender was unhappy with the SQ and planning to fight a war anyway, B would know that fighting was inevitable and the threat wouldn’t have deterrent value.

Credibility Threats must be costly to both parties True strategic moves cause mutual harm. A threat is an implicit promise not to take a costly action if the other party behaves as desired. Both the threat and the implied promise must be credible.

Tying hands Analysis of threats demonstrates that sometimes reducing the options available to you is to your advantage. For example, saying that a defender will always respond to an attack eliminates the acquiesce branch of the game tree and is beneficial to the defender This insight runs against the conventional wisdom of diplomacy, which stresses the importance of flexibility

Promises Similar analysis applies to promises: They must be costly for the promiser to carry out They imply a threat So they have the same credibility problems as threats –E.g, consider U.S. offer of aid to Turkey to use its bases for the war in Iraq. If it weren’t costly for the U.S. to provide this aid, Turkey would get the money regardless of whether it cooperated, and the promise would be ineffective.

Creating credibility Two general methods for creating credibility are: Giving up freedom to act Changing payoffs Examples involve making an unconditional commitment

Chicken example Giving up freedom to act: SwerveStraight Swerve0, 0-1, 1 Straight1, -1-2, -2 J Commit No D SwerveStraight 1, -1-2, -2

Chicken example Changing payoffs SwerveStraight Swerve0, 0-1, 1 Straight1, -1-2, -2 J D No Put reputation on the line SwerveStraight Swerve-3, 0-4, 1 Straight1, -1-2, -2

Effectiveness of commitments Unconditional commitments aren’t likely to work if the other player has a dominant strategy: Open trade Close Open4, 33, 4 Close2, 11, 2 U.S. Japan

Effectiveness of commitments Japan has a dominant strategy to close. If US unconditionally closes, it won’t force Japan to open; J still prefers to close So if US wants to force J open, has to use a conditional threat to close only if J does. This has an implicit promise of opening if J does. How to make this credible? –Legal change, delegation to agency or IO.

Threats and promises compared A threat is costless if it works. So the size of the threat may be irrelevant; or it could matter for credibility. One tactic is to create only the risk of a large punishment (brinksmanship). Since promises are costly if successful, they have to be “just big enough.”

Effectiveness of unconditional commitments When is being able to make an unconditional commitment not to your advantage? In a game with a second-mover advantage (military tactics, being able to respond to what opponent chooses). But having the option of making a threat or promise is always to your advantage. Never desirable to be threatened. Often desirable to give others the option of making a promise to you.

Credibility in IR How to acquire credibility in IR? Automatic fulfillment (doomsday devices) Delegation Burning bridges Reputation (linkage across issues or through time) Divide interaction into small steps Teamwork (ethnic conflict) Irrationality (nuclear threats) Brinksmanship

III. Strategic moves as institutional choice We can apply this type of analysis to the study of institutions (BdM chapter, Shepsle). Institution = the rules of a game. Who can play Order of moves Options at each decision node

Institutional choice We know that rules can make a big difference to the outcome of a game, so institutions should matter. This is what BdM labels the strategic approach to intl. institutions and regimes. States build and choose institutions This is a strategic move: choose institutions by anticipating their effects on outcomes.

Institutional choice BdM’s EU example: choosing the level at which to regulate radioactivity in food. He provides ideal points and voting weights The states had a choice between qualified-majority and unanimity voting. They could calculate the results of each; appeared to choose QMV.

Structure-induced equilibrium Strategic moves and institutional choice are also central to the concept of structure- induced equilibrium. Remember the problem of social cycling: without agenda control, any outcome can be an equilibrium. Institutions change this, induce an equilibrium by specifying the rules. So actors behave strategically in the choice of institutions. Institutions are endogenous and consequential.