Sampling From the Medial Axis Presented by Rahul Biswas April 23, 2003 CS326A: Motion Planning
Citation Motion Planning for a Rigid Body Using Random Networks on the Medial Axis of the Free Space Steven A. Wilmarth, Nancy M. Amato, and Peter F. Stiller Proceedings of the 15th Annual ACM Symposium on Computational Geometry, 1999, pp Wilmarth is a Math Ph.D. from Texas A&M MAPRM = Medial Axis PRM
Voronoi Diagram Consists of points equidistant from obstacles Obstacles
Example Voronoi Diagram
Another Voronoi Diagram
Why Medial Axes are Useful Medial axis = lines in voronoi diagram Represent maximal clearance paths for robots Excellent vertices for PRM in narrow passages
Sampling from the Medial Axis Very difficult to compute medial axis explicitly Main idea: “retract a configuration, free or not, onto the medial axis of the free space without having to compute the medial axis explicitly” retract = map a point onto another point
Retraction to the Medial Axis Two types of points: simple point – one nearest neighbor multiple point – two nearest neighbors Want to retract simple points Find nearest neighbor of simple point Move away from nearest neighbor until additional nearest neighbor arises
Retraction Illustration Sample Nearest Neighbor
Retraction from Blocked Space Find nearest point on obstacle boundary Retract from that point as before
Retraction Maps
Sampling Narrow Passages
Uniform vs MAPRM Samples
Rigid Body Robots More complicated problem Not assuming convex robots, obstacles Collision checking more expensive Must account for both rotation and translation Robot
SE(3) Configuration Space SE(3) Translation: tx, ty, tz (T) Rotation:rx, ry, rz (R) 6-dim, as opposed to 3-dim point robot Collision checking transformed point q becomes Rq + p transforming robot yields set of points O(n) collision checking is now much more
Distance Metric Want Riemannian (distance) metric on SE(3) Two criteria: Shortest path between (R,p 1 ),(R,p 2 ) is wholly translational Shortest path from free configuration to contact configuration is also wholly translational Achieved by weighted sum of T and R R is weighted more so that movement via rotation is more expensive than translation
Algorithm
Algorithm 4.2
Complexity Analysis for Algorithm 4.2 Must check all features of robot and all features of obstacles O(n U *n V *log(n U n V ) + n U *n V *t cd (n U,n V )) t cd (n,m) is collision detection time for objects of size m and n constant for polygonal robots and obstacles Finding nodes is substantially more expensive
Test Scenario Must pass block through narrow pipe Rest of the block is solid Two experiments 1: Cube Width = 2 2: Cube Width =
Experiment 1 Results Authors surmise problem with corners
Experiment 2 Results
Conclusion Technique to sample intelligently for PRMs Sample points from the medial axis without computing Voronoi diagram Works for both rigid bodies and point robots No extension to articulated robots Interesting concept but not useful in practice