Memory Hierarchy and Caching Summer 2014 COMP 2130 Intro Computer Systems Computing Science Thompson Rivers University.

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Memory Hierarchy and Caching Summer 2014 COMP 2130 Intro Computer Systems Computing Science Thompson Rivers University

TRU-COMP2130 Caching2 Course Objectives The better knowledge of computer systems, the better programing. Computer SystemC Programming Language Computer architecture CPU (Central Processing Unit) IA32 assembly language Introduction to C language Compiling, linking, loading, executing Physical main memory MMU (Memory Management Unit) Virtual memory space Memory hierarchy Cache Dynamic memory management Better coding – locality Reliable and efficient programming for power programmers (to avoid strange errors, to optimize codes, to avoid security holes, …) Your vision? Seek with all your heart?

TRU-COMP2130 Caching3 Course Contents Introduction to computer systems: B&O 1 Introduction to C programming: K&R 1 – 4 Data representations: B&O 2.1 – 2.4 C: advanced topics: K&R 5.1 – 5.10, 6 – 7 Introduction to IA32 (Intel Architecture 32): B&O 3.1 – 3.8, 3.13 Compiling, linking, loading, and executing: B&O 7 (except 7.12) Dynamic memory management – Heap: B&O 9.1–2, 9.3–4, 9.9.1–2, 9.9.4–5, 9.11 Code optimization: B&O 5.1 – 5.6, 5.13 – 5.15 Memory hierarchy, locality, caching: B&O 5.12, 6.1 – 6.3, – 6.4.2, 6.5, – 6.6.3, 6.7 Virtual memory (if time permits): B&O 9.4 – 9.5 Your vision? Seek with all your heart?

TRU-COMP2130 Caching4 Unit Learning Objectives List 2 types of RAM. List 5 types of non-volatile memory. Compute disk capacity. Compute disk access time. Compare spatial locality and temporal locality Explain what a cache memory is and how the cache memory is used. Use of cache friendly code. … Your vision? Seek with all your heart?

TRU-COMP2130 Caching5 6.1 Storage Technologies Your vision? Seek with all your heart?

Random-Access Memory (RAM) Key features RAM is traditionally packaged as a chip. Basic storage unit is normally a cell (one bit per cell). Multiple RAM chips form a memory. Static RAM (SRAM) Each cell stores a bit with a four or six-transistor circuit. Retains value indefinitely, as long as it is kept powered. Relatively insensitive to electrical noise (EMI), radiation, etc. Faster and more expensive than DRAM. Dynamic RAM (DRAM) Each cell stores bit with a capacitor. One transistor is used for access Value must be refreshed every ms. More sensitive to disturbances (EMI, radiation,…) than SRAM. Slower and cheaper than SRAM. Carnegie Mellon

SRAM vs DRAM Summary Trans.AccessNeeds per bit timerefresh?CostApplications SRAM4 or 61XNo100xCache memories DRAM110XYes1XMain memories, frame buffers Carnegie Mellon

Nonvolatile Memories DRAM and SRAM are volatile memories Lose information if powered off. Nonvolatile memories retain value even if powered off Read-only memory (ROM): programmed during production Programmable ROM (PROM): can be programmed once Eraseable PROM (EPROM): can be bulk erased (UV, X-Ray) Electrically eraseable PROM (EEPROM): electronic erase capability Flash memory: EEPROMs with partial (sector) erase capability Wears out after about 100,000 erasings. Uses for Nonvolatile Memories Firmware programs stored in a ROM (BIOS, controllers for disks, network cards, graphics accelerators, security subsystems,…) Solid state disks (replace rotating disks in thumb drives, smart phones, mp3 players, tablets, laptops,…) Disk caches Carnegie Mellon

A bus is a collection of parallel wires that carry address, data, and control signals. Buses are typically shared by multiple devices. Main memory I/O bridge Bus interface ALU Register file CPU chip System busMemory bus Carnegie Mellon Traditional Bus Structure Connecting CPU and Memory Main memory is very far from CPU.

What’s Inside A Disk Drive? Spindle Arm Actuator Platters Electronics (including a processor and memory!) SCSI connector Image courtesy of Seagate Technology Carnegie Mellon

Disk Geometry Disks consist of platters, each with two surfaces. Each surface consists of concentric rings called tracks. Each track consists of sectors separated by gaps. Spindle Surface Tracks Track k Sectors Gaps Carnegie Mellon

Disk Geometry (Multiple-Platter View) Aligned tracks form a cylinder. Surface 0 Surface 1 Surface 2 Surface 3 Surface 4 Surface 5 Cylinder k Spindle Platter 0 Platter 1 Platter 2 Carnegie Mellon

Computing Disk Capacity Capacity = (# bytes/sector) x (avg. # sectors/track) x (# tracks/surface) x (# surfaces/platter) x (# platters/disk) Example: 512 bytes/sector 300 sectors/track (on average) 20,000 tracks/surface 2 surfaces/platter 5 platters/disk Capacity = 512 x 300 x x 2 x 5 = 30,720,000,000 = GB Carnegie Mellon

Disk Operation (Single-Platter View) The disk surface spins at a fixed rotational rate By moving radially, the arm can position the read/write head over any track. The read/write head is attached to the end of the arm and flies over the disk surface on a thin cushion of air. spindle Carnegie Mellon

Disk Operation (Multi-Platter View) Arm Read/write heads move in unison from cylinder to cylinder Spindle Carnegie Mellon

Tracks divided into sectors Disk Structure - top view of single platter Surface organized into tracks Carnegie Mellon

Disk Access Head in position above a track Carnegie Mellon

Disk Access Rotation is counter-clockwise Carnegie Mellon

Disk Access – Read About to read blue sector Carnegie Mellon

Disk Access – Read After BLUE read After reading blue sector Carnegie Mellon

Disk Access – Read After BLUE read Red request scheduled next Carnegie Mellon

Disk Access – Seek After BLUE readSeek for RED Seek to red’s track Carnegie Mellon

Disk Access – Rotational Latency After BLUE readSeek for REDRotational latency Wait for red sector to rotate around Carnegie Mellon

Disk Access – Read After BLUE readSeek for REDRotational latencyAfter RED read Complete read of red Carnegie Mellon

Disk Access – Service Time Components After BLUE readSeek for REDRotational latencyAfter RED read Data transferSeekRotational latency Data transfer Carnegie Mellon

Disk Access Time Average time to access some target sector approximated by : Taccess = Tavg seek + Tavg rotation + Tavg transfer Seek time (Tavg seek) Time to position heads over cylinder containing target sector. Typical Tavg seek is 3 – 9 ms Rotational latency (Tavg rotation) Time waiting for first bit of target sector to pass under r/w head. Tavg rotation = 1/2  1/RPMs  60 sec/1 min Typical Tavg rotation = 7200 RPMs Transfer time (Tavg transfer) Time to read the bits in the target sector. Tavg transfer = 1/(avg # sectors/track)  1/RPM  60 secs/1 min. Carnegie Mellon

Disk Access Time Example Given: Rotational rate = 7,200 RPM Average seek time = 9 ms. Avg # sectors/track = 400. Derived: Tavg rotation = 1/2  (60 secs/7200 RPM)  1000 ms/sec = 4 ms. Tavg transfer = 1/400 secs/track  60/7200 RPM  1000 ms/sec = 0.02 ms Taccess = 9 ms + 4 ms ms Important points: Access time dominated by seek time and rotational latency. First bit in a sector is the most expensive, the rest are free. SRAM access time is about 4 ns/doubleword, DRAM about 60 ns Disk is about 40,000 times slower than SRAM, 2,500 times slower then DRAM. Carnegie Mellon

Logical Disk Blocks Modern disks present a simpler abstract view of the complex sector geometry: The set of available sectors is modeled as a sequence of b-sized logical blocks (0, 1, 2,...) Mapping between logical blocks and actual (physical) sectors Maintained by hardware/firmware device called disk controller. Converts requests for logical blocks into (surface,track,sector) triples. Allows controller to set aside spare cylinders for each zone. Accounts for the difference in “formatted capacity” and “maximum capacity”. Carnegie Mellon

I/O Bus Main memory I/O bridge Bus interface ALU Register file CPU chip System busMemory bus Disk controller Graphics adapter USB controller MouseKeyboardMonitor Disk I/O bus Expansion slots for other devices such as network adapters. Carnegie Mellon

Reading a Disk Sector (1) Main memory ALU Register file CPU chip Disk controller Graphics adapter USB controller mouse keyboard Monitor Disk I/O bus Bus interface CPU initiates a disk read by writing a command, logical block number, and destination memory address to a port (address) associated with disk controller. Carnegie Mellon

Reading a Disk Sector (2) Main memory ALU Register file CPU chip Disk controller Graphics adapter USB controller MouseKeyboardMonitor Disk I/O bus Bus interface Disk controller reads the sector and performs a direct memory access (DMA) transfer into main memory. Carnegie Mellon

Reading a Disk Sector (3) Main memory ALU Register file CPU chip Disk controller Graphics adapter USB controller MouseKeyboardMonitor Disk I/O bus Bus interface When the DMA transfer completes, the disk controller notifies the CPU with an interrupt (i.e., asserts a special “interrupt” pin on the CPU) Carnegie Mellon

Solid State Disks (SSDs) Pages: 512KB to 4KB, Blocks: 32 to 128 pages Data read/written in units of pages. Page can be written only after its block has been erased. A block wears out after 100,000 repeated writes. Flash translation layer I/O bus Page 0Page 1 Page P-1 … Block 0 … Page 0Page 1 Page P-1 … Block B-1 Flash memory Solid State Disk (SSD) Requests to read and write logical disk blocks Carnegie Mellon

SSD Performance Characteristics Why are random writes so slow? Erasing a block is slow (around 1 ms) Write to a page triggers a copy of all useful pages in the block Find an used block (new block) and erase it Write the page into the new block Copy other pages from old block to the new block Sequential read tput250 MB/sSequential write tput170 MB/s Random read tput140 MB/sRandom write tput14 MB/s Rand read access30 usRandom write access300 us Carnegie Mellon

SSD Tradeoffsvs Rotating Disks Advantages No moving parts  faster, less power, more rugged Random Access Silent Disadvantages High storage cost per gigabyte Low drive capacities Low write speed Have the potential to wear out Mitigated by “wear leveling logic” in flash translation layer E.g. Intel X25 guarantees 1 petabyte (10 15 bytes) of random writes before they wear out Applications MP3 players, smart phones, laptops Beginning to appear in desktops and servers Carnegie Mellon

The CPU-Memory Gap Disk DRAM CPU SSD Carnegie Mellon

Locality to the Rescue! The key to bridging this CPU-Memory gap is a fundamental property of computer programs known as locality Carnegie Mellon

TRU-COMP2130 Caching Locality Your vision? Seek with all your heart?

Locality Principle of Locality: Programs tend to use data and instructions with addresses near or equal to those they have used recently Temporal locality: Recently referenced items are likely to be referenced again in the near future Spatial locality: Items with nearby addresses tend to be referenced close together in time Carnegie Mellon

Locality Example 1. Data references Reference array elements in succession (stride- 1 reference pattern). Reference variable sum each iteration. 2. Instruction references Reference instructions in sequence. Cycle through loop repeatedly. sum = 0; for (i = 0; i < n; i++) sum += a[i]; return sum; Spatial locality Temporal locality Spatial locality Temporal locality Carnegie Mellon

Qualitative Estimates of Locality Claim: Being able to look at code and get a qualitative sense of its locality is a key skill for a professional programmer. Question: Does this function have good locality with respect to array a ? int sum_array_rows(int a[M][N]) { int i, j, sum = 0; for (i = 0; i < M; i++) for (j = 0; j < N; j++) sum += a[i][j]; return sum; } Carnegie Mellon

Locality Example Question: Does this function have good locality with respect to array a ? int sum_array_cols(int a[M][N]) { int i, j, sum = 0; for (j = 0; j < N; j++) for (i = 0; i < M; i++) sum += a[i][j]; return sum; } Carnegie Mellon

Locality Example Question: Can you permute the loops so that the function scans the 3-d array a with a stride-1 reference pattern (and thus has good spatial locality)? int sum_array_3d(int a[M][N][N]) { int i, j, k, sum = 0; for (i = 0; i < M; i++) for (j = 0; j < N; j++) for (k = 0; k < N; k++) sum += a[k][i][j]; return sum; } Carnegie Mellon

TRU-COMP2130 Caching44 Memory space allocation for a[N][N]: 1 st dimension first, and then 2 nd dimension Your vision? Seek with all your heart? … a[0][0] a[0][1] … a[0][N-1] a[1][0] a[1][1] … a[1][N-1] a[2][0] …

TRU-COMP2130 Caching Memory Hierarchy Your vision? Seek with all your heart?

An Example Memory Hierarchy Registers L1 cache (SRAM) Main memory (DRAM) Local secondary storage (local disks) Larger, slower, cheaper per byte Remote secondary storage (tapes, distributed file systems, Web servers) Local disks hold files retrieved from disks on remote network servers Main memory holds disk blocks retrieved from local disks L2 cache (SRAM) L1 cache holds cache lines retrieved from L2 cache CPU registers hold words retrieved from L1 cache L2 cache holds cache lines retrieved from main memory L0: L1: L2: L3: L4: L5: Smaller, faster, costlier per byte Carnegie Mellon

TRU-COMP2130 Caching47 6. Cache Memories Your vision? Seek with all your heart?

Caches Cache: A smaller, faster storage device that acts as a staging area for a subset of the data in a larger, slower device. Fundamental idea of a memory hierarchy: For each k, the faster, smaller device at level k serves as a cache for the larger, slower device at level k+1. Why do memory hierarchies work? Because of locality, programs tend to access the data at level k more often than they access the data at level k+1. Thus, the storage at level k+1 can be slower, and thus larger and cheaper per bit. Big Idea: The memory hierarchy creates a large pool of storage that costs as much as the cheap storage near the bottom, but that serves data to programs at the rate of the fast storage near the top. Carnegie Mellon

General Cache Concepts Cache Memory Larger, slower, cheaper memory viewed as partitioned into “blocks” Data is copied in block-sized transfer units Smaller, faster, more expensive memory caches a subset of the blocks Carnegie Mellon

General Cache Concepts: Hit Cache Memory Data in block b is needed Request: Block b is in cache: Hit! Carnegie Mellon

General Cache Concepts: Miss Cache Memory Data in block b is needed Request: 12 Block b is not in cache: Miss! Block b is fetched from memory Request: Block b is stored in cache Placement policy: determines where b goes Replacement policy: determines which block gets evicted (victim) Carnegie Mellon

Replacement policies FIFO (first in ‐ first out) LRU (least recently used), LFU (least frequently used) Optimal (Evict block with longest reuse distance) etc. TRU-COMP371 Introduction52

Summary The speed gap between CPU, memory and mass storage continues to widen. Well-written programs exhibit a property called locality. Memory hierarchies based on caching close the gap by exploiting locality. Carnegie Mellon

Writing Cache Friendly Code Make the common case go fast Focus on the inner loops of the core functions Minimize the misses in the inner loops Repeated references to variables are good (temporal locality) [Q] Why? Because the compiler can cache them in registers. Stride-1 reference patterns are good (spatial locality) [Q] Why? Because caches at all levels of the memory hierarchy store data as contiguous blocks. Key idea: Our qualitative notion of locality is quantified through our understanding of cache memories. Carnegie Mellon