Tracking Systems Cesar Martinez Internetworked Virtual Reality COMP6461 September 2002 INPUT DEVICES.

Slides:



Advertisements
Similar presentations
Lecture 20 Dimitar Stefanov. Microprocessor control of Powered Wheelchairs Flexible control; speed synchronization of both driving wheels, flexible control.
Advertisements

Team:. Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
Virtual Me. Motion Capture The process of recording movement and translating that movement onto a digital model Originally used for military tracking.
Motion Capture The process of recording movement and translating that movement onto a digital model Games Fast Animation Movies Bio Medical Analysis VR.
Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
VR graphics.ssu.ac. kr 1 Ultrasonic Trackers Definition: A non-contact position measurement device that uses an ultrasonic signal produced by a stationary.
What is Virtual Reality? “A high-end user interface that involves real-time simulation and interaction through multiple sensorial channels.” (vision, sound,
Interaction Devices By: Michael Huffman Kristen Spivey.
Input devices and interaction Ruth Aylett. Contents n Tracking –What is available n Devices –Gloves, 6 DOF mouse, WiiMote.
Spatiotemporal Information Processing No.2 3 components of Virtual Reality-1 Sensing System Kazuhiko HAMAMOTO Dept. of Information Media Technology, School.
Input Devices: Trackers, Navigation and Gesture Interfaces
2. What is Multimedia? Multimedia can have a many definitions these include: Multimedia means that computer information can be represented through audio,
Optical Tracking. How this pertains to our project Distributed Instrument Control with TINI using CORBA Distributed Computer Ethernet TINI RS-232 Polaris.
Jan 91 Tracking Sherman & Craig, pp Sherman & Craig, pp Welch, Greg and Eric Foxlin (2002). “Motion Tracking: No Silver Bullet, but a Respectable.
Underlying Technologies Part One: Hardware Mark Green School of Creative Media.
3D Augmented Reality for MRI-Guided Surgery Using Integral Videography Autostereoscopic Image Overlay Hongen Liao, Takashi Inomata, Ichiro Sakuma and Takeyoshi.
1 Ceng Tracking Gökhan Tekkaya Gürkan Vural Can Eroğul METU, 2008.
Location Systems for Ubiquitous Computing Jeffrey Hightower and Gaetano Borriello.
Tracking Gökhan Tekkaya Gürkan Vural Can Eroğul. Outline Tracking –Overview –Head Tracking –Eye Tracking –Finger/Hand Tracking Demos.
1 Communication through head movements Juha Pieviläinen Alternative communication & access to information seminar 2003 Department.
Theoretical Foundations of Multimedia Chapter 3 Virtual Reality Devices Non interactive Slow image update rate Simple image Nonengaging content and presentation.
1 Ceng Tracking Gökhan Tekkaya Gürkan Vural Can Eroğul METU, 2008.
Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
Hardware Specialised Devices
Basics of Sensors. A sensor is a device which is used to sense the surroundings of it & gives some useful information about it. This information is used.
2.03B Common Types and Interface Devices and Systems of Virtual Reality 2.03 Explore virtual reality.
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
VR Introduction (for web3d) Jyun-Ming Chen Fall 2001.
Smartphone Overview iPhone 4 By Anthony Poland 6 Nov 2014.
2.5/2.6/2.7.  Virtual Reality presents a world in 3d space  Regular input devices such as a mouse only has 2 degrees of movement when 6 is needed for.
Motion Capture Hardware
Tracking Overview and Mathematics. Christoph Krautz 2 Motivation Technologies – Advantages and Disadvantages –Common Problems and Errors –Acoustic Tracking.
Communication channels and transmission media
SMUCSE 8394 BTS – Devices II Sensors Detection, Surveillance, Protection.
M. Zareinejad 1. 2 Outline # Sensors –––– Sensor types Sensor examples #Actuators Actuator types Actuator examples ––––
Introduction to Tracking
VE Input Devices(I) Doug Bowman Virginia Tech Edited by Chang Song.
Input Devices Manual and Automatic By Laura and Gracie.
1 Lecture 19: Motion Capture. 2 Techniques Morphing Motion Capture.
Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
11.10 Human Computer Interface www. ICT-Teacher.com.
Muscle Volume Analysis 3D reconstruction allows for accurate volume calculation Provides methods for monitoring disease progression Measure muscle atrophy.
 An eye tracking system records how the eyes move when a subject is sitting in front of a computer screen.  The human eyes are constantly moving until.
Josh Stephens Comp Characteristics Degrees of Freedom: particular, independent way that a body moves in space Input type/Frequency of data: Discrete:
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
Evolving Virtual Creatures & Evolving 3D Morphology and Behavior by Competition Papers by Karl Sims Presented by Sarah Waziruddin.
Heather Waldeck Meghan Olson Andrea Zelisko Yao Lu Ben Sprague Missy Haehn Team Members:
2.03 Explore virtual reality design and use.
Sensors Por: Flora Gibson.
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
Salim Modi, David Nguyen, Mitul Patel Virtual Environments Tracking Systems.
User Performance in Relation to 3D Input Device Design  Studies conducted at University of Toronto  Usability review of 6 degree of freedom (DOF) input.
Tracking Systems in VR.
By Noordiana Kasim. MODERN I/O DEVICES 1. PRINTER 2. MONITOR 3. KEYBOARD 4. AUDIO SPEAKER 5. DVD DRIVE.
Tracking Systems in VR.
M. Zareinejad 1. 2 Outline # Sensors –––– Sensor types Sensor examples #Actuators Actuator types Actuator examples ––––
© Houari Abdallahi, James Lawton, Deniz Ozsen, Christine Dubreu Virtual Environments: Tracking.
-BY SAMPATH SAGAR( ) ABHISHEK ANAND( )
Abstract Professor Banks studies the neural pathways of mice in response to audio stimuli and tests their cognition and perception. Since spatial arrangement.
Input Units Aj.Drusawin Vongpramate
SPACE MOUSE. INTRODUCTION  It is a human computer interaction technology  Helps in movement of manipulator in 6 degree of freedom * 3 translation degree.
Introduction to Tracking
CAPTURING OF MOVEMENT DURING MUSIC PERFORMANCE
3.03 Explore virtual reality design and use.
Day 32 Range Sensor Models 11/13/2018.
Vehicle Segmentation and Tracking in the Presence of Occlusions
Distance Sensor Models
3D User Interface Input Hardware
Presentation transcript:

Tracking Systems Cesar Martinez Internetworked Virtual Reality COMP6461 September 2002 INPUT DEVICES

Successful human-computer interaction requires efficient transfer of information from human to computers. Such communication is mediated via input devices. While most input devices are conceptually simple a lack of standards, especially in VR interaction, prevents input devices from being interchangeable. Applications are generally designed to work with a fixed set of input devices. While this allows to exploit such devices to the fullest both in terms of function and performance, it has several disadvantages: The application may present a limited choice of input devices. Support for a new device may require changes in the application, or the application may not be able to fully support the features of the new device.

INPUT DEVICES Traditionally, computers use input devices ranging from switches and punched cards to keyboards and mice. However, it is obvious that such devices are insufficient for treading the pathways of the virtual world. VR departs from conventional Human-Computer Interaction and naturally requires a different set of user input tools. Discrete : Generate one event at a time based on the user action e.g. Keyboard, Pinch Glove, etc. Continuous : Continuously generate events in isolation or in response to user action e.g. Trackers, Datagloves. Combination/Hybrid Devices : Devices have the ability to generate both discrete and continuous events Classic example : Mouse others : Joysticks, Tablets. Rough classification of input devices : discrete, continuous, combination of both.

INPUT DEVICES X Y z Position Orientation Sufficient graphics capabilities have become available on standards PC’s. Add-on high speed graphics processors are inexpensive and give PC’ rendering horsepower that rivals low-to-mid-range graphics workstations. Computer mouse is the facto standard for interacting with desktop computers. Robust, professional applications have an absolute requirement to coordinate free-moving human motions with image control. In these cases, you need to instantly know not just position but orientational data.

INPUT DEVICES Tracking Systems Human exploration in virtual environments requires technology that can accurately measure the location and the orientation of one or several users as they move and interact in the environment. This is referred to as tracking users in the environment. The location and the orientation of each user are measured with respect to the virtual environment coordinate system.

INPUT DEVICES Source Sensor Control Box Computer Signal - Process signal - Communicates Source Position N Signal Tracking Systems

INPUT DEVICES External sensor (e.g. camera) Computer Interface controller On-body sensors Artificial source (e.g. reflector) Artificial source Ultrasound generator On-body sensor and source Computer Tracking Systems

INPUT DEVICES The usefulness of tracking devices in VR environments depends to a large degree on whether the computer can track the movements of the source fast enough to keep the virtual world synchronized with the user’s actions. This ability is determined by the lag, or latency, of the signal, and the sensor’s update rate. The signal lag is the delay between the change of the position and orientation of the target being tracked and the report of the change to the computer. Degrees of Freedom (DOF) It is defined as “the number of independent dimensions one must use to define unambiguously the state of the system” Morrison and Newell 1998 Tracking Systems The update rate is the rate at which measurements are reported to the computer.

INPUT DEVICES Tracking Systems Inside-in systems: sensor(s) and source(s) are both worn on the body Inside-out systems: sensor(s) on the body sense(s) external artificial / natural source(s) Outside-in systems: external sensor(s) sense(s) artificial / natural source(s) on the body

INPUT DEVICES Tracking Systems Advantages. Relatively inexpensive. Minimal shadowing problems. Fairly accurate. Multiple object tracking available. Detectors are small, unobtrusive. Popular, resources are available Magnetic Trackers POLHEMUS :Fastrack EM trackers have a transmitter that emits EM field along three orthogonal axes that are detected by sensors. The sensors report information about their position and orientation with respect to the source. Disadvantages. Stated performance only occurs in ideal situations. Susceptible to magnetic interference and interference caused by nearby metal objects. Accuracy dependent on distance between emitter and detector. Workspace limited by emitter strength Stylus

INPUT DEVICES Tracking Systems Mechanical Trackers Have a rigid structure with several joints. One end is attached to the object to be tracked and the other end is fixed in place. The joint angles are measured and reported to give the objects position and orientation. Advantages. No shadowing problem.. Not affected by external fields or materials. If attached well, can very accurately reflect the user‘s joint angles.. Potential for being less expensive as the technology has been developed elsewhere. Sensors are inherently fast, and will not limit bandwidth or latency. Body based systems are not limited to a confined workspace. No emitter required. Disadvantages. Mechanical device attached to soft tissue: tradeoff between comfort and accuracy. Must be robust enough to fit multiple users of different height, weight, and sex.. Potential to be bulky and heavy, limiting user's movement. Ground based systems limit user's workspace. Need for calibration. A kinematic mismatch can occur, causing relative motion between the person and device

INPUT DEVICES Tracking Systems Acoustic Trackers Use ultrasonic sound. A source produces pulses that are received by a set of microphones usually arranged as a triangle. The time each pulse reaches the different microphones gives the source position and orientation. Advantages. Inexpensive. Longer ranges than magnetic trackers. Microphones are small, unobtrusive Disadvantages. Line of sight must be maintained. Latency proportional to distance. Many emitters/receivers required for multiple targets. Phase coherent method must be calibrated, drift problem. Ambient noise interference. Interference cause by echoes from hard surfaces. Atmospheric distortion, temperature effects

INPUT DEVICES Optical Trackers Use a combination of LED’s, video cameras, and image processing. The LED’s can be placed on the object to be tracked while the cameras are fixed or the cameras are placed on the object and there is an array of LED’s in the ceiling. The position and orientation are obtained from signal processing techniques. Advantages. Nothing attached to user.. Senses person, not just joints or points; thus, person's body can be virtual icon, rather than being artificially created from limited information Disadvantages. Cameras limit workspace.. Not accurate.. Not robust.. Slow.. Correspondence problem.. Shadowing.. Expensive.

INPUT DEVICES Inertial Trackers Advantages. No shadowing problems. No emitter required. Not effected by external fields, materials. Potentially small, unobtrusive sensors Disadvantages. Relatively new VR technology. Drift problems from integration. Need for calibration. Possible nonlinearity Use gyroscopes to measure the three orientation angles. They are connected by a cable to the computer system.

INPUT DEVICES Evaluation Criteria. Registration. Resolution. Lag. Update Rate. Range. Interference and noise. Mass, Inertia and Encumbrance. Multiple Tracked Points. Price

INPUT DEVICES