Prototyping Create your first mLearning prototype using web-based tools.

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Presentation transcript:

Prototyping Create your first mLearning prototype using web-based tools.

Got the files? If not... Here is the link: A sample of what we can do with this: Pregame

Float guides industry-leading companies to understand and leverage the power of mobile learning. We help companies meet their business strategies by making useful information accessible, anytime, anywhere.

Mobile Learning Certificate Program Mobile Learning Essentials Series Where you can find more... Learning Everywhere – Published June 2012

Mobile development can get pricey Mobile development can take time and can get bogged down Prototyping helps manage cost and risk Prototyping helps get buy-in and user acceptance/usability out of the way earlier Why prototype?

Considerations

Building Prototypes should be EASY Prototypes should not need to be pixel perfect Prototypes goals need to be clearly spelled out prior to creation Build Prototypes that have an output that everyone can see If animations, etc. are going to be used in the final, attempt to build them in the prototype The Basics

Functional Fidelity and Visual Fidelity You need to envision the goals for the prototype Choose method and graphic sophistication based on the goals. More “Production Ready” = more time More graphically rich = more time More revisions at this point are less expensive than later Fidelity vs. Functionality

Fidelity vs. Effort

A few prototyping options.

Ahh... Paper

Cons Inexpensive Easy Doesn't really emulate the UX Hard to pull off a complicated design or one with a lot of screens/data None of the design elements/deliverables really will live on Tough to justify with so many good tools these days. Paper prototype Pros

HTML/CSS

Cons Inexpensive Easy-ish Using Webkit based browsers, you can emulate mobile devices pretty well There are tools popping up now that ease this considerably More tech knowledge might be required than simple paper prototypes There is still very little reuse of assets for the final version, unless you are going to mobile web, not apps HTML/CSS Pros

Tools that aren't really for prototyping, but still work pretty well.

Cons Most everyone has one of these Reasonably easy to use for any one familiar with desktop publishing tools Produces interactivity and animation It's a tad expensive if you don’t own it already None of the design elements/deliverables really will live on Good UI Stencils are tough to find or need reprep Output isn’t really “mobile” Powerpoint/Keynote Pros

Keynote Examples

Cons great toolset – highly extensible, large community Produces fantastic diagrams and high quality output Reasonably easy to use for any one familiar with desktop publishing tools produces interactivity move from wireframe to prototype easily It's a tad expensive Mac only (which might also be considered a 'Pro') None of the design elements/deliverables really will live on Omnigraffle Pros

Graffle!

Cons Uses InDesign Produces rich interactivity Allows for media Fairly pricey if you want to take it past a prototype and use it for production Does require InDesign, which some of you may not have Output is iPad only Digital Publishing Suite Pros

DPS

Lots more examples in App Savvy

New! Rapid prototyping tools.

Protosketch

Invisionapp.com

Cons Inexpensive Super-easy! Web/Cloud based (so it's collaborative) Results are pretty stellar It's still in beta-ish state Cloud Based (maybe not possible in your org) Assets are not going to be used for the final deliverable InvisionApp Pros

Wrap it up, already.

Prototyping is fast Prototyping is easy Prototyping gets stakeholders involved sooner Prototyping saves money Why prototype?

Activity Got the files? If not... Here is the link: Finishing up