Greg Wadley and Nic Ducheneaut 1 The 'Out of Avatar Experience': Collaboration around Objects in Second Life Greg Wadley, Uni of Melbourne + Nic Ducheneaut,

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Greg Wadley and Nic Ducheneaut 1 The 'Out of Avatar Experience': Collaboration around Objects in Second Life Greg Wadley, Uni of Melbourne + Nic Ducheneaut, PARC Motive: can virtual worlds support remote repair? Background: problems referring to objects Second Life: virtual world with object-editing Methods: lab tasks, ethnography Results: problems and solutions Discussion: when do we need avatars?

Greg Wadley and Nic Ducheneaut 2 Motivation: remote repair, training, surgery … communicating about position and movement

Greg Wadley and Nic Ducheneaut 3 Prior work: reference in virtual environments is problematic excerpt from Hindmarsh et al (1998)

Greg Wadley and Nic Ducheneaut 4 persistent 3d virtual world 1.5 million users (80k land owners) allows editing of objects Second Life

Greg Wadley and Nic Ducheneaut 5 Second Life’s detachable camera: Default is camera-behind-avatar as in 1 But camera can be zoomed and positioned anywhere Two modes: “in-avatar” vs “in-camera”

Greg Wadley and Nic Ducheneaut 6 Method: small groups collaborated on building tasks (screen outputs combined into one video)

Greg Wadley and Nic Ducheneaut 7 Observations: Previously-identified problems persist, and some are made worse by the detachable camera But people work around them, trying different reference forms until one works. All groups finished their tasks. Various verbal forms of reference used (including spatial and avatar-relative deixis) Various non-verbal forms used - marking places/objects with avatar or prim - jiggling and colouring - !gesture

Greg Wadley and Nic Ducheneaut 8 Quant: Experts detach their camera more Verbal frames of reference used (framework of Levinson, no extrinsic)

Greg Wadley and Nic Ducheneaut 9 Conclusion, suggestions: Problems deducing vista from avatar orientation still exist though people work around them Detachable camera and embodiment Many people ‘parked’ their avatar, or use it merely to mark locations Must users' bodies be represented ? Maybe avatars not needed in object-focused work. (We wouldn't expect them in a '2d' task) Suggest represent user's focus-of-attention directly via cursor or highlight rather than avatar gaze Thank you! -Greg and Nic

Greg Wadley and Nic Ducheneaut 10 Group tries referential methods, until one works A. So are you putting the walls together? B. I’m moving one wall … a third wall, towards the other two … The one that’s tilting. [B marks a wall by changing its orientation in a fashion visible to her team-mates.] C. Oh, that was you! [A and C now know which wall B is editing.] A. Why don’t you turn that over, and I’ll move the other wall? ['That' refers to the tilting wall, and ‘other’ to the fourth wall not discussed yet.] C. Are you moving the one on the lower leftmost of the walls? A. Well.. your left? [A and B laugh. C has attempted a spatial reference which A and B cannot dereference.] A. I’m going to move the one that I’m standing right next to. [A does not attempt to correct C’s attempt at deixis, but instead moves her avatar beside a wall to mark it to the others.] A. The one that’s I guess kind of closest to [C]... [A uses the position of C’s avatar as a reference point.] … why don’t we leave that one still, and then we can put the other three around it? C. Mine’s above the ground. [C refers to the wall closest to his avatar as 'his' wall.] A. That’s fine I think. Why don’t we just leave that one and put the other three around it?

Greg Wadley and Nic Ducheneaut 11 Using avatars to mark positions: N: You see this one I’m standing next to? Don’t move this one – this one stays in place. M: Yep. So why don’t you just move where you want the others. N: Yeah. [N walks to a different spot] The other one is going to go here. In front of me. M: Right, hang on... [M moves the table] N: And the last one is on the other side. [N walks around the house] Just about here. Pointing.. ‘jiggling’.. verbal description X: Is there a way to point? What’s the thing you thought was the flagpole? Y: Hang on, let me just walk into it. See this thing that’s right near my hand? [Y is editing the house, so his arm is in the air.] X: Which hand? Y: Right in front of me. Can I point at it? [X places the pole in edit mode.] There we go. Why don’t I move it. If you’re watching it, I’m moving it back and forwards now. Can you see an object that keeps moving left and right? X: Yes that’s the flagpole isn’t it? [...] You just walked past a cement block. Are we supposed to do something with that? Y: I think that’s the chimney.

Greg Wadley and Nic Ducheneaut 12 Confusion due to detachable camera: C: Let’s place those triangle things. [the two gables] A: Where are those? Oh, the triangle things are around the front aren’t they? [It is not clear which end of the house is the front.] I’ll place the one on my side if you place the one on the other side. I don’t know whether I’ve selected the same one as you. I’m selecting the one that’s further from the house. C: Ok, do you see one moving? I selected one that I just raised up. A: Oh yes I see that one, ok good. I’ll pick a different one then. Oh you’re putting it on that edge? C: I just put it on the nearest spot I could find. [The end closest to A’s avatar is also the one closest to C’s camera, so they both chose the same spot to place their gable.] A: Where’s your character? [‘avatar’] Oh ok, I see where your character is. I tell you what, can you put the gable on the house section closest to you, and I’ll move the one that’s closest to me? Unless you want to finish placing the one that you had. [A is still using avatar-relative reference while C assumes he means relative to camera.] C: Does is matter? I’m maneuvering the one that I had. A: Ok, I can move the other one I think. I’ll just walk around so I can see it better. [He walks his avatar to the other end of the house, where C’s avatar, though not his camera, are placed. During this move he apologizes for bumping into C’s avatar, though C was unaware of it.]