© Washington State University- 2011 1 EM 530 Applications In Constraints Management Manual Simulation: Multi-Project Management The Bead Experiment

Slides:



Advertisements
Similar presentations
The Arrow Sheet replacement beginning Fall DegreeWorks can be accessed from your myOneonta page along the left-hand side.
Advertisements

Usually the next step is to run the Cognitive Tests. Click on “Run Cognitive Tests” button to start testing. All of the tests begin with you giving a brief.
How to make this Jeopardy game work for your topic Make sure that as soon as you start editing it to make your own game, you save it under that name.
1 Check all equipment is included before returning. If you have an accident or the equipment is damaged or you need support please contact Blaize
Year 7 Curriculum Day Tuesday 10 th October 2006 Team-building Working together Problem solving Facing challenges Having fun.
Salk Institute Mobile Lab Gel Electrophoresis Teacher Instructions VWR Set Up 12 groups Mira Costa kit.
Pulleys Vanderbilt Student Volunteers for Science Fall, 2010 Training Refresher.
Liquifaction Lab During earthquakes, water under the surface mixes with soil above it and shifts around like a liquid. Buildings collapse and water can.
James R. Holt, Ph.D., PE. Constraints Management.
Salk Institute Mobile Lab Gel Electrophoresis Teacher Instructions BioRad Set Up 8 groups Grossmont Kit.
Properties of CO 2 Vanderbilt Student Volunteers for Science Training Presentation Spring 2013.
James R. Holt, Ph.D., PE. Constraints Management.
James R. Holt, Ph.D., PE. Constraints Management Washington State University’s Engineering Management Program
© Washington State University An Expert’s Conflict The Problem with Knowing James R. Holt, Ph.D.,
James R. Holt, Ph.D., PE. Constraints Management.
Elena Cox, Ph. D., Curriculum & Instruction, Texas A&M University, Commerce The 7 th Annual Texas STEM Conference Dallas February 6, 2014.
Changes in States of Matter Involving Carbon Dioxide 8 th Grade Vanderbilt Student Volunteers for Science Training Presentation Fall 2013.
Preparing & Exposing Photographic Silkscreens For use with Lesson 3 FOR EDUCATION USE ONLY ©2009 The Andy Warhol Museum, a museum of Carnegie Institute.
Shaping.
Robotics Enrichment class Mr. Bosworth. Goals of Class Learn how to build a basic robot that performs various functions Learn how to program robot to.
: you will be creating a game using everyday household items. Players will have only one minute to attempt to complete the game. You will be creating.
Robert W. Arts, Ph.D. Professor of Education & Physics University of Pikeville Pikeville, KY Presented at the Spring Meeting of the Kentucky Association.
1 iSee Player Tutorial Using the Forest Biomass Accumulation Model as an Example ( Tutorial Developed by: (
Discrimination Phases.  We’re not talking about race and gender, what we are referring to is being able to choose between a preferred item and a non.
Optical Manufacturing Solutions 1 FOLLOW THE DIRECTIONS BELOW AFTER INSTALLING A NEW CUTTER BODY WITH POLISHING WHEELS INTO THE 7E TYPE MACHINES. IT IS.
Warm-ups (15-20 min) Setup: Designate 3-5 players as caterpillars, depending on size of group (give pinny to wear) These players tag the other players.
Testing Household Chemicals Vanderbilt Student Volunteers for Science Training Presentation Fall 2009.
Microsoft ® Office Outlook ® 2003 Training See and share multiple calendars CGI presents:
 Before plotting points on a graph, you first have to understand the X and Y axis.  The X and Y axis are number lines that run horizontally and vertically.
The Shaping Game Mickey Keenan University of Ulster N. Ireland.
Table of Contents Unit 1- Understand the Problem Unit 2- Gather Information Unit 3- Develop Solutions Unit 4- Implement A Solution Unit 5- Test and Evaluate.
Growth Mindset Family Game Night Ages 12+. How do I play? Welcome to Growth Mindset Family Game Night! This game is full of fun and you’re simultaneously.
Use Cases Use Cases are employed to describe the functionality or behavior of a system. Each use case describes a different capability that the system.
Sediment Settling Lab. Step 1: Copy over your Hypothesis onto your lab handout and then hand the hypothesis in.
Speaking Meetings. Culture in Meeting There are several factors that can contribute to a successful meeting. With a partner, look at the following rules.
A skills approach © 2012 The McGraw-Hill Companies, Inc. All rights reserved. powerpoint 2010 Chapter 4 Managing and Delivering Presentations.
Color Wheel/Color Theory Art 1. Before we begin… This project is very straightforward, but there are a lot of details and directions. There will be a.
Monday September 14th, 2015 Planner: – HW: Safety rules poster due Wed. 9/16 – Safety Quiz tomorrow - based on rules You Need: – Today: Daily 5 To Do:
Engineering H College of Engineering Engineering Education Innovation Center 2014 Robot Scenario Introduction Rev: , MEIRobot Scenario1.
Indicator: : Measure and mix dry and liquid materials in prescribed amounts, following reasonable safety precautions. Taken From:
Pass the Buck Every good programmer is lazy, arrogant, and impatient. In the game “Pass the Buck” you try to do as little work as possible, by making your.
Introduction to Computer Programming - Project 2 Intro to Digital Technology.
Preparing for the Assessment Day of the Assessment.
Nominal Group Process (NGP) A well researched technique (Delbecq et al., 1986) that is effective in facilitating a group to come to the best combined judgements.
Chance We will base on the frequency theory to study chances (or probability).
© 2012 by Project Gals New Goals for a New Year A Learning Activity.
PLC programming Part 3: Problems with solutions. Topics  Every problem is devided into three parts:  Technology description contains the general properties.
Temperature vs. Viscosity Lab
Changes in States of Matter Involving Carbon Dioxide 8th Grade
ECF Arbiter Seminar - Materials by CAA
Orienteering Year 2- Lesson 1
How to Start This PowerPoint® Tutorial
Safety A top priority!.
Forces and Magnets – Block 3FM
Shaping.
Elementary School, Fall 2012
Fluid Acrylic Painting
Basics for Robotics Programming
Gel Electrophoresis Teacher Instructions BioRad Set Up 12 groups
5S Numbers Game The purpose of this game is to demonstrate the impact the way our workplace is arranged impacts on how the work is done.
Industrial Automation
Personalize Practice with Accelerated Math
Rules of the Game Find a partner! 
Shaping.
NAVIGATING SYSTEMS CHANGE
Michigan Lean Consortium Exercise Instructions
Wednesday 9/26/18 Notebook Entry:  An aerospace engineer is someone who may work on aircraft, spacecraft, or satellites. How might the work of an.
The 5S numbers game..
Presentation transcript:

© Washington State University EM 530 Applications In Constraints Management Manual Simulation: Multi-Project Management The Bead Experiment James R. Holt, Ph.D., PE Professor Engineering Management

© Washington State University Each team needs the following: 1 red bowl 3 red 6” plastic plates 1 blue bowl 3 blue 6” plastic plates 3 spoons Each bowl has mixed together: ±25 orange beads ±20 black beads ±15 white beads Bead Experiment* Equipment List Find “beads” at a garden supply or arts/crafts and/or fabric store. The 3/4” in diameter beads are often called “glass accent marbles” are about and commonly used in still life arrangements or aquariums. They are FLAT on the bottom side and CURVED on the top side. (In a pinch, use any token that has two sides such as: pennies, nickels and dimes.) *This game was invented by Tony Rizzo, now of PDInstitute

© Washington State University Resource 3 Resource 2 Resource 1 A simple project: The Red Project A simple environment to better understand the problems in the multi- project environments The project has three phases. In the Phase I, a person sorts mixed beads from the bowl onto three separate plates. Phase II cannot start until Phase I is complete. In Phase II, two individuals take the beads from the plate, place them flat side down, turn them flat side up and then return them to their separate plates. After all of Phase II is done, Phase III can begin. In Phase III one person takes the beads from the plates and puts them all back in the bowl. Pretty easy.

The Bead Experiment, Runs 2 Projects Simultaneously RED PROJECT BLUE PROJECT 4© Washington State University- 2011

5 Each team is responsible for completing 2 projects – a “red” project and a “blue” project. Each team has the following:  A Red Project Manager: Manages resources-Encourages work on the red project.  Blue Project Manager: Manages resources-Encourages work onthe blue project.  A timekeeper: Records start and stop time for each project  3 resources: Resource 1 does sorting at beginning (Phase I) and integration at the end (Phase III). Resource 2 does processing (moving and “flipping”) of orange and white beads. Resource 3 does processing (moving and “flipping”) of black beads. How to play

© Washington State University The “RULES” - Red and Blue Project Managers and Timekeeper Red Project begins first. When “start” is announced, RED Project Manager “releases” (e.g. gives red bowl with all beads, 3 red plates to Resource 1 and a spoon to each resource) for the red project. Blue Project will begin 10 seconds AFTER the red project (“funding delay from corporate”). The Blue Project Manager, when told to “start”, will give blue bowl with all blue project beads and 3 blue plates to Resource 1. Timekeeper must record the start times for EACH project.

© Washington State University The “RULES” - Resource 1 [and project managers] Resource 1 “sorts” beads onto the plates by color but MUST “multi- task” in groups of “3 moves”. For example: when Resource 1 has only the red project, s/he can place 3 “scoops” of orange beads onto red plate #1, then must place 3 “scoops” of white beads onto red plate #2, then must place 3 “scoops” of black beads onto red plate #3. As soon as the blue project appears, the resource must “switch” from red project [e.g. 3 scoops of white beads if that’s where s/he is in the process of doing on red project] to the blue project [e.g. 3 scoops of orange beads on the blue project plate], then do 3 scoops of black beads onto red project plate #3, switch to 3 scoops of white beads onto blue project plate #2, etc.) EACH Project Manager trys to keep the Resource 1 focused on THEIR project and will take advantage [e.g. let resource keep working on their project] if the other project manager is not particularly aggressive or isn’t paying attention!

© Washington State University The “RULES” - Resources 2 and 3 Resources 2 and 3 CANNOT begin their work (e.g. taking beads off the plate, “flipping”, and scooping back onto the plates) until ALL of the beads of the same color for the red or blue project are on their plates. Resource 2 and 3 will FIRST “scoop” beads with SPOON from the plate to the table (no pouring them out). “Flipping” commences once all beads are removed from the plate onto the table surface and as described below: nEssentially - SOME of the beads end up on the table “flat side up”, the remainder are “flat side down”. Resource 2 and Resource 3 must process or “check” each bead AFTER they’ve removed all the beads of one color/project onto the table surface. nIf the bead is NOT “flat side down”, the resources must “flip” the bead over by hand and slide it over to create a group of “checked beads”. If the bead IS “flat side down”, (they must touch the bead to check it), they only need to slide the bead to the “checked” bead group. nOnce all same-color beads the project are checked for “flat side down”, the process is repeated to get all the beads “flat side up”.

© Washington State University The “RULES”- ( Resources 2 and 3 and Project Managers, cont.) Resources 2 and 3 must THEN scoop the beads (no hands – spoon only!) back onto the plates. For example: Resource 2, will scoop orange beads [that are all “flat side up”] with the spoon to place them on the plate. Sometimes s/he will only get 2 or 3 orange beads in “1 scoop”, other times s/he may get 5 orange beads in “1 scoop”. When Resource 3 is working on his/her black beads - they’ll be getting similarly-varied sized scoops. Resources 2 and 3 must also continue to multi-task. In other words, Resource 2 must cycle between doing 3 scoops of one color on the red project, then must moves to 3 tasks on a color on the blue project. Resource 3 just worries about alternating between the red and blue projects, working only on black beads each time. The Project Managers must make sure this is done - otherwise “their” project will fall behind!

© Washington State University The “RULES” - the “finish” ONLY WHEN ALL BEADS OF A PARTICULAR PROJECT ARE BACK ON THE 3 SAME-COLOR PLATES CAN RESOURCE 1 CAN CONTINUE WITH THE NEXT STEP PHASE III. Resource 1 (still multi-tasking of course) will take 3 scoops of 1 project’s beads (it may be the red, it may be the blue!) orange beads from the red plate back into the red bowl, then switches to do 3 scoops of orange beads for the blue project plate into the blue bowl, switches back to red project, etc. The Timekeeper (“cushy job”!) records the stop time for each project.

© Washington State University RECORD THE RESULTS GROUP #Blue ProjectRed Project (We will only have one group in class. It is fun to have competition between groups.)

© Washington State University OBSERVATIONS AND RESULTS There will be much noise, confusion, etc.. Particularly if you have aggressive Project Managers. It becomes clear that Resource 2 is the “bottleneck” (constraint). It is not uncommon for the blue project to finish before the red project! Normal range of completion times is about 6 minutes to 12 minutes PER PROJECT. ASK STUDENTS/PARTICIPANTS what COULD or SHOULD be done to improve the outcome. Some will suggest “practice”, or “process improvements.” Most will agree they MUST remove multi-tasking and delay the start (e.g. “choke the release”) of the second project if resources are expected to participate on both.

© Washington State University RE-RUN the simulation – modified rules. NO multi-tasking. This means even if another “color” of beads or project comes along – finish the task on which you are working first. Resource 1 will FIRST scoop ALL orange beads from the red project onto the plate, THEN scoop ALL white beads for red project onto the second plate, THEN scoop ALL black beads for red project onto the third plate. BLUE PROJECT does not “get released” until Resource 1 is nearly done with the black beads from the Red Project. Resource 2 will begin work on all orange beads for red project tasks, THEN move to the white beads’ tasks for red project. Then the blue project. Resource 3 will work only on black beads for red project until they’re all done, THEN work on black beads for blue project. Timekeeper is to record start and stop time for each project once again.

© Washington State University RECORD THE RESULTS NOW GROUP #Blue ProjectRed Project

© Washington State University OBSERVATIONS AND RESULTS There will be much less noise and confusion. All participants (especially Resource 2) are much happier. Completion times for EACH project tend to be 1:45-2:30 minutes each. Some students will argue there’s a learning effect. [This is minimal – You can run the simulation with a “control group” doing original process again with limited improvement. Or, run a control group without multi-tasking for their first trial and get almost identical results.] THE POINT? Scheduling projects by removing multi-tasking AND “choking the release” of subsequent project work based upon the load on the “bottleneck” resource is VITAL to managing projects correctly! This is the part of the behavioral shift injections in the Theory of Constraints (TOC)-based method of project management called “critical chain”.

© Washington State University How did it work? Magic? Multi-Tasking attempts to achieve efficient use of resources But Bad Multi-Taking prevents the efficient flow of projects. Multiple projects could not overlap. Resource 2 was delayed starting work. And, Resource 1 was delayed the integration step.