The Game Master starts the server, scans in a few of his penciled maps, types the scenario texts, places NPC’s then starts the game.

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Presentation transcript:

The Game Master starts the server, scans in a few of his penciled maps, types the scenario texts, places NPC’s then starts the game.

A dozen members eagerly arrive and start their clients, quickly create their characters and join the Game Master’s server.

The campaign begins. The story unfolds. Choices are made. Battles are fought. Legends are made.

A role-play server & client that greatly simplifies the design, customizing & running of original tabletop campaigns (past, present, future, fantasy, sci-fi, etc.) Inspired by Digital Wargame Engine, Fantasy Grounds (Thanks Cody!), D&D, Baldur’s Gate, D20 Modern, Project X, Never Alone

Rationale : Makes Game Mastering much easier for the beginner and faster for the advanced

Rationale : Provides another EASY avenue for our writers and graphic artists to showcase their talents

Rationale : Reliable control of: moves, inventory, GM management (initiatives, etc)

Rationale : Lightning fast character generation/regeneration (No waiting for slow-pokes)

Rationale : Maps can be imported from sketches, RPGXP, or built-in map designer

Rationale : MORE FUN AT LANS & OPEN HOUSES

Job : Artists Character & NPC avatars Maps GUI Design

Job : Coders Blitz AND Game Maker 6 ! Let’s try BOTH and see what’s easiest Software supplied!

Job : Game Designer Role Play experience required! Design a MUCH SIMPLIFIED SYSTEM Create original Stats & Classes Examples provided

Job : GUI Designers The graphical user interface should be as EASY and intuitive as possible...and pretty! Tools provided or you can just sketch

Job : Writers Writing or converting an existing action story for this Campaign Role Playing project should be both fun and challenging. Existing projects that might be considered for conversion: Project X, Never Alone, The Fortitude, dun eklipse Working with the map artists & RP designers the game should have an introduction and event descriptors for each map depending how the story settings are broken up. Hero mini-bios are also a part of the character selection. The overall game is typically linear but should allow for some side explorations.

Demo Game Master Server & Player Client NOW! Hand out job sheets & CD’s