Exploring Naturalistic Gestures for Digital Tabletops Darren Andreychuk Shahedul Khandkar Josy Oliveira 1.

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Presentation transcript:

Exploring Naturalistic Gestures for Digital Tabletops Darren Andreychuk Shahedul Khandkar Josy Oliveira 1

Outline 2  Research Objective  Related Works  Methodologies  Findings  Limitations  Future Work

Research Objective 3  Determine the natural gestures for common tasks in touch enabled applications

Related Works 4  1. User-Defined Gestures for Surface Computing (Wobbrock, Morris, Wilson. ‘09)

Methodologies 5

Data Collection 6  Techniques  Wizard of Oz  Direct Observation  Interview  Fixed questionnaire  Open ended questions

Data Collection 7  Tools  Video & audio recording  Screen capture  Notes tvgasm.com

Study Setup - Organization 8  Each interview consisted of  an interviewer  an interviewee  an experimenter to observe and control the camera  an experimenter to manipulate the system

Study Setup - Organization 9

10  Experiment was conducted during the weekend and on a holiday to ensure that we were not disturbed  Before interview each participant was introduced to the Microsoft Surface and touch capabilities  Played with the water  Played a puzzle game

Data Analysis 11  Open Coding  Quantitative analysis  Group discussion

Tasks 12  Create Personal Space  Delete an Object  Ask for Help  Collect multiple objects  No Instruction  Fast gathering clipartof.com

Participants 13  Profession  Age Group  Personal info  Left or Right handed  Native Language  Hobby (i.e. photography)

Findings 14

Creating Personal Space 15  Common behavior  Level of Behavior  Split table: limited single touch experience  Draw square: experienced multi-touch user  Hand gesture: never used touch before

Delete an Object 16  1 st Round: Common behavior  Level of Behavior  Single tap: Social work, Teacher, Business Assistant  Line across: Knows about tabletop system  5 finger pinch: A Java developer  Two finger pinch: Network developer (hobby: Photography)

Delete an Object 17  2 nd Round: Common behavior  Level of Behavior  Toss out: Java developer, Journalist, Business Analyst, Network Admin  ‘X’ gesture: Student,.Net Developer & Engineer

Ask for Help 18  Common behavior  Findings:  2 finger tap: Social Worker  3 finger tap: Teacher  Double tap: Journalist

Gather Multiple Items 19  No Instructions  Findings  People worried about item orientation & organization style  Draw circle & tap:.net developer that always use multi touch (expert).

Gather Multiple Items 20  Fast Gathering  Findings:  Rotate cards one by one (line): Network administrator  Select items & tap: Java developer, business assistant, teacher, engineer (male)  Tap on button to zoom in: journalist  Five fingers pinch: engineer (female)

General Findings 21  Effects of  Professional Background  Hobby  Gender

Effects of Professional Background 22  Social works and teacher use hand gestures where as technical users prefer finger gestures  For novice users, the number of fingers they use does not matter

Limitations 23

Limited Participants 24  The participants were not evenly distributed among different groups  Professions  Ages Source: us.fotolia.com

Types of Surfaces 25  We only used Microsoft Surface in our study  Touch enabled devices can vary by  Size & Shape  Orientation  Sitting arrangement

Limited Training 26  Additional training may help participants to think wider range of gestures

Future Work 27

Wider range of Participants 28  Get participants with different demographic background  First Language  Way of writing  Professional background  Age group  Include expert users  Tablet users  Surface users

Different Types of Devices 29  Run user study on different types of Touch Devices  Size & Orientation  Single Vs. Multi-user

More Pilot Studies 30  Helps refine the study plan  Training sessions  Task planning  Interview questions

Outcome of the Study 31  Instead of a single gesture for a particular task, we may have a set of gestures for the same task.  E.g. Single line, cross & scratch out for delete

Reference 32  Wobbrock, Jacob. Meredith Ringel Morris, Andrew D. Wilson. User-Defined Gestures for Surface Computing, CHI 2009, April 4-9, 2009, Boston, MA, USA.

Questions? 33