Design of icons for use by Chinese in Mainland China Interacting with computers 9(1998) 417-430 Yee-Yin Choong, Gavriel Salvendy Report: Yang Kun, Ou.

Slides:



Advertisements
Similar presentations
Reappraising Cognitive Styles in Adaptive Web Applications Liz Brown, Tim Brailsford, Tony Fisher, Adam Moore & Helen Ashman.
Advertisements

A Comprehensive Study of the Usability of multiple Graphical Passwords SoumChowdhury (Presenter) Ron Poet Lewis Mackenzie 1 School of Computing Science.
K. PHILIP CHOONG and ZHAOHONG HAN Teachers College, Columbia University Task Complexity and Output Complexity:
What makes an image memorable?
Evaluating the Effect of Neighborhood Size on Chinese Word Naming and Lexical Decision Meng-Feng Li 1, Jei-Tun WU 1*, Wei-Chun Lin 1 and Fu-Ling Yang 1.
1 Web Usability and Age Thomas S. Tullis Ann Chadwick-Dias Human Interface Design Department,
The GESCI Content Evaluation Tool Presented by Esther Mwiyeria Country Programme Facilitator Kenya/Tanzania GESCI.
Culture, Communication Practices, and Cognition: Selective Attention to Content Versus Context Keiko Ishii Hokkaido University, Japan.
Age Differences in Emotion Recognition of Briefly Presented Faces Lisa Emery, Kory Morgan, Kaitlyn Pechanek & Caitlin Williams Reprints may be obtained.
EXPERIMENTAL DESIGN Science answers questions with experiments.
SWEEP-SHAKE FINDING DIGITAL RESOURCES IN PHYSICAL ENVIRONMENTS Presented by Eric( 王政堯 ) Simon Robinson, Parisa Eslambolchilar, Matt Jones MobileHCI 2009.
Multimodal feedback : an assessment of performance and mental workload (NASA-TLX) 남종용.
Visualizing Directions and Schedules on Handheld Devices A Pilot Study of Maps vs. Text and Color vs. Monochrome Pankaj Thakkar Irina Ceaparu Cemal Yilmaz.
Viewing Changes Monitoring with Treemaps Steve Betten Catherine Plaisant Ben Bederson.
Learning Styles and Comprehension Brought to you by: Jennifer, Annika, and Katharine.
1 User Centered Design and Evaluation. 2 Overview My evaluation experience Why involve users at all? What is a user-centered approach? Evaluation strategies.
Multimedia Enabling Software. The Human Perceptual System Since the multimedia systems are intended to be used by human, it is a pragmatic approach to.
David Emmett1 THE VIRTUAL LICENCE PLATE (VLP) AND ITS EFFECT ON EYEWITNESS PERFORMANCE An update on ongoing research David Emmett, Brian R. Clifford, Kelly.
Gardening Simulation Created by: Sherry Burrill & Laura Hurlbirt OLIT 533 Computer Simulations Dr. Dennis Lester The University of New Mexico Inspired.
Using icons to find documents: Simplicity is critical Author: Michael D. Byrne Report: Yang Kun, Ou.
Cultural Visual Literacy Images Americans Should Recognize.
Exploring the Effect of Graphical Metaphors on the Performance of Learning Computer Programming Concepts in Adult Learners: a pilot study 指導教授 : 陳明溥 博士.
The guessability of traffic signs: Effects of prospective-user factors and sign design features Author: Annie W.Y.Ng Alan H.S. Chan Accident Analysis and.
Collision Warning Design1 Collision Warning Design To Mitigate Driver Distraction (CHI 2004) Andrew Muller & Eugene Khokhlov.
MERLOT’s Peer Review Report Composed from reports by at least two Peer Reviewers. Description Section Provides the pedagogical context (i.e. learning goals,
11.10 Human Computer Interface www. ICT-Teacher.com.
Effects on driving behavior of congestion information and of scale of in-vehicle navigation systems Author: Shiaw-Tsyr Uang, Sheue-Ling Hwang Transportation.
Applying the Multimedia Principle: Use Words and Graphics Rather than Words Alone Chapter 4 Ken Koedinger 1.
USER INTERFACE USER INTERFACE February 2, 2006 Intern 박지현 Analyzing shared and team mental models Janice Langan-Foxa Anthony Wirthb, Sharon Codea, Kim.
Science Project Type your project title here Your name Mueller Park Junior High You are welcome to choose any design style for your project!
Hao Wu Nov Outline Introduction Related Work Experiment Methods Results Conclusions & Next Steps.
INTRO TO EXPERIMENTAL RESEARCH, continued Lawrence R. Gordon Psychology Research Methods I.
Examining Technology Uses in the Classroom: Students Developing Fraction Sense by Using Virtual Manipulative Concept Tutorials Suh, J., Moyer, P. S., Heo,
Seungwon Yang, Haeyong Chung, Chris North, and Edward A. Fox Virginia Tech, Blacksburg, VA USA 1ETD 2010, June 16-18, Austin, TX.
Selecting and Recruiting Subjects One Independent Variable: Two Group Designs Two Independent Groups Two Matched Groups Multiple Groups.
Chapter 1 Introduction to Statistics. Statistical Methods Were developed to serve a purpose Were developed to serve a purpose The purpose for each statistical.
Interface agents as social models:The impact of appearance on females attitude toward engineering 指導教授: Chen, Ming-puu 報 告 者: Chen, Hsiu-ju 報告日期: 2007.
EXPERIMENTAL DESIGN Science answers questions with experiments.
©2010 John Wiley and Sons Chapter 3 Research Methods in Human-Computer Interaction Chapter 3- Experimental Design.
Factors affecting the design of computer icons Author: Shih-Miao Huang, Kong-King Shieh, Chai-Fen Chi International Journal of Industrial Ergonomics (2002)
Navigation and orientation in 3D user interfaces: the impact of navigation aids and landmarks Author: Avi Parush, Dafna Berman International journal of.
1 Meta-Analysis of the Effectiveness of Pedagogical Agent 報 告 人:張純瑋 Kim, M. & Ryu, J. (2003). Meta-analysis of the effectiveness of pedagogical agent.
IT 와 인간의 만남 KAIST 지식서비스공학과 Experimental Research KSE966/986 Seminar Uichin Lee Sept. 21, 2012.
The effects of captions on deaf students’contents comprehension, cognitive load and motivation in online contents 21 June 2010 Joong-O Yoon
Presenting your Research. What’s the point? Communicating your findings is important step in the scientific method. You will likely learn more about your.
Based on Korean Mental Model Icon Development 전 윤 우.
BACKGROUND The Web is a global information resource Web users that seek information vary, culturally and ethnically Users of different cultural backgrounds.
1 Systematic Thinking Fostered by Illustrations in Scientific Text Mayer (1989)
©2010 John Wiley and Sons Chapter 2 Research Methods in Human-Computer Interaction Chapter 2- Experimental Research.
Introduction to Physical Science--Vocabulary. Experiment.
Comparing Student Ability to Reason with Multiple Variables for Graphed and Non-Graphed Information. Rebecca Rosenblatt Student comments from experiment.
The Effects of Color on Flavor Ratings Stephanie Mattson Denise White
Science Fair Informational Night
INDIVIDUAL DIFFERENCES IN STUDENT LEARNING ZACH HAMBRICK How People Learn Forum, April 27, 2012.
STATISTICS STATISTICS Numerical data. How Do We Make Sense of the Data? descriptively Researchers use statistics for two major purposes: (1) descriptively.
Factors influencing the usability of icons in the LCD touch screens Hsinfu Huang, Wang-Chin Tsai, Hsin-His Lai Department of Industrial Design, National.
Multimedia Industry Knowledge CUFGEN01A Develop And Apply Industry Knowledge CUFMEM08A Apply Principles Of Instructional Design To A Multimedia Product.
TFT-LCD and Visual Performance 이현철. Nuclear I&C and Information Engineering Laboratory Preface  From the previous seminar, it.
Designing Effective Input. Design input forms for users of business systems Design engaging input displays for users of information systems Design useful.
& Results: Parenting & Line Judgments ► Parents’ autonomy scores are significantly.
Learning with Technology: Cognitive Tools in Multimedia Learning Materials 指導教授: Min-puu Chen 報告者 : Hui-lan Juan 報告日期: Kiili, K. (2004, July).
STA248 week 121 Bootstrap Test for Pairs of Means of a Non-Normal Population – small samples Suppose X 1, …, X n are iid from some distribution independent.
The Effect of Music Tempo on Memory Matthew Le Rockdale Magnet School for Science and Technology Students commonly listen to music while studying for tests.
‘Signed and Spoken Thinking‘?
Emotion Knowledge in Maltreated Preschoolers
Effects of Watermark and Music on Mobile Message Advertisements
The Effects of Imagery on Name Recall
The Effects of Musical Mood and Musical Arousal on Visual Attention
Software engineering USER INTERFACE DESIGN.
Sarah K. Arboleda and Jaclyn E. Reagan
Presentation transcript:

Design of icons for use by Chinese in Mainland China Interacting with computers 9(1998) Yee-Yin Choong, Gavriel Salvendy Report: Yang Kun, Ou

Introduction In the real of human computer interaction icons have predominated, espeaiclly since graphical user interfaces have become common Icon consists of two elements: –Figural image –Textual label

Reference Cognitive style – American VS. Chinese –Inferential categorical relational contextual Verbal and ideational fluency – American VS. Chinese – more vocalization less vocalization Visual ability – American VS. Chinese – significantly lower significantly high

Purpose The objective of this study was to investigate the impacts of cultural differences in cognitive abilities between the American and Chinese users on their performance with icon displays

Method Subjects –The ages of American subjects ranged from years. (Mean=20.7, SD.=1.37) –The computer experience (Mean=8.1, SD.=3.47) –The ages of Chinese subjects ranged from years. (Mean=20.2, SD.=0.76) –The computer experience (Mean=0.8, SD.=0.81) Apparatus –An IBM notebook computer

Task A set of 20 icons (consisting of pictures and texts) was designed Each subject was required to learn the set of icons and their associated actions Memorizing icons featuring both pictures and test, for a limited period (five minutes) Three modes of icon presentation were use

20 icons

Experimental design The independent variable was presentation mode, with three levels: alphanumeric, pictorial ad combined The dependent variables were overall performance time in seconds for each of 20 trials, and number of errors

Procedure American subjects approximately 20 minutes and Chinese subjects approximately 30 minutes (age, major, year in school, back ground) For each cultural group, subjects were assigned randomly to one of three presentation conditions

Procedure All 20 icons were displayed for each subject for each mode of presentation (fig.1-2) Each trial required subjects to recognize target icons according to the task requirement Each subject performed the tasks alone and was instructed not to discuss the content of the experiment with other participants

Testing of hypothesis for American subjects An examination of performance time planned comparison results between pictorial and combined modes found significant differences in the first trial(F(1,27)=6.55, P=0.02) Subjects using combined mode (mean=96.4, SD.=20.86) faster than pictorial mode (mean=126.1, SD.35.38)

Testing of hypothesis for American subjects The significant differences in mean performance time between the alphanumeric and pictorial modes (F(1.27)=12.82, P=0.001) Alphanumeric mode (mean=86.2, SD.=13.04) faster than pictorial mode (mean=126.1, SD.=35.38)

Testing of hypothesis for American subjects Error committed by subjects using combined mode (mean=2.3, SD.=2.26) smaller than using pictorial mode (mean=5.5, SD.=3.87) Error rate for the alphanumeric mode (mean=0.4, SD.=0.7) lower than using combined mode (mean=5.5, SD.-3.87)

Testing of hypothesis for Chinese subjects The subjects with alphanumeric assignment in the Chinese version were always faster than they were with alphanumeric assignment, throughout all three trials

Testing of hypothesis for Chinese subjects Subjects with combined assignment (mean=5.1, SD.=3.84) fewer error than alphanumeric assignment (mean=10.5, SD.=6.36) Error committed by subjects with combined mode (mean=2, SD.=2) fewer than pictorial mode (mean=4.9, SD.=4.28)

Conclusions It is clear that it is preferable to provide a combined presentation mode when designing GUI, especially to facilitate better initial performance Performance with a combined mode can be at least as good as or better than performance with either an alphanumeric or a pictorial mode

Conclusions The recommendations for icon design generated by this study will be especially useful for developers whose products have Chinese as potential users It is imperative that GUI are design to consider quick and accurate recognition by user