To Gabon or Not to Gabon A Game on Geoengineering Research and Policy by Pablo Suarez, Ph. D.

Slides:



Advertisements
Similar presentations
Reflections on current discussion concerning Rules of Participation in Framework 7. Monica Schofield Head EU Office TuTech Innovation GmbH
Advertisements

Structure of Games Formal Elements Element that engage the Player Dramatic Elements.
Justice in Adaptation to Climate Change A Framework of Analysis and Justice in International Environmental Law on Adaptation Jouni Paavola W. Neil Adger.
Operations Portal & Client Connection: Real-time Project Management Tool.
Sustainaville in Action This presentation demonstrates how one of pixelfountain’s games-ED products Sustainaville can be structured as a workshop. While.
Landing the climate regime in Paris 2015 Laurence Tubiana Professor Sciences po and Columbia University.
Note to Conference Presenter: This Powerpoint presentation deck was developed for large group conference settings. The game is played collaboratively.
Take out a coin! You win 4 dollars for heads, and lose 2 dollars for tails.
Designed by Pablo Suarez & Janot Mendler de Suarez (Red Cross / Red Crescent Climate Centre)for the World Bank (Office of the Chief Economist for Sustainable.
Adaptation Practitioners Days: Adaptation in Asia – India: “Adaptation to Climate Change in Drought Stricken Areas of South India” Dr. S. V. Govardhan.
PPA 691 – Policy Analysis Brainstorming and Assumptional Analysis Procedures.
Presentation By: Chris Wade, P Eng. Finally … a best practice for selecting an engineering firm.
Decision making and climate change: Introductory lecture Patrick Driscoll, Aalborg University 4 October 2011.
VOCABULARY  Deck or pack  Suit  Hearts  Clubs  Diamonds  Spades  Dealer  Shuffle  Pick up  Rank  Draw  Set  Joker  Jack 
Strategic Planning and Goal Setting: Overview In this lesson you’ll learn about the: – Importance of Strategic Planning and Goal Setting – Factors that.
FINDING COMPARISONS, FACTOR PAIRS AND PRIMES Through 3 Math Card Games.
YOU & your team Community Disaster Risk Reduction Team: LOCAL WATER DEPARTMENT MUNICIPAL PLANNER BOARD of HEALTH DISASTER MANAGER CONSERVATION.
Tamyka Steinbeck Laura Barlow Thomas Caddell Brittany DeWitt.
IWRM as a Tool for Adaptation to Climate Change
Decisions for the Decade How to invest in a climate-resilient future? Designed by Pablo Suarez and Janot Medler de Suarez EXPECT CONFUSION.
1 Robert S. Webb and Roger S. Pulwarty NOAA Climate Service.
Answer With Your Feet Answer With Your Feet Goal Ice breaker to open and/or debrief an interactive session and consolidate insights from medium to large.
Choices in a Changing Climate A Rural Resilience & Gender Game Designed for 2012 Mount Holyoke College Reunion Janot Mendler de Suarez ‘77 EXPECT CONFUSION.
A presentation on behalf of the EU Seminar of governmental experts Bonn, 16 May 2005 Paul Watkinson, France The investment challenge.
ROCK, PAPER, STORM !!! A Game on Science, Disasters and Emotions by Pablo Suarez.
Chapter 5.2 Expectation.
ICTs Tackling Climate Changes Dr. Amr Badawi Executive President NTRA.
Development and Transfer of Technologies UNFCCC Expert Workshop On Technology Information Technology Transfer Network and Matchmaking Systems: a LA & C.
CONFIDENTIAL 1 Algebra1 Theoretical Probability. CONFIDENTIAL 2 Warm Up 1) choosing a heart. 2) choosing a heart or a diamond. An experiment consists.
Report on March Crystal City Workshop to Identify Grand Challenges in Climate Change Science By its cochair- Robert Dickinson For the 5 Sept
Climate & Gender Game Climate & Gender Game Goal To support experiential learning and dialogue on the differential vulnerability of women and men facing.
The Global Facility for Disaster Reduction and Recovery Making Good Decisions Under Uncertainty Marianne Fay, Chief Economist Climate Change Group Vice.
To Row or Not to Row To Row or Not to Row Goal Fast-paced game for large groups or auditorium setting to open discussion on disaster risk decisionmaking.
Stakeholder consultations Kyiv May 13, Why stakeholder consultations? To help improve project design and implementation To inform people about changes.
Math Games Compiled By: Joan Bartlett and Heather Bartlett.
Dice Games for Math. Multiplication War Skill: Multiplication facts to 36 Players: 2 to 4 players Supplies: 2 dice and counters (such as M&Ms, Cheerios,
IWRM as a Tool for Adaptation to Climate Change Dealing with uncertainties.
History of Probability Theory
Social Studies Through Conceptual Lenses
Program Evaluation for Nonprofit Professionals Unit 2: Creating an Evaluation Plan.
DISSOLVING DISASTERS A Resilience Game where Donors Walk the Talk Designed for the Rockefeller Foundation by Pablo Suarez & Janot Mendler de Suarez EXPECT.
Note: The following presentation gives a brief overview of the NanoVenture rules. However, this presentation is not comprehensive. Players are encouraged.
By Pablo Suarez Red Cross / Red Crescent Climate Centre PARTICIPATORY! (EXPECT CONFUSION) Paying for Predictions A game on information, decisions and consequences.
UTeach STEP 1- Class #2  Welcome!  Please sign in  Pick up your folder and name card  Find your schedule & sit with your partner  Sign out a computer.
Federal Department of the Environment, Transport, Energy and Communications DETEC Federal Office for the Environment FOEN Working sessions: Case example.
Consultative process for finalizing the Guidance Document to facilitate the implementation of the clearing-house mechanism regional and national nodes.
IW:LEARN TDA/SAP Training Course Module 2: Development of the TDA.
Innovative and effective approaches to climate change: Experiences from the Global Climate Change Alliance Brussels 12 th -14 th September 2012 Thematic.
Adaptation to climate change and sustainable development: some concepts Saleemul Huq Director Climate Change Programme International Institute for Environment.
DEVELOPING THE WORK PLAN
Teacher Incentive Performance Award (TIPA) Mr. Kris Pedersen Interim Associate Superintendent for Student Learning and Accountability December 2, 2009.
Saving lives, changing minds. Presentation title at-a-glance info (in slide master) SEA Climate Change Training Presentation title at-a-glance.
® ® Workshop Synthesis Reflections on the Day Completing the Handbook Making an Impact.
Ratios and Unit Rates. Today’s Objective Use ratios and unit rates to model, describe and extend problems in context.
Expected Value and Fair Game S-MD.6 (+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). S-MD.7 (+) Analyze.
CHOICES IN A CHANGING CLIMATE A Game on pursuing protection under peculiar probabilities by Pablo Suarez & Miquel Muñoz.
Decisions for the Decade How to make smart long-term decisions?
IW:LEARN TDA/SAP Training Course
Stakeholder consultations
DO NOT PRINT IN WORKBOOK
Climate & Gender Game Goal
J. J. Divin Astrid Glende Jon McClain Lorenzo Moore
Partnerships and networks
Expected Value.
PARTICIPATORY! (EXPECT CONFUSION) Paying for Predictions
Expected Value.
Risk Screening for Infrastructure
PARTICIPATORY! (EXPECT CONFUSION) Social Protection Shuffle
Decisions for the Seasons Experiencing Climate Risks
Presentation transcript:

To Gabon or Not to Gabon A Game on Geoengineering Research and Policy by Pablo Suarez, Ph. D.

(Caldeira & Wood 2008) We Should EXPECT CONFUSION…

A Model of the Usual Experience Allegedly Actionable Info Audience: Passive Role ?

Game Time: Snap!

LET’ S PLA Y!

SNAP ! 0. Form Duos 1. Create deck of (imaginary) cards 2. Flip cards simultaneously and ‘say’ your card 3. If same card, say ‘Snap!’ ASAP 4.Observe your mind at work Designed by Paul Z. Jackson (Applied Improv Network)

Documenting your “Snap!” Cards Form Trios Create 3 cards that you’d want to add to deck Up to 3 words per card (‘Cat’, ‘Black Panther’, ‘Southern Right Whale ’) Select one card per table Most & Least ‘snapped’ cards: Eliminated Among remaining cards, Top & Bottom ‘snapping’ cards win

designed by Pablo Suarez & Janot Mendler de Suarez (Red Cross / Red Crescent Climate Centre)for the World Bank (Office of the Chief Economist for Sustainable Development)designed by Pablo Suarez & Janot Mendler de Suarez (Red Cross / Red Crescent Climate Centre)for the World Bank (Office of the Chief Economist for Sustainable Development) Decisions for the Decade How to make smart long-term decisions? ? All Participate! (...expect confusion...)

1. Simplification of reality No challenging the rules! 2.Decisions are individual But team consultations welcome 3.We will make 4 decades of investment decisions Each round is 10 years BASIC GAME RULES

Losers: Most red stones (humanitarian crises) Winning Trio/Country: Fewest crises (if tied: Most beans for prosperity) Winning Player/Province: Most ‘Dev’ Points … but eliminated if: Player with most crises is in your Table/Region Your Table is in the bottom half of ‘crises’ rank WINNERS & LOSERS

DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis by end of decade FLOOD PROTECTION Investment If you roll a flood: lose 1 bean DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean DECADEDEVCRISIS TOTAL

DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis by end of decade FLOOD PROTECTION Investment If you roll a flood: lose 1 bean DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean

Probability Distribution Function of Precipitation (based on the Historical Record) = Drought = Flood

DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean FLOOD PROTECTION Investment If you roll a flood: lose 1 bean Let’s protect against 1 drought…

DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean FLOOD PROTECTION Investment If you roll a flood: lose 1 bean Let’s protect against 1 drought… When a drought occurs, use a protection bean…

DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean FLOOD PROTECTION Investment If you roll a flood: lose 1 bean Let’s protect against 1 drought… When a drought occurs, use a protection bean… If just 1 drought occurs in the decade… …you gain 9 Prosperity Points!

DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean FLOOD PROTECTION Investment If you roll a flood: lose 1 bean But, what if we had a second drought? Not enough protection! …triggers humanitarian crisis …NO prosperity points!

Decade 2: Our CLIMATE is CHANGING… = Drought = Flood 1678

NEGOTIATING Climate Engineering Research By Half-Room, then Sector (.Edu.Gov.Org ) Your Goal: As much ‘Completed Research’ as possible in 3 minutes A ‘Completed Research’ is: a special post-it note with your Sector’s name (“.Edu” “.Gov” “.Org”) written on it with a special pencil placed on your Team’s table before the deadline Decade 3:

Applying Climate Research 3 ‘Top Research’ tables: Select one representative per trio Come to the front to examine climate projections (bags) You’ll have ~7 minutes to select representatives, study the research, disseminate knowledge, discuss plans, etc (before investment deadline) Decade 3 (cont.):

Deploying Geoengineering? The Global Climate may continue to change… Decade 4: If you have enough Research + Prosperity: You may be able to deploy Solar Radiation Management Come to the front to examine models and choices

NEW MODEL for climate change... The cone can land 3 ways: Normal

A Model of the Usual Experience Allegedly Actionable Info Audience: Passive Role ?

A Model of the Gameplay Experience Info Consequences Decisions

Making ‘The Cone of Uncertainty’

(Caldeira & Wood 2008)

“Externalities”? Two science-based predictions 1. How will the most vulnerable help make geoengineering decisions? 2. Who will pay for humanitarian work in a geoengineered world?

1.Active learning (Peer-to-peer, “Aha!” moments UNFCCC ) 2.Serious, fun engagement (Emotions matter! RockFound ) 3.Data collection on decisions (In real time GEC ) 4.Optimization platform (illiteracy no problem) Gameplay beats Powerpoint

with University Students

with IPCC Lead Authors

at the White House

WHY GAMES for Actionable Info: HUH ? AHA!

Problem / Context Risks Options Decisions Actions Evaluation Engage Stakeholder s Omenn, 2001 Risk Management Framework

Concrete experiences (doing) Observation & Reflection (reviewing) Formation of abstract concepts (concluding / learning) Testing implications for new situations (planning / trying out) The Experiential Learning Cycle Kolb, 1984

T H A N K Y O U ! ! !

DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis by end of decade FLOOD PROTECTION Investment If you roll a flood: lose 1 bean DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean DECADEDEVCRISES TOTAL

PlayerDEVCRISES TOTAL Player with most Crises Winning Trio/Country: Fewest crises (if tied: Most beans for prosperity) Winning Player/Province: Most ‘Dev’ … but eliminated if: Player with most crises is in your Table/Region Your Table is in the bottom half of ‘crises’ rank

Management of Regional Aid Pool: First to ask for a disaster-averting bean, gets it Unless: Majority delegates mgment to ‘Aid’ player or ‘Standard Operating Procedure’ is agreed Regional “Aid” Pool Invest in humanitarian system to help avert crises DECADE Starting Budget Crises Averted TOTAL