Basics of the Tecumseh Double Wing

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Presentation transcript:

Basics of the Tecumseh Double Wing Jason Mensing Head Football Coach Tecumseh High School 517-862-9511 wmensing@yahoo.com

Number and Naming Plays Call Formation adjustments (Overhead) Regular, Up-right, Up-left, off Right, off left, Over, Under, Slots. Call Motion Liz, Rip, Lazer, Rocket Numbering System Number lineman, 1st, 2nd, 3rd Number Basic Play Call Power, C. Counter, T-Trap, Trap, Wedge, Roll Pass Tag Variations This is the essence of the offense

Best progression in Blocking B.E.E.F. Progression Best progression in Blocking Blast-off Explode Elevate Finish Rogers Powerline sled with Short-T pads and Tim Murphy’s Sled Progression is a must in the Double Wing.

Team Development Team offense, needs team drills! Bird-Dog Drill Do everyday more at the beginning of week! When mistakes occur fix with the Bird-Dog Every step must be perfect Triangle Drill Safe Reps Many Reps Build the fluidity of the offense.

Power Run it with 12 different tags. The basis of the offense Must execute vs. every front known to man. Force them to defend you unsoundly! Low risk, high potential Power is a 3 yard play!! The Double Wing is a execution based offense, not a home run based offense.

46 (57) Power 4-4 4-3 5-2 5-3 PLAY: 46 (57) Super Power FS $ FS C C C C W M S $ W M S E T T E E T T E 7 5 3 C 2 4 6 7 5 3 C 2 4 6 LW QB RW LW QB RW FB FB 5-2 5-3 FS $ FS C C C C M S W M S E T N T E E T N T E 7 5 3 C 2 4 6 7 5 3 C 2 4 6 LW QB RW LW QB RW FB FB PLAY: 46 (57) Super Power CONCEPT: Power Series Motion: Rip/Liz left wing takes 45º bucket step full speed cross-over step, then plant with the right foot, off of plant step the back should work his shoulders square to the LOS and down hill as fast and as hard as possible. Allowing for three cut options. QB: Reverse out right foot should turn to a 9 o’clock position followed by a 2:30 step. Pull ball to belly on snap pitch a dead ball to motion back. Lead through hole kicking out first player to the outside. Block inside out FSTE: Listen for Elephant call (Double) to Maverick FST: Make Giraffe or Elephant call to determine double team, if 1st defender is inside of you it is a Giraffe call otherwise it should be a elephant (double with end) BSTE: Shoeshine to pizza FSG: Listen for Giraffe call (Double) to Maverick to Jewel FSWB: Block first player to the inside on level two, attack DE on first two steps then evade aiming a yard in front of the 1st LB inside, if LB widens block him out if he fills meet him prior to the hole. C: Jewel to man away (potential maverick call) BSWB: Liz motion, catch pitch, cover ball with two arms, get downhill hard and gain four tough yards. BSG: Power Pull (Crossover, Open, get up field eyes always on Inside backer) do not stop running or look back. FB: J Block BST: Power Pull (Crossover, Open, get up field eyes always on Inside backer) do not stop running or look back.

Power The “How” Start every offensive session on sled Power Progression Trap Shoot Doubles Space Doubles Flip Drill J Block Paths/QB Footwork Timing and Spacing Jewel Drill (Team) Maverick Drill Shoeshine TE/WB Double Drill

Counter Counter is Power away from motion Must be downhill Must be a 3 yard play, homeruns are bonus. We run Counter with 6 different variations or tags. Low Risk, High Potential

57 (46) C. Counter 5-2 5-3 PLAY: 57 (46) C. Counter FS $ FS C C C C W M S $ W M S E T T E E T T E 7 5 3 C 2 4 6 7 5 3 C 2 4 6 LW QB RW LW QB RW FB FB 5-2 5-3 FS $ FS C C C C M S W M S E T N T E E T N T E 7 5 3 C 2 4 6 7 5 3 C 2 4 6 LW QB RW LW QB RW FB FB PLAY: 57 (46) C. Counter CONCEPT: Power Series Motion: Rip/Liz left wing takes 45º bucket step full speed cross-over step, then plant with the right foot, off of plant step the back should work his shoulders square to the LOS and down hill as fast and as hard as possible. QB: Reverse out 9 o’clock step followed by a 6 o’clock step gain depth from the LOS. Pull ball to belly on snap eye’s go to motion back, place ball in left hand and give forearm length ride to opposite WB place right hand on hip, carry are hard keep fake until outside the tackle box, then rollover and rock the cradle to the end zone or the echo of the whistle. FSTE: Listen for Elephant call (Double) to Maverick FST: Make Giraffe or Elephant call to determine double team, if 1st defender is inside of you it is a Giraffe call otherwise it should be a elephant (double with end) BSTE: Shoeshine FSG: Listen for Giraffe call (Double) to Maverick to Jewel FSWB: Motion catch fake pitch roll over ball and bounce outside rock the cradle until the echo of the whistle. C: Jewel to man away (potential maverick call) BSWB: Bucket step gaining depth and width attack downhill at hole, two arms over the ball BSG: Trap pull, drop inside foot to toe, second step into the LOS on path to place on the inside hip of the defender. FB: Jab to backside then work hip to hip with the tackle, when in the hole look to kick out the first defender to your outside. BST: Drop step with inside foot then power pull (Crossover, Open, get up field eyes always on Inside backer) do not stop running or look back.

Counter The “How” Same Drills as Power The Torpedo Drill

Wedge Middle Power Misdirection Not a short yardage play Tougher to run the higher the level. Not a short yardage play Catch them off guard Go on long or short cadences Low Risk, High Reward

0 Wedge 4-4 4-3 5-2 5-3 PLAY: 3 Wedge CONCEPT: Power Series FS $ FS C C C C W M S $ W M S E T T E E T T E 7 5 3 C 2 4 6 7 5 3 C 2 4 6 LW QB RW LW QB RW FB FB 5-2 5-3 FS $ FS C C C C M S W M S E T N T E E T N T E 7 5 3 C 2 4 6 7 5 3 C 2 4 6 LW QB RW LW QB RW FB FB PLAY: 3 Wedge CONCEPT: Power Series Motion: Rip/Liz left wing takes 45º bucket step full speed cross-over step, then plant with the right foot, off of plant step the back should work his shoulders square to the LOS and down hill as fast and as hard as possible. QB: Reverse out 9 o’clock step followed by a 6 o’clock step. Pull ball to belly on snap forearm length handoff to the fullback and roll away getting eye’s on motion back, gain depth with fake ball on hips rock the cradle to the end zone. FSTE: Step inside place inside hand on butt crack outside hand on inner thigh, work hard for vertical push with shoulder. FST: Step inside place inside hand on butt crack outside hand on inner thigh, work hard for vertical push with shoulder. BSTE: Step inside place inside hand on butt crack outside hand on inner thigh, work hard for vertical push with shoulder. FSG: Step inside place inside hand on butt crack outside hand on inner thigh, work hard for vertical push with shoulder. FSWB: On snap of ball sprint full speed wide in the opposite direction, rollover arms as you pass the other backs, rock the cradle to the end zone or echo of the whistle C: Point man of wedge, follow BEEF progression. BSWB: Liz motion, catch pitch, roll over imaginary ball, rock cradle to the end zone or the echo of the whistle. BSG: Step inside place inside hand on butt crack outside hand on inner thigh, work hard for vertical push with shoulder. FB: Jab step with left foot, take hand-off and ride the wedge, be patient and stay in the wedge as long as possible. BST: Step inside place inside hand on butt crack outside hand on inner thigh, work hard for vertical push with shoulder.

Wedge The “How” Point man runs BEEF Progression 1 Step Progression

Sweep Rocket or Zap (Striker) Other concepts, these are most sound Rocket wider faster Rocket sets up offense Rocket puts defense in tremendous conflict with false keys Zap is safe Zap is not defendable by scheme Zap has more in common with Power action.

38/29 Zap 4-4 4-3 5-2 5-3 PLAY: 38 (29) Zap CONCEPT: Striker Series FS $ FS C C C C W M S $ W M S E T T E E T T E 7 5 3 C 2 4 6 7 5 3 C 2 4 6 LW QB RW LW QB RW FB FB 5-2 5-3 FS $ FS C C C C M S W M S E T N T E E T N T E 7 5 3 C 2 4 6 7 5 3 C 2 4 6 LW QB RW LW QB RW PLAY: 38 (29) Zap CONCEPT: Striker Series Motion: Rip/Liz left wing takes 45º bucket step full speed cross-over step, then works back towards the heels of the Fullback. It is critical that his path is flat. QB: Reverse out 9 o’clock step followed by a 6 o’clock step (to the midline). Pull ball to belly on snap, place ball in the belly of the motion back. Carry hard boot fake rocking the cradle all the way to the end zone, we will buy you a pizza if you score before the whistle. FSTE: Base Block man on, can utilize cut technique. FST: Power pull technique blocking and wheeling on the strong side linebacker. BSTE: Pizza Block FSG: Power pull technique blocking the invert safety to CB FSWB: Attack the outside number of the contain defender, if he forces contain wheel and block him to the sideline if he allows to be hooked, hook him. C: Shoeshine BSWB: Liz motion, off plant step attack heels of fullback at full speed after taking hand-off plant on the foot near to the LOS gain small amount of depth with two hands over football, read the FSWB’s block on the contain defender. BSG: G Pull the opposite direction leading the boot keep fake. FB: Rollover fake ball with right arm, place left arm in belly Rock cradle to the end zone if you can get to the end prior to the whistle being blown you win a pizza. BST: Shoeshine FB FB

Sweep The “How” Same principles of instruction Timing and Spacing Massive reps for proper timing Zap challenge is getting enough width Rocket challenge hitting the pitch hole Prim Drill/Torpedo Drill Evasive Step Drill Evasive Reach Drill

Roll Pass Safe Flood Pattern Quick vision, quick release Easy throw-a-way read 4 complementary route combinations ALWAYS THROW TO PLAYERS WHO CAN CATCH!!!

Pass Game Instruction Throw for Homeruns Attend and utilize 7-on-7’s Run your offensive plays don’t worry about winning the 7-on-7 Make sure kids understand goal is execution not 7-on-7 production. Run every route every day Warm-up simple line drill Throw under duress Even vs. air walk players at QB Team 12 plays in five minutes All protection bring 9 no coverage We won’t have problems getting players open.

Expanded Offense All Variations Belly (Rocket Complement) 68-79 Trojan Billie Goat Flamingo T-Rex 68-79 Trojan Double Influence Level 2

Expanded Offense 3 Trap @ 2, 2 Trap @ 3 3 Trap @ 4 2 Trap @ 5 Suba Super Suba T- Suba 3 Trap @ 4 2 Trap @ 5 Down 280 Fold Base 57 C. Counter Joker 6 G-0 Log Keep 3 Fold Draw

Expanded Offense Pass Game 38 G-Back Striker Pass Michigan Pass Wheel 38 G-0 Boot 47 C. Counter Pass 57 C. Counter Base 38/29 T-Trap Pass 38-29 T-Trap Throwback 46 Roll Pass Throwback

Always have a “Special” Our offense is based on getting in 3rd and 1 1-2 scenarios per game you will get tough call scenarios Have 4 schemes or variations for these situations Show them something they didn’t know that you do.