Agile Project Management with Scrum

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Presentation transcript:

Agile Project Management with Scrum

Resource links http://www.agilealliance.org/ http://www.agilemanifesto.org/ http://www.scrum-master.com/

Manifesto for Agile Software Development Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan No up front complete documentation which soon is outdated.

12 Principles behind the Agile Manifesto (1) Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. Business people and developers must work together daily throughout the project.

12 Principles behind the Agile Manifesto (2) Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. Working software is the primary measure of progress. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.

12 Principles behind the Agile Manifesto (3) Continuous attention to technical excellence and good design enhances agility. Simplicity--the art of maximizing the amount of work not done--is essential. The best architectures, requirements, and designs emerge from self-organizing teams. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.

Introduction of Scrum Scrum flow Scrum roles Scrum artifacts

Scrum flow

Roles Product owner Scrum master Scrum team Responsible for the scrum process Teaching Implementing Ensuring Scrum team Chicks and pigs

Scrum Artifacts Product backlog Burndown chart Sprint Backlog Burndown chart: X: date. Y Hours of work remaining

Product backlog Ever changing Prioritized list Owned by product owner Spread sheet example

Sprint Backlog The sprint backlog defines the work, or tasks, that a team defines for turning the Product backlog it selects for that Spring into an increment of potentially shippable product functionality Task should be 4-16 hours each Highly visible, real-time picture of the work Owned by the team Maintained as spread sheet daily by a tracker or responsible individuals.

Burndown chart Visualize the correlation between the amount of work remaining and the progress in reducing the work X: date Y: hours of work remaining Updated according the Sprint backlog

Burndown Chart Example

Scrum roles and artifacts

Scrum meetings Sprint planning meeting Daily standup meeting Sprint review meeting

Sprint planning meeting Stake-holders to refine and re-prioritize the Product Backlog and Release Backlog and to choose the goals for the next iteration, usually droved by the highest business value and risk Scrum team and Product Owner meet to consider how to achieve the requests, and to create a sprint backlog of tasks to meet the goals

Daily Standup Meeting Three things to talk in 5-10 minutes What did I accomplish yesterday? What will I do today? What obstacles are impeding my progress? Why standup meeting? Promote individual’s commitment to the team Promote close working relationship Identify issues in timely fashion

Sprint Review Meeting Demo time Did the team achieved the sprint goal? Informal Anybody can attend Did the team achieved the sprint goal?

Sprint Retrospective Meeting Find the ways to improve team’s performance Start doing Stop doing Continue doing Who can attend? Team, product owner, scrum master

What will we do? Assign the Role Product owner Scrum Master Scrum team One from each team (pretending) Scrum Master Team coordinator Scrum team Everyone in your team Others stakeholders Instructor End users Instructor will act as user who may asking for features.

What will we do? Artifacts Product Backlog Spring backlog Created and maintained by product owner Do not change it if you are not the product owner Available to the public to see Spring backlog Created and maintained by the team Updated daily ( 3 days a week MWF) by a tractor or individuals Available to the public Burndown chart Created every day and available to the public

What will we do? Demo at the end of each sprint Sprint Planning meeting Sprint time 2-3 weeks for each sprint to fit our schedule (not 30 days) 3 sprints Daily standup meeting What have you done since last meeting? What will you do before the next meeting? What is blocking you? Demo at the end of each sprint Sprint retrospective meeting

What will we do? So what about requirement analysis and Design and deliverables/documentation? Before the first sprint, do high level requirement and design In each sprint, do detailed requirement and design for the features that are being implemented in that sprint It is likely we need to adjust previous design, source code in later sprint. Be prepared for that. Spend more time to do requirement analysis design in the first sprint, a little less in second one, and even maybe less in the third one. At the end of each sprint, standardized documents should be created for requirement and design

What will we do? So you still do them, but incrementally Start from the big picture Requirement analysis architecture design high level class design storage design interface design Then focus on the requirements that will be implemented in each sprint Use case GUI design Detailed class design Collaboration Design (UML diagram) Then implementation the feature Write the code Test Write User documentation

Reminder Do not forget the goal of this class This class is not just about writing a program You should know some programming language by now. By the end of the term, each student should be able to: To be able to work in a team on a large software project. To understand the basic steps of large software project development. To be able to effectively analyze a programming problem To be able to effectively formulate use cases and scenarios To be able to create class, object, use case, interface, and state machine diagrams in UML notation. To be able to effectively design a solution to a programming problem. To be able to assess risks of large software project.

Heads-up You will get first hand experience about the complexity working a software project in a team Hopefully You will be convinced that software engineering is critical to your professional development You will enjoy the professional collaboration with your team mates You may feel some documentation are not necessary for the project that you are working on. But it’s better that you and your team faithfully to take the time to do the exercises.

Important Dates The first sprint timed-box (2 weeks) Sprint Review starts Week 7 Monday ends Week 8 Friday Sprint Review Week 8 Friday

Resource and Tools All team member: Read Scrum FAQ and read online resource that FAQ referenced Scum Basics The team coordinator is the scrum master Design the sprint backlog spread sheet, burn down chart Update the daily (every other day) burn down chart

Questions? Do we have to standup for standup meeting?