We were Soldiers Operation: “Rolling Thunder” Welcome to the Briefing of MPC Scenarios 28 June 2009 AirCav Vs PAVN.

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Presentation transcript:

We were Soldiers Operation: “Rolling Thunder” Welcome to the Briefing of MPC Scenarios 28 June 2009 AirCav Vs PAVN

“Rolling Thunder” Timeline: 9:00 Arrival & Registration 9:30 General and Sergeant Briefing by Director’s 10:00 Troop briefing by Sergeant 10:15 First Scenario Starts Game On!!! 20-30min Break Second Scenario

“Rolling Thunder” Registering Procedures: 1. Register as soon as you arrive at the venue. 2. Check if your name is on the list. 3. Sign the Indemnity form. 4. Pay playing fees and get your Playing Card. 5. Take your Playing Card to the Director who will assign you to a squad. 6. Go to your Teams Base with your Gear.

“Rolling Thunder” Safety: 1. Keep your rifles, on safe, without a mag, with a barrel blocking device. 2. Do not shoot in the safety/registration/parking area. 3. Do not shoot someone closer than 3 meters. 4. All AEG must shoot below 400fps with a.20gram bb. All Bolt action Sniper rifles must shoot below 500fps with an.20gram bb. 5. Play safe. More details on the day.

Operation: Rolling Thunder Scenario: 1 Time: min Operation: Rolling Thunder Scenario: 1 “Want It All” Time: min

Operation: Rolling Thunder Scenario: 1 Time: min Operation: Rolling Thunder Scenario: 1 “Want It All” Time: min

Operation: Rolling Thunder Scenario: 1 Time: min Scenario 1 Mission: “Want it All” Get as many or all the enemy supplies out of their forward base and take it to your base. Use the ammo crate to move it from their Forward base to your Home Base.

Operation: Rolling Thunder Scenario: 1 Time: min Mechanics: 1. Squad formation. 2. Three Squads on each side with Radio’s to communicate with Generals. 3. Medics Rule apply. If shot wait for the medic to come to you. 4. Snipers will be in the field.

Operation: Rolling Thunder Scenario: 1 Time: min Sniper mission: 1. Get close to the enemies base. 2. Get the names and Ranks of each of the 3 Targets/officers. 3. Get the info to your General via one of the friendly squads moving pass you or by going back to your base. 4. General will call the Director’s via open frequency to ask where each Target/officer must be shot.

Operation: Rolling Thunder Scenario: 1 Time: min Sniper mission: 5. Example: Captain Target-Head shot Sergeant Target- Body shot Private Target- Warning shot on the left 6. Call the shots in via friendly squad radio or by going back to your base. 7. Marshalls will check the shot accuracy and speed and give points accordingly.

Operation: Rolling Thunder Scenario: 1 Time: min The Scenario Map and Layout

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base Two Bases

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base AirCav Drop Zone PAVN Village Two Forward bases. Blue=Drop Zone Red=Village

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base AirCav Drop Zone PAVN Village

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base AirCav Drop Zone PAVN Village Three Squads in Each Team. 1 Squad every 1min

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base Take our ammo crate to their forward base.

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base Load Enemy goods in your Ammo crate

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base And take it back to your HQ

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base Drop the Enemy supplies in your tent

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base and go get the next load.

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base After each delivery you must call it in Via radio to the Director.

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base Points will be given to the squads who delivered the fastest.

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base AirCav Drop Zone PAVN Village X 3 You must do it 3 times or after 90min we will check who has the most.

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base News just in is that a POW is been held by the PAVN. AirCav must locate and retrieve the wounded Soldier.

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base He may be found in this area near the PAVN base. Send the Rangers and get him out as fast as possible.

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base PAVN has an inside man in the USA Army that has placed a briefcase full of secret documents near the AirCav Base.

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base Get the briefcase in this location and take it back to your base.

Operation: Rolling Thunder Scenario: 1 Time: min AirCav Base PAVN Base Director will call game end.

Operation: Rolling Thunder Scenario: Break Time: min End Of Scenario min break until next Scenario Start. With 10min Warning 5min Warning 1min Warning 30 sec Warning

Operation: Rolling Thunder Scenario: 2 Time: min Operation: Rolling Thunder Scenario: 2 “Valley of Death” Time: min

Operation: Rolling Thunder Scenario: 2 Time: min Operation: Rolling Thunder Scenario: 2 “Valley of Death” Time: min

Operation: Rolling Thunder Scenario: 2 Time: min Scenario 2 Mission: “Valley of Death” AirCav Take as much ground as possible from the PAVN. PAVN Prevent the AirCav from invading your valley.

Operation: Rolling Thunder Scenario: 2 Time: min Mechanics: 1. Three Squad without Radio’s 2. Squads will insert as an squad 3. After insertion Players will go on with their mission on their own 4. Players will respawn at their TB every 6-8min. No Medics 5. No Snipers, No General, No support. 6. Push Forward!

Operation: Rolling Thunder Scenario: 2 Time: min AirCav Chopper Two Respawn points. Blue=Chopper Red=Tunnels PAVN Tunnels

Operation: Rolling Thunder Scenario: 2 Time: min AirCav Chopper 5 Points to control by raising or lowering the enemy flag. PAVN Tunnels

Operation: Rolling Thunder Scenario: 2 Time: min AirCav Chopper PAVN Tunnels On the 1 st Siren. First Squad leave the Tunnel/ Chopper.

Operation: Rolling Thunder Scenario: 2 Time: min AirCav Chopper PAVN Tunnels On the 2 nd Siren. Second Squad leave the Tunnel/ Chopper.

Operation: Rolling Thunder Scenario: 2 Time: min AirCav Chopper PAVN Tunnels On the 3 rd Siren. Third Squad leave the Tunnel/ Chopper

Operation: Rolling Thunder Scenario: 2 Time: min AirCav Chopper PAVN Tunnels Players will Operate on their own after that.

Operation: Rolling Thunder Scenario: 2 Time: min AirCav Chopper PAVN Tunnels If player get’s shot he must...

Operation: Rolling Thunder Scenario: 2 Time: min AirCav Chopper PAVN Tunnels … go to his respawn area and wait for the siren.

Operation: Rolling Thunder Scenario: 2 Time: min AirCav Chopper PAVN Tunnels When siren goes off all the players in the respawn box may enter the field of play.

Operation: Rolling Thunder Scenario: 2 Time: min Things to remember: When the enemy respawns they may not be shot out for the duration of the siren (5-8 seconds), but they may shoot you. Only players in the respawn area may respawn on the siren and than only. If not out by the end of the siren they must wait for the next siren.

Operation: Rolling Thunder Scenario: 0 Time: min Things to remember: Game will be ended by the Director via Radio. See MPC Scenario rules for more game rules. No unsportsmanlike conduct will be allowed.

Operation: “Rolling Thunder” See You This Sunday at: