David DiBattista and Mike Laurence Switch or Stay? A Learning Object for the Monty Hall Dilemma MERLOT 2006 Brock University
Introducing the Monty Hall Dilemma Structure and content of the LO Evaluation of the LO Development of the LO MERLOT 2006 Overview
Introducing the Monty Hall Dilemma A very difficult probability problem with a counterintuitive solution Paper-and-pencil version of the MHD Data for Year 2 undergraduates (n=31) StaySwitch No difference MERLOT 20062/31(6%)2/31(6%) 27/31(87%)
So what is the best strategy? Probability of winning the car 2/31/3 SwitchStay It is best to SWITCH! MERLOT 2006 So why do people get it wrong? Because they tend to rely on the “number-of-cases” heuristic
Introducing the Monty Hall Dilemma Structure and content of the LO Evaluation of the LO Development of the LO MERLOT 2006 Overview
Introductory material Demonstration of MHD game 3-door interactive 3-door automated 3-door explanation 20-door interactive 20-door automated 20-door explanation Test of knowledge MERLOT 2006
To access the Monty Hall Dilemma Learning Object, click here: MHD LO MHD LO
Introducing the Monty Hall Dilemma Structure and content of the LO Evaluation of the LO Development of the LO MERLOT 2006 Overview
Completed online after using the LO Participation optional 47 of 130 users of the LO responded MERLOT 2006 Usability Questionnaire
Disagree strongly MERLOT 2006 Disagree strongly Agree strongly
LO assigned as homework, but MHD was never covered in class No-credit pop quiz given during class Students read MHD problem, made choice, and explained reasoning 26 of 31 original participants responded MERLOT 2006 Learning Outcomes
MERLOT 2006 StaySwitchNodifference 25/26(96%)0/26(0%)1/26*(4%) *This student had not accessed the LO.
MERLOT 2006
Introducing the Monty Hall Dilemma Structure and content of the LO Evaluation of the LO Development of the LO MERLOT 2006 Overview
Multimedia Production & Innovation Centre
Support provided across campus for: Research Teaching and Learning Promotion Presentations Remote Collaboration and Smart Room
Multimedia Production Team
Illustration and graphic art production Digital video and photography, including QTVR, and streaming video and images. Animations Simulations Database supported eLearning & eTraining resources Web Services
MERLOT 2006 At Brock we develop eLearning resources such as Monty Hall Dilemma in close adherence to the IMS LD Specification Our process consists of eight phases of interactions between the subject matter expert (in this case, David DiBattista), the instructional designer, and the multimedia production team.IMS LD Specification
MERLOT 2006 Developers request design and production support using Brock’s online proposal system.online proposal system Design collaboration is accomplished using Brock’s network-based BUILD ToolBUILD Tool Production proceeds upon acceptance of the project "Paper Prototype“, with the signed off scope statement.
MERLOT 2006 All learning objects produced by MPIC require clearly stated learning outcomes, given our “learner-centric” approach to learning object development.
MERLOT 2006 Usability testing begins with the paper prototype and is revisited at several stages of digital prototypes / versions. SME reviews are usually accomplished, typically by an external reviewer. Metadata Generation requires about 15 minutes of the developer's time just prior to the end of testing
MERLOT 2006 Finally the developer conducts a learning impact study, such as that defined by David earlier in this presentation. If the object is to be submitted to CLOE, instructional design and content expert reviews are requested from members of that community.
MERLOT 2006 Questions / Discussion
MERLOT 2006 David DiBattista Mike Laurence Thank You!