Guidance Teachers Event Games Programmes. Computer Games Software Development Entry Requirements: ABBB Essential Subject: Mathematics Recommended Subjects:

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Guidance Teachers Event Games Programmes

Computer Games Software Development Entry Requirements: ABBB Essential Subject: Mathematics Recommended Subjects: Computing or Information Systems Key Features: Placements, Guest Lectures, Specialist Labs, Portfolio Development Associated Careers: Gameplay, AI, Graphics Programmer, Software Developer

Background Jamie is 18 from Motherwell. High achiever academically. He is strong in science and maths. He speaks fluent French as travelled a lot when younger due to his fathers job. He enjoys reading, social networking playing video games, travel and writing code. Goals To develop game programming skills Gain a BSC Games Software development Get a student job whilst at Uni Move to the city to avoid commute Technology Unity, Maya, Java, Web technologies Games Software Development Student GCU Jamie, 18 ‘I have been coding for years. Its what I do in my spare time. I have heard about Game GCU and want to take part’

Student Journey Generic Introduction to course completing level 1 with Maths, Intro to Game Design and Programming, 3D Graphics Fundamentals, IP1, Portfolio Development Modules in AI, Graphics Programming, Parallel Programming and Project work, prepare the undergrads for jobs in highly technical roles More specifically directed towards area of study, important for sucessful progression to have underpinning of working with Game Engines and 3D Maths. Further modules in Games Design. Project work IP2. Research methods and Professional Issues prepare students for Honours Projects, Further programming and mobile development allow students to hone technical skills Also passed with distinction, participated in Game Jam, and entered IP 1 project for competition Took a years placement between level 2 and 3 and worked as programmer for local Blue chip First Class Honours with Sandwich. Participated in Game Jam, team came third and mentioned in the press. Portfolio prepared for graduated recruitment. Jamie, 18

Computer Games Design Entry Requirements: ABBB Essential Subject: Mathematics Recommended Subjects: Computing or Information Systems Associated Careers: Game Designer, Level Designer, UX Designer Key Features: Placements, Guest Lectures, Specialist Labs, Portfolio Development

Background Maria moved to Glasgow 5 years ago from Prague with her family. She works in a coffee shop part-time. She writes her own blog on buildings she has visited and uses various social networking tools to circulate Enjoys clubbing, travel, playing all types of games, currently revisiting favorite childhood game Pokemon Goals To develop a portfolio of games Possibly learn to sketch Fit my studies in around work and other commitments Internship placement abroad Technology Wordpress, Social Networking, Gaming, Creative Story writing tools Games Design Student GCU Jamie, 18 ‘I thought about studying architecture as I love design but I am very passionate about Games and interested in how industry and how they are made.’ Maria, 19

Student Journey Generic Introduction to course completing with Maths, Intro to Game Design and Programming, 3D Graphics Fundamentals, IP1, Portfolio Development Level 3 introduces the student to areas such as User Research, Psychology of player behaviour, Narrative, Serious Games studies and IP3 Studies lean more towards study of Game Design, Introducing HCI and Game Content design, further programming, 3d modelling and IP2 work Research methods and Professional Issues prepare students for Honours Projects. Experimental Game design, Technical Game Design, and Affective Design modules challenge the students giving them the competitive edge required for a career in the Games Industry Team won prize for Integrated project work, Volunteer at Game Jam Maria, 19 Student graduated with hons 2;1, Indie internship company have offered further work Summer internship placement with small company in Dundee Student failed modules at level 2 as had to return to Prague. Completed modules before progressing to level 3 the following year

Computer Games Art & Animation Entry Requirements: BBB Essential Subject: Art & Design Key Features: Placements, Guest Lectures, Specialist Labs, Portfolio Development Associated Careers: Concept Artist, Character Artist, 3D Modeller, Animator

Background Laila lives in Giffnock with her parents and young brother She works in an after school club Enjoys photography, Movies, socialising with friends Goals Improve portfolio Meet new people with similar interests Camp America during Uni Summer break Technology Social networking, casual app games, determined to complete candy crush Games Art and Animation Student GCU ’I have been sketching and drawing all through school. My cousin works in the Games Industry in the states. Its what I want to do’ Laila, 17

Student Journey Laila, 17 Participated in game jam and was able to contribute to the art work. Started to flesh out portfolio Increased exposure to 3D art modules means that the student can bring in more 3D Art into Portfolio Student’s will be discovering their Specialism. The students portfolio will start to reflect The Student is now fully specialised, their portfolio will now be leading to a certain Industry job role. Laila is now working as 3D modeler for a large AAA Games Studio in Germany