0 Vectors & 2D Motion Mr. Finn Honors Physics
Slide 1 Overview 1.VectorsVectors –What are they –Operations Addition Subtraction 2.Relative VelocityRelative Velocity –boats and planes 3.Projectile MotionProjectile Motion –Free fall + relative motion
Slide 2 1. Vectors What are they? –How to represent them? Math Operations –Graphical Vector Addition –Analytical Vector Addition cartesian coordinates trig: laws of sine/cosine
Slide 3 What are vectors Two types of physical quantities –Scalars –Scalars: quantities with no “sense” of direction example: volume, temperature –Vectors –Vectors: quantities with a direction example: displacement, force How to represent vectors –1D: direction = +/- sign as forward/backward –2D: direction = angle from reference line OR two components
Slide 4 Representing Vectors Graphically Analytically –Cartesian: (x, y) –Polar: (r, ) angle tail head (“tip”) magnitude r = A (Textbook = bold) x = r cos y = r sin r = (x 2 + y 2 ) 1/2 = tan -1 (y/x) x y
Slide 5 Practice 1.Break the following into components a)12.0 m at 35º b)42 m/s at 160º 2.Find magnitude/direction a)(-2.4 m, +4.8 m) b)(+500 m, -350 m)
Slide 6 Compass Headings North South EastWest 60° North of East 22.5 West of North
Slide 7 Mathematical Operations Scalar arithmetic operations: +/ / / Vector arithmetic operations –must be different two numbers vs. one –vector addition = adding two arrows cannot add magnitudes so “1 + 1 2” unit vectors at right angles = sum of 2 Redefine arithmetic operation = addition –by drawing pictures –by doing calculations
Slide 8 Graphical Addition “Tip-to-Tail” Method Reposition vectors so they are aligned “tip-to-tail” Sum of A and B is arrow whose tail starts at tail of A and whose head ends at tip of B.
Slide 9 Graphical Addition “Parallelogram” Method Reposition vectors so they are aligned “tail-to-tail” Sum of A and B is diagonal of parallelogram from tail to head. Difference is other diagonal Complete parallelogram with two vectors as two adjacent sides
Slide 10 Practice 70º 2.0 m 4.0 m A B Find: A + B (graphically)
Slide 11 Solution length = 6.2 m at 22º
Slide 12 Analytical Addition Break each vector into its components –A = (A x, A y ) –B = (B x, B y ) Add corresponding components to get components of sum –A+B = (A x +B x, A y +B y ) Convert to polar coordinates, if needed
Slide 13 Vector Subtraction Inverse of vector A = -A –switch direction Subtract by adding inverse –A - B = A + (-B) –Subtraction is treated same as Addition
Slide 14 Practice Add the following and find magnitude, direction: –A: (4.5 m, -8.2 m) –B: (5.3 m, -3.1 m) Subtract the preceding (A - B) and find magnitude, direction
Slide Relative Velocity Application of Vector Addition Examples of adding vectors –used displacement vectors “Race across Desert” –now use velocity vectors file flight plan All motion is relative to FoR - Galileo –boat sailing across water –plane flying through air media defines one FoR to describe motion implied second FoR is ground relate two motions because 2 FoR are moving relative to each other
Slide 16 Relative Velocity Equation Let: –A = air (water); G = ground; P = plane (boat) –/ = “relative to” Relation among relative velocities: plane relative to gnd (AKA ground speed) plane relative to air (AKA air speed) air relative to gnd (AKA wind speed)
Slide 17 Relative Velocity “Triangle” Destination Represent equation graphically - as a triangle Air = FoR? Gnd = FoR
Slide Projectile Motion Acceleration = gravity, down –a x = 0 –a y = -9.8 m/s 2 Initial velocity at angle to vertical – v ox = v o cos = constant –v oy = v o sin vovo Free Fall in 2D or as seen in moving FoR
Slide 19 Kinematics Variables Position = Cartesian coordinates –x = x o + v ox t –y = y o + v oy t - 1/2 g t 2 Velocity constant –v x = v ox = constant –v y = v oy - gt Acceleration constant –a y = -g = constant Horizontal-vertical motions are independent
Slide 20 Direction of Acceleration
Slide 21 Relative Motion & Projectiles Projectile motion –free fall seen from a moving frame of reference vertical motion = constant acceleration down horizontal = constant velocity
Slide 22 Motion – Ground FoR Wagon moves relative to ground
Slide 23 Motion – Wagon FoR Wagon moves relative to ground – so tree “moves” toward wagon.
Slide 24 A ball rolls off a level /horizontal table with an initial velocity of 3.0 m/s. The table is 0.50 m high. Where does the ball strike the ground - i.e., how far from the end of the table? Example:
Slide 25 Numerical Solution time to fall from table to floor –horizontal-vertical motion independent –h = 1/2 gt 2 where h = 0.50 m, g = 9.8 m/s 2 –t = s (avoid rounding intermediate results) horizontal distance moved during fall –x = v ox t where v ox = 3.0 m/s (table horizontal) –x = m 0.96 m (proper SigFig in answer)
Slide 26 Baseball Problem Baseball is hit so that it leaves the bat at –initial speed of 45 m/s –angle of 30° above horizontal Find: –time in air –distance traveled (hit ground) Assume –no air resistance (?!) –ignore initial height (start on ground)
Slide 27 Solution - Range Equation Time in air - vertical velocity –v oy = v o sin –v top = 0 0 = v o sin - gt t = v o sin / g –T = total time in air = 2t = 2 v o sin / g T = 4.59 s
Slide 28 Solution - continued Distance traveled = “range” –R = x = x i + v ix T = 0 + (v o cos )T But T = 2 v o sin / g –R = (v o 2 /g)(2 cos sin ) trig identity for sin 2 = 2 cos sin –R = v o 2 /g sin 2 R = 179 m
Slide 29 Summary For projectiles –start and end on ground Time in air –T = 2 v o sin / g Range or distance traveled –R = v o 2 /g sin 2 –ONLY –ONLY if x o = x = 0 R Rocket Challenge
Slide 30 Harder Problem Shoot cannon from castle wall –height of 20 m –velocity of 50 m/s –angle of 20° above horizontal Find –time in air –where hit ground below assume ground to be level Do not use “Range” equation!! 4.41 s 207 m
Slide 31 Summary Kinematics Projectile Linear Circular a = constant (free fall a = -g) a x = 0 a y = -g direction = +/ direction = vector, angle Kinematics of Uniform Acceleration dot or scalar product Projectile Motion = free fall plus relative motion Next Key Question: What causes acceleration or the motion of an object to change?
Slide 32 Air = Frame of Reference? x z y Air/balloon is a MOVING Frame of Reference