Dr Karen Shoop Lecturer in Digital Media

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Presentation transcript:

Dr Karen Shoop Lecturer in Digital Media Final Year Projects

karen.shoop@qmul.ac.uk BA in Fine Art & BA in Human Sciences & PhD in Electronic Engineering Work with Queen Mary ‘creative computing’ students: undergraduate, masters and PhD I on the academic team for our EECS MAT – Media & Arts Technology – Centre for Doctoral Training (£3m for PhD students) I am in the Cognitive Science Group at EECS JP: EBU6610, Information Systems Management – e-commerce 4th year module

Typical Themes this Year Visualisation Important research challenge – how do we represent a large volume of data (big data), e.g. social media Information Management /Semantic Technologies: Avoiding lists to support user experience (shopping, museums, galleries, social network timelines…) “Games” Gamification – game like elements to engage people in non-game scenarios Game Theory – strategies for decision making (NOT games!) – computer science/economics Games…adding real-world data, investigating feedback

e-commerce/multimedia students phone apps/software 2013 projects 2014 projects Phone app to improve user experience at a theme park Visual diary App for children going to an art gallery Drawing app for people who “cannot” draw “Slow technology” for shopping Gamification for museum visitors Map app for users with memory impairment User-adaptable game Android/Arduino drawing bot (hardware & software) Visualisation *2 Gamification to support student timetabling

My project students Confident/happy programmers INTEREST IN DESIGN, ARTS, VISUAL… Students aiming for e.g. CSC for the QMUL MAT Centre for Doctoral Training Need a proven interest in ‘creative’ technology (music, multimedia, design) MAT (media and arts technology)MSc Information management MSc Web technology MSc Computer science MSc