By James Sheets, Dan Hojnacki, Dan Korycinski.  Jarvis is captured  Captain/First Officer of the Serra are dead  He wants revenge for his fallen allies.

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Presentation transcript:

By James Sheets, Dan Hojnacki, Dan Korycinski

 Jarvis is captured  Captain/First Officer of the Serra are dead  He wants revenge for his fallen allies  Break out from the brig  Find a weapon (or two) ‏  Get to the bridge, taking out any threats  Kill the enemy officers  While his friends are dead, revenge will give closure

 Two warring factions in the Naboth system wishing for peace  Endoo vs. Havin  G.S.S. Serra sent to Havin to start peace talks  Serra ambushed en route to Havin planet  Ship commandeered by Havin extremists  Captain and first officer assassinated

 Lt. Jarvis Peterson, weapons officer on-board the Serra, revolts against captors.  Unsuccessful; thrown into brig and is awaiting execution  Escapes the brig  Must get to weapons locker unseen so he can arm himself and regain control of the ship

 Setting: G.S.S. Serra starship  Mission: Respond to a request for peace talks by the Havin faction.  General Interior  Mostly white/gray, lined with futuristic panels  Multiple areas connected by long corridors

 Brig  Basic, plain. Locked by a force field.  Small bed, bench, and table in the cell.  Weapons Locker  Same deck as brig.  Must be unlocked to access the weapons; encased in space-aged plastic!

 Bridge  Havin commander is waiting there  Bridge computers  Junctions  Found at intersections in corridors  Miini-lounges  Some corridors lead to dead ends

 Escape Stage  Must get out of the brig  Arm Stage  Must get a weapon before attempting to regain control of the ship  Vengeance Stage  Classic shooter gameplay where Jarvis takes down his Havin captors and attempts to regain control of the ship  Boss battle vs. Havin commander

 Windows XP  Torque Game Engine  DirectX 9.0

 User Interface Description  Health  Chat/Command Box  Key Inventory  Lives Remaining

 Use Case

 Story Telling  Intro ▪ Back-story of game will be displayed during the introduction.  Game Play ▪ Current time  End ▪ Congratulations screen.

 Level Summary  Exit holding cell  Make way to weapons locker ▪ Retrieve all weapons  Eliminate as many enemies as possible  Make way to Bridge ▪ Eliminate all personnel

 Key Screen Image

 Screen Image

 Control Summary  WASD – Movement  Space – Jump  Left Mouse – Fire Weapon  Walk Over – Pick up item  Mouse Wheel – Change weapon  Enter – Interact with game objects

 State Transition Diagram

 Design Rules  Keep interface uncluttered and simple  All information kept on sides of screen  Important warnings displayed in middle of screen  Minimize number of control keys  Make all interactions as intuitive as possible

 Non-Player Characters  Havin Commander – Commander of enemy invaders  Havin Guards – Guard different areas of the ship

 Opponent AI  Havin Guards ▪ Light armor ▪ Standing around ▪ Pistol weapons ▪ Attack on sight

 Opponent AI (Cont.) ‏  Havin Commander ▪ Strong armor ▪ Rocket Launcher weapon ▪ Has the computer access key

 Reactive Items  Prison Doors – need a key to open them. Don’t touch or you’ll get hurt! ‏  Other doors – get close and they’ll open  Keys – pick them up! They’ll give you access to various things  Weapons locker – holds our weapons  Bridge access key – need it to get onto the bridge  Bridge computer key – use it to win

 Player starts under lock & key  Rewire lock to escape the jail cell  Once outside, proceed to weapons locker  Need a key to open the locker  Kill any guards in your way  Get to the bridge and take revenge to win

 Jarvis Peterson—Endoo Lieutenant stationed on the GSS Serra; main character  Jan Brehner—Captain of the Serra; dead  Lau Zaskommel—First Officer of the Serra; dead  Price McGrenk—Commander of the Havin extremists; main enemy  Unnamed guards and soldiers around the ship

 Flowchart

 Level & Scene Details  Futuristic look; very metallic  Sliding doors  Prison Block ▪ A few prisoners and guards  Weapons Locker ▪ Various weapons we can use to eliminate the soldiers  Bridge ▪ Havin Commander & ship controls

Lessons Learned  We should have used interior models instead of trying to hand-place the walls  We should have use the torque AIPlayer instead of the AIGuard for NPC’s