Industrial Revolution

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Industrial Revolution Industrial & Urban Game Notebook pg. 30 Glue in a blank paper and have a pencil with eraser. You will work with your partner.

The year is 1700 and the nation is England The year is 1700 and the nation is England.  The scene is a rural village. draw a river across your paper connecting east to west; the river should be no larger than 1 inch wide draw a simple wooden bridge crossing the river draw 2 roads (1 running north to south & crossing the river with a bridge and 1 running from east to west) Neither road need be a straight line. Draw 10 houses; 1 church; 1 cemetery; 1 store; 1 pub; 1 coalmine; & at least 50 trees

Round 1 - 1745 1 nice home anywhere on the map England’s geography is unique in that no section of the country is more than 90 miles from the sea & there are many good rivers that crisscross the countryside. You decide to invest money in the construction of a canal. Since you invested your money and made a big profit, build: 1 nice home anywhere on the map Add the canal (parallel to the river)

Add a canal (along the river)

Round 2 - 1750 Add 5 houses (total 15) For a variety of different reasons there is a population explosion in England, and in your village. Add 5 houses (total 15)

Round 3 - 1760 Fence off a 2x2 inch area – label as “commons” Your village needs more food and goods for your larger village. New farm inventions are developed. Also, farmers experiment with more productive practices like crop-rotation, new fertilizers, & new livestock breeding techniques. But, most farmers only have a small piece of land. Parliament makes series of laws called the Enclosure Acts so that farmers can buy “common” land from the government to make larger farms. Fence off a 2x2 inch area – label as “commons” Add 5 houses (total 20) 1 more nice house

Round 4 - 1773 The most common way of making cotton fabric/cloth up to this time is called the cottage industry. NOW, a new thing is invented called the Water Frame, because its source of power is water. Since the water frame was big, a new building was needed: the first factory Add 1 factory (no smoke—it is powered by water). Remember, this cotton factory must be placed on the river bank, not the canal Add 5 houses for workers (total 25)

Round 5 - 1774 Workers are needed to work in your new factory. People move to your village to find work. Add 15 houses (total 40) 1 church 1 pub 1 store You may draw more roads & 1 more bridge

Round 6 The profits $$$ from the first textile factory are enormous. New factories are built in your community. The early owners of these factories called themselves capitalists because they had the capital or money to purchase raw materials, the building, the water frame, and to pay their workers a and make a profit $$$. Add 5 new factories (must be on the river bank as they need water power). Add 5 houses (total 45)

Round 7 - 1780 Unemployed workers from other areas come into your village looking for work. Housing is in great demand and for the first time a new kind of housing is constructed called Tenements. Here dozens of families reside under one roof. Add 5 Tenements

Round 8 - 1781 More workers need to live, eat, shop, drink, worship. We need the social support services to go along with the demand. Add 1 store, 1 pub, 1 church, & 1 school for rich families to send their children to school. Add 1 church. Since workers in the factories work 6 days a week, the only day of rest is Sunday. People flock to your churches so make them convenient for their tired feet

Round 9 - 1782 Add 5 more pubs. Destroy 5 houses (total 40) Workers work long, hard hours in the factories. The average work day begins at 6:00 a.m. and ends at 9:00 p.m. There is only a 30 minute break for lunch. After work, exhausted, “stressed out” workers stop at their local pub for some relaxation. Alcohol begins to be consumed throughout England in record amounts. Add 5 more pubs. Destroy 5 houses (total 40) add 4 tenements

Round 10 - 1783 There is never enough money and some workers go into debt. Few, if any, could afford to send their children to school. Still, there are a few families whose lifestyle is quite comfortable, even luxurious. Who are they? They are the large landowning farmers and factory owners. Add 2 special homes. Handsome manor houses are built and some are lavishly furnished with art. These new rich are not part of the aristocratic class of England but they now can enjoy some of the refinements of the aristocratic rich such as food, servants, furniture, education, fine clothing, carriages, etc…. Add 1 factory, add 15 houses for management personages (total 55) (Note: from this point on trees may be removed if you need space).

Industrial Revolution (PART 2) Industrial & Urban Game day 2 No notebooks today, just a blank paper and a pencil with eraser. You will need one partner.

Round 11 - 1785 Add 10 factories with smoke. (Anywhere) A new machine called the steam engine is invented. It replaces the water frame and it allows factories to be built anywhere. Capitalists quickly replace their water frames with steam power. Add 10 factories with smoke. (Anywhere) Add smoke to all other factories. Also, add 1 nice house some people are getting rich Add 5 houses (total 60) & 1 tenement.

Round 12 - 1800 Add 1 new coal mine Coal (loads of it in England) is used as the main fuel for industry. Larger factory districts appear which manufacture iron at low prices and that can easily be transported by your canal. Add 1 new coal mine Add 1 nice new iron bridge to replace one old wooden one. Add 5 houses (total 65).

Round 13 - 1815 Coal miners are busy. There is a great demand for coal right now: home-heating, fuel for the steam engines, & to make iron. In the 1700’s coal miners were men who worked in the winter. Now in the 1800’s they are children between the ages of 8-14. The work is dangerous & unhealthy. Children suffer from black lung, explosions, & accidents. Lots of them are dying Add another coal mine Draw 1 cemetery

Round 14 - 1820 Your canals & dirt roads cannot handle the traffic. The first railroad is tested. Add 1 major railroad line connecting all your factories & coal mines. This must be one track that connects all factories and mines (you may build railroad only bridges if you need them). Add 5 houses (total 70) for railroad builders.

Round 15 - 1827 Add 1 jail 2 pubs 2 tenements Thousands of people come to your community, maybe too many. Capitalists who want to make $$$$ decide to hire women & children (not men) because they are cheap labor. Women & children go to work, while depressed & angry men turn to crime and/or the pub. Alcoholism appears in large numbers. Add 1 jail 2 pubs 2 tenements

Round 16 - 1838 Add 2 hospitals 1 more cemetery Working conditions in the factories were terrible. Workers had a variety of lung problems: cancer, tuberculosis, emphysema. Others were injured in factory accidents. There were no gloves, hard hats, or railings around the huge machinery. Children, weakened from lack of proper sleep or diet, stumbled into machinery and were mutilated. Women with long hair often found themselves caught in machinery. If you were unable to work, you were fired. There was no health insurance. There was always a line of people waiting for a job. Add 2 hospitals 1 more cemetery

Round 17 - 1840 There is a need for more transportation. Add 1 more railroad line going east (R) to west (L) through your town. Add 5 houses (total 75) 1 tenement for the new railroad workers.

Round 18 - 1842 Add 1 theater 1 museum There are some advantages to city (urban) life. Museums, theater, opera, restaurants, plays, & concerts are available and now the middle class enjoys the fine life of culture and good living. Add 1 theater 1 museum Add 2 private schools for upper class students (mark these schools with the letter “P” Add 1 nice house

Round 19 - 1845 Add 1 cemetery 1 more jail There are no pollution controls so the air in your town is dark. Windows, walls even trees are covered with layers of grey soot. The river that once flowed through your quiet village for hundreds of years is now unfit for drinking, bathing, or laundry. Malignant tumors grow in peoples’ bodies and the term cancer is new. The life expectancy for the poor classes is now 30 about years. Your city is overcrowded and shrouded in factory smoke. Suicide rates rise. Add 1 cemetery 1 more jail 1 hospital to accommodate the victims of urban life.

Round 20 - 1850 By this year small farmers cannot afford farming machinery and therefore cannot compete & grow food profitably. Thousands of these farmers leave villages and move to towns & cities looking for work. Add 20 houses & 2 nice houses & 1 big special house (yours) 5 tenements 2 stores 1 church 5 factories 1 pub

At the end of the game: glue it on p31 105 houses?? 1 city hall 20 Tenements 2 Theaters 50 factories 1 museum 10 wealthy homes 2 Railroad stations 5 schools (2 private) 1 Canal 5 jails 5 bridges 9 cemeteries 2 railroads 10 pubs roads as appropriate 10 stores 1 2x2 Green Area (common) 4 hospitals

Debrief: p30 What was life like in your town in 1700? In 1700, life in my town was… What is life like in 1850? In 1850, life in my town was… What problems do you think there are in your town in 1850?

Debrief: p30 What was life like in your town in 1700? In 1700, life in my town was… What is life like in 1850? In 1850, life in my town was… What problems do you think there are in your town in 1850? Alcoholism, pollution, over crowded, health problems, no clean water, children?-> gangs or working, no nature