It’s personal; what are the rights and responsibilities of the learner’s avatar?

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Presentation transcript:

It’s personal; what are the rights and responsibilities of the learner’s avatar?

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These 3D immersive environments, where the learner adopts an avatar and becomes the new persona they devise, are becoming the home for serious learning as well as still retaining their more vicarious activities. resilience content, contact and conduct “Hardly a week goes by without some reference within the media to the dangers of the internet. Such is the fear raised, that the temptation is to pull the plug and return to life before the PC. This is, of course, a ridiculous and extreme reaction, but nevertheless we have to weigh up the enormous opportunities that the internet can bring against the dangers” (Becta, 2004:1). 5

Be aware that the social world is: where work gets done, where meaning is constructed, where learning takes place every day, where innovation originates and where identities are formed Etienne Wenger, 1991

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It is the game-like qualities which serve to enrich the virtual environment, setting it aside from the physical world by delimiting activities performed there Facilitating experiences that may be highly improbable in the physical world..

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"Educational philosophies evolve in response to the needs of each era and in harmony with available technology” (Schneiderman 1998)

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Cognitive Domain Social Domain Emotional Domain Dextrous Domain learning outcome focused When all Learning Domains are engaged a condition of immersion is attained which promotes deeper learning and retention Cognitive Dextrous Social Emotional 30

RolePlay Peregrination SimulationMeshed Assessment Affordances of 3Di World Instructional strategies as building blocks for facilitating learning 35

Learning Archetypes as tools of Cybergogy for a 3D educational landscape: A structure for eTeaching in Second Life Scopes L.J. (2009) Full paper available at: Full (1 hr) video version of ‘Castles in the Air’ presentation available at: Contributor to Kapp & O’Driscoll (2010) ‘Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration’, Pfeiffer, USA (Chapter 5, p89 – 117) 40

Plenary What are the rights and responsibilities of learners? it’s social; it’s everywhere; we’re all doing it - including institutions; cybergogy domains and archetypes; dextrous, emotional, social and cognitive; assessment, peregrination, role play, meshed and simulation; resilience - content, contact and conduct.